Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-01-13 16:57:10 -08:00
metalgearsloth
243fd73db4
Update tilechangedevent to ref structs ( #13383 )
2023-01-09 13:45:21 +11:00
metalgearsloth
181e16db53
Reduce NPC static collision avoidance range ( #13197 )
2022-12-27 12:30:31 +11:00
metalgearsloth
bc8f3dc0b0
Fix some NPC dancing ( #13177 )
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- Bump the collision avoidance range, seemed okay compared to last time I tried. Means they shouldn't get caught by thindows
- Removed the steer frequency because I'm pretty sure that lead to dancing in some instances.
2022-12-24 18:35:00 -06:00
metalgearsloth
f5e6628465
NPC separation adjustments ( #13176 )
2022-12-25 11:29:52 +11:00
metalgearsloth
4a37f7b917
Adjust NPC steering a bit ( #13162 )
2022-12-24 12:54:28 +11:00
metalgearsloth
b78ca238c6
Add parallel NPC steering back in ( #13159 )
2022-12-24 12:37:58 +11:00
Pieter-Jan Briers
a323671984
Changes for prototype load parallelization ( #13066 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-12-20 14:25:34 -08:00
metalgearsloth
95011a4a97
Force pathfinding graph for empty chunks ( #12856 )
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* Force pathfinding graph for empty chunks
* im merging
2022-12-19 21:59:33 -06:00
metalgearsloth
c656e051c2
Revert parallel steering ( #13085 )
2022-12-19 18:46:27 +11:00
metalgearsloth
8b177e83e5
Add VV to gridpathfinding comp ( #13081 )
2022-12-19 13:11:09 +11:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
Pieter-Jan Briers
55c61b9c35
Config presets system. ( #12824 )
2022-12-16 23:26:24 +01:00
metalgearsloth
a5b04b49b6
Fix NPC obstacle handling ( #13007 )
2022-12-15 15:30:28 +11:00
metalgearsloth
6fa9104ad7
Update content for pause event changes ( #12970 )
2022-12-14 11:55:51 +11:00
metalgearsloth
666d81a869
Ignore non-hard bodies for npc steering ( #12990 )
2022-12-12 04:20:13 -06:00
metalgearsloth
3b3963083b
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
metalgearsloth
7910bd3ff4
Context steering for NPCs ( #12915 )
2022-12-12 14:33:43 +11:00
metalgearsloth
83fede79eb
Add simple miss chances for NPCs ( #12978 )
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Doesn't consider juking potential but okay for now.
2022-12-11 07:37:09 -06:00
metalgearsloth
f8a8b41976
Fix rat pathfinding ( #12951 )
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Fixes https://github.com/space-wizards/space-station-14/issues/12950
2022-12-10 20:31:02 +11:00
metalgearsloth
540a3d9028
Increase NPC chase persistence ( #12850 )
2022-12-06 15:34:23 -08:00
metalgearsloth
dd384c55a0
Pathfinder tweaks ( #12848 )
2022-12-06 15:33:44 -08:00
metalgearsloth
2ff2ba89a1
Fix NPCs stopping steering on 1 bad path ( #12571 )
2022-12-06 15:11:05 -08:00
metalgearsloth
cc90f68f0f
Fix turrets not shooting in space ( #12820 )
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* Fix turrets not shooting in space
* Faster target acquisition
2022-12-01 09:02:01 -06:00
Paul Ritter
3884c4d3db
serv4 + submodule update ( #12740 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2022-11-27 19:25:55 +01:00
metalgearsloth
5a6f30fb74
Fix another pathfinding invalid node slipping ( #12739 )
2022-11-24 18:28:17 +11:00
metalgearsloth
fee44d13b2
Re-implement parallel for pathfinding crumbs ( #12355 )
2022-11-22 13:36:34 +11:00
metalgearsloth
6c76061887
Content changes for mapgrid kill ( #12567 )
2022-11-22 13:12:04 +11:00
metalgearsloth
b749d0d275
Remove NPC IEntityManager resolves ( #12648 )
2022-11-18 22:07:52 +01:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
Leon Friedrich
0b5a58001c
IListener and IRadio purge ( #11980 )
2022-11-15 15:09:27 +11:00
metalgearsloth
ef56145308
Bump NPC melee range for steering ( #12570 )
2022-11-13 20:57:14 +11:00
Leon Friedrich
86ef8c5473
Make PathfindingSystem take a nap during large explosions ( #12309 )
2022-11-04 12:24:41 +11:00
metalgearsloth
c0abea8047
Content side for removing IMap / IMapGrid comps ( #12357 )
2022-11-04 10:12:25 +11:00
metalgearsloth
4cb96dba6d
Clear path on exception ( #12335 )
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Should hopefully avoid it spamming in future.
2022-11-01 20:12:50 -05:00
metalgearsloth
508b810137
Bandaid pathpoly neighbors for now ( #12337 )
2022-11-01 23:39:58 +11:00
metalgearsloth
4d51f786c6
Fix medibot exception ( #12336 )
2022-11-01 23:27:27 +11:00
metalgearsloth
41c8e382a4
Hotfix path empty frontier issue ( #12334 )
2022-11-01 22:50:35 +11:00
Leon Friedrich
0b8622e9e7
Misc content xform changes ( #12166 )
2022-10-24 00:19:51 -07:00
metalgearsloth
4a3df4f85a
Maybe fix pathfinding nullref ( #12085 )
2022-10-22 15:29:01 -07:00
metalgearsloth
4db3b30dc1
Sleep NPCs on attach ( #12014 )
2022-10-19 10:07:44 +11:00
metalgearsloth
fa59983bd9
Bandaid medibots ( #11718 )
2022-10-13 21:36:29 +11:00
metalgearsloth
4e7f09ade5
Add dependency collection to serialization writes ( #11570 )
2022-10-03 20:29:14 +11:00
metalgearsloth
f456ad911e
Pathfinder rework ( #11452 )
2022-09-30 14:39:48 +10:00
metalgearsloth
f51248ecaa
Melee refactor ( #10897 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-29 15:51:59 +10:00
metalgearsloth
8871c445b8
Cleanup factions code ( #11075 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-09-14 11:45:02 -07:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
Leon Friedrich
6b05861068
Fix pathfinding exception ( #11228 )
2022-09-14 17:06:24 +10:00
metalgearsloth
0286b88388
NPC refactor ( #10122 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-06 00:28:23 +10:00