Leon Friedrich
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466384b081
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Solution rejig (#12428)
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2023-01-12 14:41:40 +11:00 |
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Leon Friedrich
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881a2b2ece
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PopupSystem public methods rejig (#12830)
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2022-12-19 08:41:47 +11:00 |
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metalgearsloth
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d17cee61e0
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Predicted melee sounds and effects (#12569)
I didn't want to do this without lag comp. Need to see how it goes in a live environment with moving targets.
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2022-11-13 15:33:54 -06:00 |
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Rane
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6c95c8d165
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fix shove regression (#12316)
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2022-11-08 15:10:59 -06:00 |
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metalgearsloth
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fb3f6fa80f
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Predicted stamina (#12413)
* Predicted stamina
Needed to do some semblence of predicted melee.
* Okay now done.
* Pause support
* Comment
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2022-11-08 14:34:07 -06:00 |
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rolfero
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e3579c99f5
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combined MeleeHitEvent and ItemMeleeDamageEvent (#11628)
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
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2022-11-03 23:01:08 +11:00 |
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Rane
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8f4bd8b83b
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fix MeleeChemicalInjector exploits (#12305)
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2022-10-31 13:04:51 +11:00 |
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Rane
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9e917d44fe
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[3 lines] fix damage origin (#12195)
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2022-10-30 18:39:38 +11:00 |
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Leon Friedrich
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c0b657ca18
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Remove InteractedWithEvent and friends. (#11939)
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2022-10-26 12:15:48 +11:00 |
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metalgearsloth
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123a9dbf02
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Lag compensation for melee (#11885)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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2022-10-17 15:54:31 +11:00 |
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metalgearsloth
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a93d6eb5b6
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Fix CanDisarm (#11843)
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2022-10-14 23:14:07 -05:00 |
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metalgearsloth
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c555203401
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Use nearest edge for interaction range (#11660)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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2022-10-07 00:37:21 +11:00 |
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metalgearsloth
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d5c0093db1
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Re-implement itemmeleedamage (#11595)
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2022-09-29 17:41:43 +10:00 |
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metalgearsloth
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f51248ecaa
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Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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2022-09-29 15:51:59 +10:00 |
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