The alert for snares will appear again. Previously it was being updated
on the snare itself and not the player.
It is no longer possible to infinitely ensnare someone; the maximum
number is dependent on the target's legs.
Only one snare at a time will be removed now.
Clarified the wording and logic around CanMoveBreakout. It was
inconsistent.
Made multiple snares impose cumulative speed penalties.
It is no longer possible to remove bolas while moving.
* Space sections fractionally slower (1 sec, exponential)
- ExplosivelyDepressurize reduces air pressure by about 20% each pass, sets to vacuum below 20 kPa
- Causes some issues with AdjacentBits on airlock close
* Introduced constants for Spacing in atmospherics
* Limit space wind allowed during spacing to 1000 kPa per tile/sec
- Less tile ripping per tick
- Tiles rip based on wind
- Robustness checks
* Slowed down the spacing a bit
* Slowed down the spacing a bit more
* Better dynamics about high pressure air escaping,
- Reduce air temperature (due to decompression) during spacing
- Make some water vapor for flavor
* Limit temperature loss to >8 Deg.C. No Water vapor
* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* Cannot stack binary and trinary Atmos pumps and devices
- Filters now have a 5x max volume to compensate for no more stacking
- Add flipped versions of mixers and filters to the list of constructables
* Oi! No anchoring unstackables together!
* Use EntityLookupSystem in Unstackable and Window lookup
- Use static method for AnyUnstackableTiles
* PDA update and fix
* fix alert level
* Fix color level
* Maybe this will look better
* PDA update and fix
* fix alert level
* Fix color level
* Maybe this will look better
* Now threat color is taken in the same way as for emergency lamps
* Minor improvements
* Fix alert level string
* AlertLevelChangedEvent for all PDAs
* StationAlert is also stored in PDAComponent
* Removed IdAccessLevels
* Removed Access from PDAMenu.xaml.cs and Draw time real-time
* AlertLevel updated from AlertLevelChangedEvent
* Removed garbage
* Removed garbage from PDAUpdateState.cs
* Change comp-pda-ui-station-time
* revert rename PDAOwnerInfo to PdaOwnerInfo
* remove not use short names jobs
* "ftl var should be lowercase"
* "ftl var should be lowercase" again
* transfer StationAlert to PDAIdInfoText
* transfer StationAlert to PDAIdInfoText
* Line breaks of parameter/argument lists conventions
* not randomly inline property attributes
* no broadcast AlertLevelChangedEvent
* fix cctualOwnerName
* GridModifiedEvent never called
* add alert-level-unknown-instructions
* UpdateAlertLevel for latejoin
* Add alert-level-unknown
* Revert "GridModifiedEvent never called"
This reverts commit fa7d1620
* remove garbage and fix quite long
* Fix next never sending logs for rounds outside the cache
* Show round's total log count on the ui
* Disable next button when waiting for a next response
* Cleanup AdminLogsEui.CurrentRoundId
* Fix popout window width