Commit Graph

2837 Commits

Author SHA1 Message Date
metalgearsloth
c9a2ab1cee Remove transform methods from mapgrid (#12233) 2022-11-01 11:27:18 +11:00
Rane
16e1b9e349 Fix female clothing mask (#12217)
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2022-10-31 11:06:16 +11:00
Leon Friedrich
f0d02f032a Content changes for broadphase rejig (#12290) 2022-10-31 10:05:34 +11:00
Dylan Corrales
5c1bd5baff Fix console hotkey (#11994) 2022-10-30 18:18:40 +11:00
Nemanja
3ab98e320a lathe machine upgrading (#12032) 2022-10-30 18:12:11 +11:00
Nemanja
b6135d3be5 Construction warning cleanup (#12256) 2022-10-30 17:48:53 +11:00
Leon Friedrich
1a6d084c4d Make context menu use FrameUpdate() instead of Update() (#12257)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-10-30 17:21:38 +11:00
Mervill
69dd3a0454 Vending machines properly show their current state after an animation (#12201) 2022-10-30 17:12:05 +11:00
Kevin Zheng
13b39a5dcd Fix rotated chair draw depth (#12272) 2022-10-30 16:58:24 +11:00
0x6273
a2e6ab2d07 Cap ChemMaster label length (#12260)
* Cap ChemMaster label length

* Reroll for green checkmark
2022-10-28 12:43:59 -05:00
Leon Friedrich
e488669be4 Don't log missing inventory. (#12258) 2022-10-28 14:34:28 +11:00
metalgearsloth
0e9213f523 Fix lookup flags (#12235) 2022-10-28 01:09:16 +11:00
metalgearsloth
6b6d52850a Deprecate entitylookupcomponent (#12159)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-27 23:37:55 +11:00
metalgearsloth
f38bef562c Fix gun ItemStatus (#12225) 2022-10-26 07:46:13 -07:00
exincore
fb782be138 Add hud-chatbox-info reads keybinds (#12192) 2022-10-26 07:40:12 -07:00
rolfero
9bbe0fec06 Add description tooltips to traits, jobs and antagonists (#11661)
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
2022-10-26 22:52:21 +11:00
0x6273
dfdad0ffe5 Refactor ReagentGrinder (#11751)
* Refactor ReagentGrinder

- It can now process partial stacks. (Before it would do nothing if the entire stack's solution didn't fit in the output container)
- Get rid of `SharedReagentGrinderComponent`, move shared stuff to `SharedReagentGrinder.cs`.
- Subscribe to events instead of massive switch/case.
- Get rid of update queue thing.
- Change `DoWork` so it's less duplicate code for grinding/juicing.
- Get rid of `ExtractableScalingEvent` and just scale directly based on item stack count.
- Add message for when you try to put something into the reagent grinder that doesn't fit.
- Fix obsolescence warnings.

* Use a timer on component instead of SpawnTimer

* s/StorageCap/StorageMaxEntities
2022-10-25 23:34:56 -07:00
Leon Friedrich
0dd60bb6a7 Add new PVS options slider (#12146) 2022-10-26 14:19:11 +11:00
Leon Friedrich
f6db79d303 Fix inventory slots not updating when prediction is disabled. (#12215) 2022-10-26 14:19:02 +11:00
Leon Friedrich
c0b657ca18 Remove InteractedWithEvent and friends. (#11939) 2022-10-26 12:15:48 +11:00
metalgearsloth
70cf361caa Don't predict body init (#12163)
* Don't predict body init

Client doesn't handle predicted entity spawning so the organs hang around.

* Just use init

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-24 17:08:41 -07:00
Júlio César Ueti
85866eaeda Changes target window parent on rules ui (#12165) 2022-10-23 17:27:37 +02:00
DrSmugleaf
f323fb7644 ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-10-22 15:46:28 -07:00
Leon Friedrich
7d276d1101 Remove server/client clothing components. (#11981) 2022-10-22 15:30:37 -07:00
Leon Friedrich
00da24a749 Fix chat issue (#12034) 2022-10-22 15:00:39 -07:00
Mervill
281b790067 Make the Lobby Round Timer a bit clearer (#11977) 2022-10-22 14:52:34 -07:00
Leon Friedrich
ac24d8ee25 Fix two bugs (#12144) 2022-10-23 03:13:25 +11:00
Leon Friedrich
b73d188e67 Fix misc cuffing issues (#12127) 2022-10-22 16:54:28 +11:00
Leon Friedrich
4b42f28cf7 Fix construction button not working (#12033) 2022-10-22 10:51:03 +11:00
Leon Friedrich
19586ea46c Reset movement on player (de)attach (#12073) 2022-10-22 10:50:14 +11:00
Kara
169ba3106b Fix #12075 (#12118) 2022-10-21 01:54:18 -07:00
Francesco
9727cc0da0 FlashLightVisualizer refactor + low power handheld light light radius fix (#11768)
* refactor: Removes FlashLightVisualizer (based on obsolete code) in favor or merging its functionality with HandheldLightComponent
fix: Low power lighting radius animations for lanterns, floodlights and flashlights now properly restore the original light radius when going back to full power

