Commit Graph

33 Commits

Author SHA1 Message Date
metalgearsloth
593804b517 Mob collisions (#34580)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Mob collisions

* impulses

* Collision smoothing

* Locked in

* 30tps working

* r

* fixes

* Best

* Fixes + CVars

* CVars in place

* Pushies

* Opt attempt 1

* Revert "Opt attempt 1"

This reverts commit 5ccd72dcbea09261a992aa1f7f05df169a1ce676.

* Fix mispredicts

* Ready-ish

* better

* Cleanup

* Fix conveyor power mispredict

* Forgetting to actually do deltas

* Fix buckle pushes

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Revert bagel

* Revert this

* Bad parity

* Working

* Fixes

* Woops

* Doc comments

* Pen cap cvar

* StandingState cleanup and sub

* Fix downed mobs

* fish

* client

* Disable pushing on tests

* More variables

* Movement mods

* Mass diff

* 1 more tweak

* Cvar
2025-04-05 00:33:52 +11:00
Saphire Lattice
382cd710a7 Use screen local north for buckling/unbuckling layering, plus #31625 (#33447)
* Fix sprite layering upon strapping/unstrapping

* switch from strap to buckle events

* Use screen-local North for the checks instead

Build on top of PR #31625, but I'm not wanting to just push to someone's older PR without a warning.

---------

Co-authored-by: themias <themias5@gmail.com>
2025-02-12 21:51:28 -08:00
metalgearsloth
8f06155028 Make buckle mint (#32370)
- Fix the unbuckle mispredicts.
- Fix unbuckle offset existing.
- Fix interaction range not aligning with interactionoutline system.
2024-09-22 18:21:40 +10:00
Leon Friedrich
fa3c89a521 Partial buckling refactor (#29031)
* partial buckling refactor

* git mv test

* change test namespace

* git mv test

* Update test namespace

* Add pulling test

* Network BuckleTime

* Add two more tests

* smelly
2024-06-20 01:14:18 +10:00
metalgearsloth
d2f20d8955 Remove vehicles (#24681)
* Remove wheelchairs

Vehicle code is dogwater and wheelchairs just keeps exposing edgecases. If someone wants it brought it back they can do vehicle refactor.

* Also this one

* Remove vehicles

* goodbye vehicles

* Remove this check

* sasd

* Cronch

* Add sprites back

* jani
2024-02-01 11:33:10 +11:00
Leon Friedrich
cf98300ba2 Fix rotation visuals desync & appearance state spam (#23016)
* Fix rotation visuals desync

* :bucklemeup:

* A
2023-12-26 16:32:25 -07:00
DrSmugleaf
a44fa86b68 Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Slava0135
2e1197257c Reset speed when buckling (#19846) 2023-09-16 14:15:05 +10:00
metalgearsloth
5a0fc68be2 Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
themias
e6dd47ea46 Fix dead mob sprites rotating on death (#16317) 2023-05-11 21:20:41 +10:00
AJCM-git
878c7c0b85 Moves buckling and vehicles to shared, some cleanup (#15923) 2023-05-01 17:04:23 +10:00
metalgearsloth
b4e43b2668 Fix damage flipflops (#13666) 2023-01-23 16:50:35 -04:00
Nemanja
6c04811e66 remove a bunch of instances of component reference (#13164) 2022-12-24 15:55:31 +11:00
AJCM-git
38a31db13f Fix bed strapping flip flop (#13094) 2022-12-20 14:24:50 -08:00
AJCM-git
2af8ada799 ECS Buckle and Rotation visualizers (#13024)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-12-15 19:39:34 +01:00
DrSmugleaf
5aeb2ac4a0 ECS strap component (#12627) 2022-11-18 22:08:28 +01:00
DrSmugleaf
d5ae5658a1 ECS buckle (#12586) 2022-11-14 20:30:30 +01:00
Kevin Zheng
13b39a5dcd Fix rotated chair draw depth (#12272) 2022-10-30 16:58:24 +11:00
Visne
58769634c7 Fix a bunch of compiler warnings (#10518) 2022-08-13 22:28:34 -07:00
Leon Friedrich
ce24d16593 Remove more server sprite component uses (#9963) 2022-07-27 02:22:49 +10:00
metalgearsloth
b9e876ca92 The real movement refactor (#9645)
* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
2022-07-16 13:51:52 +10:00
themias
166f0c7b86 Fix chair perspective (#8964) 2022-06-19 18:27:21 -07:00
Rane
98cd4fdb58 Vehicles (#7336) 2022-04-23 18:05:02 -07:00
Leon Friedrich
87eede8785 Cache CanMove (#7480) 2022-04-10 14:48:11 +10:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
DrSmugleaf
2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Wrexbe
e2d7ea6f62 Got rid of some IEntities 2021-12-03 11:15:41 -08:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
b835bea086 Inline GetComponent 2021-12-03 11:55:25 +01:00
Acruid
fa0ec5cbd9 AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00