* PoweredLight uses PointLights for appearance
Previously this just set PointLightComponent data via the visualizer which lead to desyncs in the data between client and server. If the server pointlight was dirtied at any point then the pointlight data set via appearance visualizers was bulldozed.
* Address review
* Moved ghost boo to ecs
* Fixed small light exception
* No need to inject EM
* Moved cooldown and time to fields
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>