Commit Graph

649 Commits

Author SHA1 Message Date
Pieter-Jan Briers
391092e3ea Reset predict flag on mover updat.e 2020-06-24 17:56:21 +02:00
Pieter-Jan Briers
30139f4992 Merge branch 'master' into 20-06-24-movement-prediction 2020-06-24 12:12:03 +02:00
Pieter-Jan Briers
3a862643ac Fix exception when re-entering body. 2020-06-24 12:11:33 +02:00
Pieter-Jan Briers
6d4618e8be Merge branch 'master' into 20-06-24-movement-prediction 2020-06-24 12:04:06 +02:00
Pieter-Jan Briers
d73f9d3721 Merge branch 'component-tweaks' into 20-06-24-submodule 2020-06-24 12:00:58 +02:00
Pieter-Jan Briers
5a5a3b8548 Move "players don't collide with mobs" to shared to fix mispredicts on it. 2020-06-24 11:58:13 +02:00
Pieter-Jan Briers
8ccf98333e Remove bad component state hack from client mover component. 2020-06-24 11:57:56 +02:00
Pieter-Jan Briers
f3a816321c Merge branch 'master' into 20-06-24-movement-prediction 2020-06-24 04:04:43 +02:00
Pieter-Jan Briers
da45a52325 WiP movement prediction. 2020-06-24 02:21:20 +02:00
DrSmugleaf
78085855db Fix a late joining client not knowing if the lobby has been paused (#1199)
* Fix client not knowing that the lobby is paused when joining after the pause

Also fixes a client thinking that a lobby is paused when joining a new one after leaving a previously paused one

* Add server announcement to delaying and pausing round start
2020-06-23 21:30:37 +02:00
Tyler Young
27aefeb35d fis crap w/ grids being deleted while component events still ref 2020-06-22 21:02:50 -04:00
zamp
5f9214e660 Fixed compiler warnings about unreachable code (#1188) 2020-06-22 21:43:46 +02:00
F77F
f9a60b37ea Add ToggleOutline cvar and console command (#1185)
Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com>
2020-06-22 21:43:20 +02:00
metalgearsloth
ac2c7da31f Add magazine auto-eject message back in (#1191)
I goofed.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-22 15:18:41 +02:00
DrSmugleaf
d91a8c4925 Add delaystart and forcepreset commands (#1163)
* Add extendroundstart message to extend lobby start timer

* Rename StartExtend to DelayStart

* Fix delaystart amounts above 59 not working

* Change delaystart seconds type from int to uint

* Change delaystart wrong args amount message

* Add forcegamepreset command

* Rename forcegamepreset to forcepreset and merged start and forcestart preset methods

* Fix index out of bounds exception when forcing suspicion to start

* Change game preset to match regardless of casing

* Add forcepreset unknown preset message

* Add and move in lobby checks

* Remove testing changes

* Change delaystart to pause/resume the timer when no seconds are specified

* Change pause message

* Remove testing code

* Change 0 seconds to not be a valid amount of seconds

* Replace MsgTickerLobbyCountdown Seconds with DateTime instead of uint

* Add one entire dot

* Replace Math.Min + Math.Max with Math.Clamp

Co-authored-by: ComicIronic <comicironic@gmail.com>

Co-authored-by: ComicIronic <comicironic@gmail.com>
2020-06-21 22:05:47 +02:00
Swept
7b98f37f9a Adds neck UI slot and rearranges inventory UI. (#1130)
* UI Icon

* It worked?

* Reorganized UI

* converted the bedsheet/cloak sprites

* backpacks go over cloaks now

* Added a couple more neck clothing

* Milk Ape
2020-06-21 22:02:18 +02:00
metalgearsloth
95995b6232 Add a LOT more dakka (#1033)
* Start adding flashy flash

* Change slop

Might give a smoother decline

* flashy flash

* Add flashbang and flash projectiles

Bang bang bang pull my flash trigger

* Add collision check to area flash

* Flash cleanupo

* flash.ogg mixed to mono
* Adjusted flash curve again

* Enhancing flashes with unshaded and lights and shit

Still a WIP

* Add the other ballistic gun types

Re-organised some of the gun stuff so the powercell guns share the shooting code with the ballistic guns.

* Re-merging branch with master

Also fixed some visualizer bugs

* Last cleanup

Fixed some crashes
Fixed Deckard sprite
Fixed Hitscan effects
Re-applied master changes
Re-factor to using soundsystem
Add some more audio effects

* Cleanup flashes for merge

Can put flashbangs in lockers so you don't get blinded

Fix some bugs

* Fix shotties

Also removed some redundant code

* Bulldoze some legacycode

brrrrrrrrt

* Fix clientignore warnings

* Add the other Stunnable types to StunnableProjectile

* Some gun refactoring

* Removed extra visualizers
* All casing ejections use the same code
* Speed loaders can have their ammo pulled out
* Bolt sound less loud

* Stop ThrowController from throwing

* Fix speed loader visuals

* Update hitscan collision mask and fix typo

* Cleanup

* Fit hitscan and flashbang collisions
* Use the new flags support

* Update taser placeholder description

* Update protonames per style guide

* Add yaml flag support for gun firerates

* Cleanup crew

* Fix Audio up (components, audio file, + remove global sounds)
* Add server-side recoil back-in (forgot that I was testing this client-side)
* Add Flag support for fire-rate selectors

* Wrong int you dolt

* Fix AI conflicts

Haha ranged bulldozer go BRR
(I'll rewrite it after the other AI systems are done).

