metalgearsloth
d1c1c8ada3
Fix canDisarm datafield ( #11963 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-16 23:23:44 +11:00
Mervill
15a772fb96
Cleanup for ChargerComponent ( #11907 )
2022-10-16 21:21:54 +11:00
metalgearsloth
3d8a2adbf8
Hotfix buckle teleports ( #11950 )
2022-10-16 17:38:04 +11:00
Leon Friedrich
1c013f826d
Make stripping corpses faster. ( #11945 )
2022-10-16 16:26:28 +11:00
Leon Friedrich
243876474c
Fix inventory containers ( #11944 )
2022-10-16 15:16:27 +11:00
Leon Friedrich
6e6ddc0cb8
Fix crew monitor for rotated eyes ( #11931 )
2022-10-16 11:07:42 +11:00
Rane
c70e423ff6
Let species prototypes define valid sexes (Sex Refactor) ( #11520 )
2022-10-15 14:45:47 -07:00
Leon Friedrich
fd5b624a76
Ahelp / player list changes ( #11392 )
2022-10-15 14:26:29 -07:00
metalgearsloth
0560d9fb50
Fix gloves melee ( #11841 )
2022-10-15 13:20:05 -07:00
metalgearsloth
1ce609b865
Use AttackAttempt for pax ( #11844 )
2022-10-15 13:19:40 -07:00
Mervill
c11c11bace
Unhardcode some logic related to objects with battery slots. Minor fix to fire helmets. ( #11734 )
2022-10-15 13:15:39 -07:00
Leon Friedrich
581a805063
Replace ItemSlotChangedEvent with EntInsertedIntoContainerMessage ( #11934 )
2022-10-15 13:03:37 -07:00
Leon Friedrich
efac113469
Improve stripping UI ( #9768 )
2022-10-16 04:00:04 +11:00
Morb
e397707cc7
Localize diseases ( #11916 )
2022-10-14 23:18:33 -05:00
Morb
51acdefa4d
Localize alerts ( #11838 )
2022-10-14 23:18:01 -05:00
Leon Friedrich
6f4bb040e4
Misc stealth and box changes ( #11809 )
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* git mv
* Disable shader while box is open
* Hide entity menu / prevent examine
* fix recursion fix recursion fix recursion fix recursion
* Better visibility checks
* min and max visibility fields
* fix reference point
2022-10-14 23:15:25 -05:00
metalgearsloth
a93d6eb5b6
Fix CanDisarm ( #11843 )
2022-10-14 23:14:07 -05:00
Francesco
635057fb7a
fix: Adds a cooldown when attempting to wake up someone else ( #11847 )
2022-10-14 23:13:24 -05:00
Vera Aguilera Puerto
ebff854c55
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Leon Friedrich
5b6fc8e423
Fix Gib() enumeration exception ( #11910 )
2022-10-13 20:49:28 -07:00
Kara
ff448d2778
Disable restart vote as hotfix ( #11878 )
2022-10-12 17:55:42 -07:00
Jezithyr
571dd4e6d5
Hud refactor ( #7202 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: Jezithyr <jmaster9999@gmail.com >
Co-authored-by: Jezithyr <Jezithyr@gmail.com >
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com >
Co-authored-by: wrexbe <wrexbe@protonmail.com >
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com >
2022-10-12 10:16:23 +02:00
Alex Evgrashin
7d882f22c9
Radiation rework ( #10970 )
2022-10-11 14:09:10 +11:00
keronshb
386c7f9223
Cardboard Box and Stealth Components ( #11569 )
2022-10-10 09:17:53 +11:00
Rane
ee10581e88
scale reagent damage when under metabolism rate ( #11578 )
2022-10-09 12:40:49 -07:00
Nemanja
08687468b9
fix material storage popup ( #11798 )
2022-10-09 11:16:10 -07:00
metalgearsloth
86303c06f9
Unify melee ranges ( #11708 )
2022-10-09 16:29:51 +11:00
Rane
ddb10d8b99
whitelist and blacklist support for inventory slots ( #11766 )
2022-10-09 04:53:34 +11:00
Nemanja
5ba36dad25
Removes prototype construction steps (I HATE PROTOTYPE STEPS) ( #11611 )
2022-10-09 04:47:54 +11:00
Paul Ritter
79854e59a4
adds a source uid to most damage & mobstate events ( #11559 )
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Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com >
2022-10-08 12:15:27 +02:00
metalgearsloth
89bc61b1b9
Bandaid fixtureless buttons ( #11748 )
2022-10-07 17:12:46 +11:00
metalgearsloth
c555203401
Use nearest edge for interaction range ( #11660 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-10-07 00:37:21 +11:00
metalgearsloth
ca3f5bef59
Fix saltern cvar (again) ( #11695 )
2022-10-04 15:58:49 +11:00
metalgearsloth
600c0e3255
Fix a few warnings ( #11576 )
2022-10-04 14:24:19 +11:00
Leon Friedrich
4148b252c5
Some vehicle bugfixes ( #11692 )
2022-10-04 13:49:46 +11:00
metalgearsloth
fb839f865e
Make CanAttack check for container ( #11650 )
2022-10-03 18:50:09 -07:00
metalgearsloth
649420b641
Fix melee windup persisting in some circumstances ( #11625 )
2022-10-03 18:12:45 -07:00
metalgearsloth
5c48d9257f
Close context menu on entering combat mode ( #11624 )
2022-10-03 18:12:13 -07:00
Morb
4a736f2c8f
Make FireExtinguisher shared ( #11666 )
2022-10-03 18:06:19 -07:00
0x6273
0c24f8b69b
ReagentDispenser ECS ( #11418 )
2022-10-03 17:57:32 -07:00
metalgearsloth
4e7f09ade5
Add dependency collection to serialization writes ( #11570 )
2022-10-03 20:29:14 +11:00
Nemanja
0718b0f040
add whitelist support for slow contacts ( #11647 )
2022-10-01 18:36:44 -07:00
Flipp Syder
8389bde2c0
Clear and reregister devices for atmos alarms ( #11391 )
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* deregister sensors upon device list update and re-register after clearing devices
* fire alarms, too
* adds the last set of known devices to the device list update event
* update UI upon clearing everything out
* addresses reviews
2022-10-01 09:36:59 -07:00
metalgearsloth
f456ad911e
Pathfinder rework ( #11452 )
2022-09-30 14:39:48 +10:00
Moony
0c46f99004
Blindness, Narcolepsy, Pacifism, and uncontrollable sneezing ( #11489 )
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* start work
* blindness actually works now
* doc
* doc you too.
* i desire to sneeze my lungs out
* no punchie
* s
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2022-09-29 18:23:12 -05:00
metalgearsloth
5c1cc5b9b3
Fix melee cuffs ( #11602 )
2022-09-29 23:38:24 +10:00
metalgearsloth
f51248ecaa
Melee refactor ( #10897 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-29 15:51:59 +10:00
Nemanja
3c3ee60dd2
Revenant 2: Electric Boogaloo ( #11510 )
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* revenant 2: electric boogaloo
* revevent
* oversights
* Update RevenantSystem.Abilities.cs
* names
* no shoote stouhg walls
2022-09-28 21:30:48 -05:00
corentt
caea631ac6
Allow aghost to accept order from cargo request console ( #11552 )
2022-09-29 12:23:31 +10:00
Flipp Syder
0385f1387c
Voice mask ( #10458 )
2022-09-29 12:22:27 +10:00