Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Leon Friedrich
cf509c1e38
Add material arbitrage tests ( #13315 )
2023-01-15 00:57:59 -08:00
Nemanja
69971272e6
lathe recipes no longer specify textures ( #12944 )
...
Co-authored-by: Moony <moony@hellomouse.net >
2023-01-01 15:56:03 -08:00
Nemanja
4eee1ee9b2
clean up infinite researchsystem shitcode ( #13136 )
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* clean up infinite researchsystem shitcode
* fml some more shit
* make syncing work logically
* naming naming naming
2022-12-25 15:22:23 -06:00
Pieter-Jan Briers
a323671984
Changes for prototype load parallelization ( #13066 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-12-20 14:25:34 -08:00
eoineoineoin
f08b1be48c
Add label to lathe UI (and friends) to show when no materials are loaded ( #12893 )
...
Also, don't list materials which have previously been loaded and
completely consumed.
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es >
2022-12-19 21:54:42 -06:00
eoineoineoin
af51e67e1c
Add a label to make lathe UI clearer ( #12805 )
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Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es >
2022-12-02 17:13:09 -08:00
Nemanja
6fd083af0b
fix infinite lathe printing bug ( #12343 )
2022-11-01 18:05:00 -05:00
Nemanja
3ab98e320a
lathe machine upgrading ( #12032 )
2022-10-30 18:12:11 +11:00
Nemanja
2e7dcb1ed8
Lathe Refactor and ECS ( #11201 )
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* lathe and material storage refactor
* materialStorage ECS
it kinda sus tho
* beginning the lathe shitcode dive
* couple lathe visuals and lathe system
* lathe changes and such
* dynamic lathe databases
* rewrote internal logic
on to ui
* da newI
* material display clientside
* misc ui changes
* component state handling and various other things
* moar
* Update Content.Shared/Lathe/LatheComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* first volley of sloth review
* more fixes
* losin' my mind
* all da changes
* test fix and other review
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-09-16 18:49:05 -05:00
Leon Friedrich
921e2ee57d
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
metalgearsloth
45bd1edd5b
Revert "Update submodule to 0.34.0.0 ( #10356 )" ( #10359 )
2022-08-06 16:48:21 +10:00
Leon Friedrich
e06ea56eb2
Content BUI changes for engine PR ( #10308 )
2022-08-06 14:59:02 +10:00
Rinkashikachi
ff930c33aa
Lathe and ghost role localization ( #10251 )
2022-08-02 06:40:53 -07:00
Leon Friedrich
a37e77a522
Add lathe recipe tooltips ( #10158 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-07-30 20:35:11 -07:00
Chris V
94a0bc92b7
Salvage mining, ore processing, and material clean-up ( #7406 )
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* adding stuff cuz new computer
* removed unused materials
* remove unused materials and such, lathe things
* material volume no longer hardcoded
* fixed mining system
* add 5 stacks of materials, and add them to the ore processor
* fix copyright for ores and handdrill
* comma momma
* whyyyyy
* more fixes to make the yaml linter happy
* i should get my eyes checked
* silver proper
* more cleanup
* leftovers
* remove more references to material doors
* couldn't bear to be without bearhide
* added uranium, added more lathe recipes
* copyright fix, stack fix
* ore processor sprite and such
* ore processing some binches
* MaterialCotton removal
* 1 uranium ore means 1 sheet
* fix merge conflict? idk
* time to ketchup
* lathe recognizes material volume again
* yaml cleanup
* forgot to remove adamantine lol
* re-added diamond for now
* diamond stacks
* functional ore processor
* added ignoreColor to lathe visuals
* ore processor machine board
* add board to industrial tech and circuit printer
* provided lathes their whitelists
* fix wonky ore spawning, added insert sound to lathe, adjusted ore chance
* re-added ore processor
* typos and cleanup
* Update Content.Client/Lathe/LatheSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Update Content.Server/Lathe/LatheSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* revert mapchange
* VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn
* actually null canceltoken
* remove five-stacks, ore processor produces full stacks or single sheets/ingots
* VV proper
* adjust ore chances
* readd Cotton
* Update Content.Server/Mining/MineableSystem.cs
* tweaks
* Material is now dict (material, volume)
* removed unused property
* Space crystal -> space quartz
* forgor asteroid space quartz
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-04-28 20:41:04 +10:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
wrexbe
cea1b21832
Fixing some warnings ( #6250 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2022-01-21 10:38:35 +01:00
Vera Aguilera Puerto
680ad72939
And a bunch more.
2021-12-08 12:19:45 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Visne
bf493c39b7
Replace most VBox/HBoxContainers with BoxContainers ( #4274 )
2021-07-18 18:39:31 +02:00
Galactic Chimp
1b8fb8df1d
#4213 translation string fixes ( #4217 )
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* #4213 some translation string fixes
* #4213 cargo localization string fixes
* #4213 more localization tweaks and fixes
* #4213 - fixed some translation string issues
* #4213 - fixed some translation string issues
2021-07-10 01:14:06 -07:00
Galactic Chimp
392b820796
Removed old Loc.GetString() use instances ( #4155 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2021-06-21 02:13:54 +02:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00