* refactor: Use the LightBehaviour component to animate HandheldLights
refactor: Remove unneeded HandheldLight definitions in some yaml files (already inherited by parents)
fix: Properly change the server side PointLightComponent Enabled property when turning HandheldLights on/off
feat: ReverseWhenFinished property on Fade light behaviours

* Empty commit to rerun CI with the new engine PR

* fix: Restore the correct HandheldLight addPrefix property, whoops

* refactor: blinkingBehaviourID -> blinkingBehaviourId, radiatingBehaviourID -> radiatingBehaviourId
2022-10-19 13:34:36 -05:00
Leon Friedrich
f12d4a13d6 Misc action fixes (#12046)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-10-19 14:02:38 +02:00
Leon Friedrich
46f707a719 Misc hand ui fixes (#12048) 2022-10-19 13:49:07 +02:00
Kara
7ad867fa0f Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Leon Friedrich
3aeba9a63e Fix chat sanitization and entity name escaping (#12015) 2022-10-17 23:59:09 -07:00
Flipp Syder
3f0773e1f4 Character setup in Lobby UI (#12007) 2022-10-18 08:45:32 +02:00
Flipp Syder
c828c53b91 Oldchat fixes (#12009)
* various fixes

* whoops

* oops

* oop

* removes that call from escape button on unload instead of adding another one

also just moves escape window stuff into the state entered call, as only one is instantiated whenever the state is loaded (and is not dependent on the current screen)
2022-10-17 20:01:28 -05:00
Flipp Syder
a3dafd88dc Oldchat (#11913)
* attempt at moving MainViewport to UIWidget

* oldchat (prototype)

* separate oldchat and default ss14 HUD into their own files

* restores original default game screen logic and adds that logic into separated chat game screen

* hand reloading, several tweaks to port oldchat to main ss14 branch

oldchat is currently not selectable

* screen type cvar, gameplay state screen reloading/loading

* reload screen on ui layout cvar change

* fixes up basic reloading (HUD switching is still very bad)

* some UI widget reloading for main UI screen switching

* alert sync on screen change

* inventory reload

* hotbar margin fix

* chat bubbles above viewport

* whoops

* fixes ordering of speech bubble root

* should fix the chat focus issue (at least in-game, not lobby yet)

* should fix up the lobby/game chat focus

* fixes chat for lobby, turns lobby into a UI state

* viewport UI controller

* viewport ratio selection

* whoops

* adds the /tg/ widescreen ratio

* removes warning from inventory UI controller, adds background to separated chat game screen's chat portion

* menu button reload

* unload menu buttons only from gameplay state shutdown

* bugfix

* character button fix

* adds config options for viewport width/UI layout

* variable naming changes, get or null instead of get to avoid exceptions

* moves entity system get into controller
2022-10-17 17:13:41 -05:00
Matthias
85a26adcd6 Ambience no longer plays in the lobby (#11416)
Co-authored-by: matthst <32034333+matthst@users.noreply.github.com>
Co-authored-by: Matthias Steinletzberger <matthias.steinletzberger@ntsretail.com>
2022-10-17 15:56:10 +11:00
metalgearsloth
123a9dbf02 Lag compensation for melee (#11885)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-17 15:54:31 +11:00
Leon Friedrich
b4838129d7 Fix chat popup rendering (#11987) 2022-10-17 15:33:29 +11:00
Rane
0e6b84eac2 fix lobby preview on species change (#11771)
* fix preview dummy bug

* rerun tests

* rerun tests again

* fix minor visual issue

* rerun tests

* mirror review

* i love map tests randomly failing in prs that don't touch them

* 1 line, i dont know why, it doesn't even matter how hard you try
2022-10-16 19:44:48 -07:00
0x6273
fe00c1c10b Airlock bolt and deconstruction fixes (#11985) 2022-10-17 11:44:04 +11:00
Moony
5cff3b5b16 Hide the action button label if it's empty. (#11902)
Reduces visual clutter just slightly, by avoiding bright white text in an otherwise empty and dark space.

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-10-16 09:42:19 -07:00
metalgearsloth
85926cf209 Don't swing out of range (#11964)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-16 08:54:43 -07:00
metalgearsloth
5373fec641 Fix a bunch of warnings (#11965)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-16 08:44:23 -07:00
Leon Friedrich
5b0dfffec0 Fix RGB light error (#11948) 2022-10-16 17:35:23 +11:00
Leon Friedrich
243876474c Fix inventory containers (#11944) 2022-10-16 15:16:27 +11:00
Leon Friedrich
6e6ddc0cb8 Fix crew monitor for rotated eyes (#11931) 2022-10-16 11:07:42 +11:00