* Mix bang.ogg from stereo to mono

* Make sure serializer's reading for guns

Fixes integration test

* Change EntitySystem calls to use the static function

Also removed the Pumpbarrel commented-out code

* Change StunnableProjectile defaults to 0

* Fix taser paralyse

Apparently removing defaults means you have to specify the values, whodathunkit

* Add slowdown to stunnableprojectiles and fix tasers

* Remove FlagsFor from gun components

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-06-21 21:47:15 +02:00
DrSmugleaf
99a5e06b98 Adds eating with utensils (#1136)
* Add Utensil component

For eating. With utensils.
Added to fork, plastic fork, spoon, plastic spoon and plastic knife.
Ignored component on the client.

* Add break chance to utensils

Set to 20% for plastic ones

* Add break sound to utensils

* Add utensil kinds

None, fork, spoon and knife.
For sporks, forknifes and sporknifes, of course.

* Add restricting foods by utensils needed

* Fix utensils breaking when food isn't eaten

* Moved getting held utensils to FoodComponent

* Add breaking a clicking utensil even if its not necessary to eat the food

* Move use utensil code to a separate method

* Add telling a handless entity when they need an utensil to eat

The immersion is off the charts

* Change food trash to only be held when the food was also being held

* Fix Wi-Fi utensils

* Remove unnecessary utensil ItemGroup

* Made TryUseFood public, removed redundant trash position update

* Renamed UtensilKind to UtensilType

* Remove eating food when clicking with it on nothing

* Disable eating food when clicked directly if it requires an untensil to eat
2020-06-19 15:20:59 +02:00
Vince
cda8f8b2bc Changed "Run" to "Walk" in code (#1154)
* Changed "Run" to "Walk" in code

Fixes #844

* Revert "Changed "Run" to "Walk" in code"

This reverts commit bf70dc7214d08c208823bccd5d3f36854d6b80de.

* Changed "Run" to "Walk" in code

Fixes #844
2020-06-19 15:15:25 +02:00
Víctor Aguilera Puerto
5495f88583 HandComponents now have a default hand, fixes crash 2020-06-18 19:26:55 +02:00
Víctor Aguilera Puerto
a351fad3f6 Check if airlock is deleted or not before changing appearance 2020-06-18 15:26:31 +02:00
metalgearsloth
5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00
Pieter-Jan Briers
56f9aa8122 Move to Robust.Shared.AuthLib. 2020-06-18 02:40:47 +02:00
Pieter-Jan Briers
e063d49a49 Use new stylesheet syntax in StyleSpace 2020-06-18 02:38:40 +02:00
Pieter-Jan Briers
960287c65d Merge branch '20-06-16-click-detect' into 20-06-18-merge 2020-06-18 02:35:03 +02:00
Pieter-Jan Briers
c5b1042573 Merge branch 'drop-decimal-use-cannyfastmath' into 20-06-18-merge 2020-06-18 02:34:47 +02:00
Pieter-Jan Briers
5bf0bd3a0c Increase click radius again. 2020-06-16 16:07:22 +02:00
Pieter-Jan Briers
4136388028 Sprite-based click detection. 2020-06-16 16:00:19 +02:00
Acruid
189ed9309f Removes the ConstructorComponents and moves the construction blueprint feature into a new ECS system. (#1114) 2020-06-15 12:30:11 -07:00
Exp
548b91df61 Storage Windows now have the owner's name instead of Storage Item (#1131) 2020-06-15 13:28:28 +02:00
Pieter-Jan Briers
310e765502 Fix parallax gen. 2020-06-14 16:33:52 +02:00
Tyler Young
de274de9e3 use CannyFastMath in various places even where it might not be any different
also update a bunch of packages

clean up redundant YamlDotNet references
2020-06-14 09:36:53 -04:00
Pieter-Jan Briers
422f64fed0 Credits 2020-06-14 15:15:15 +02:00
Víctor Aguilera Puerto
64dd3b0860 Moves SharedInteractionSystem to Content.Shared namespace 2020-06-13 16:10:26 +02:00
DrSmugleaf
732a4156f3 Add red outline to obstructed items in range (#1122) 2020-06-13 15:36:22 +02:00
Víctor Aguilera Puerto
202dc47961 Airlocks now have a random pitch for deny sound (#1116) 2020-06-13 04:14:40 +02:00
Pieter-Jan Briers
1c119927ae Merge branch 'master' into imagesharp-upgrade 2020-06-13 03:15:43 +02:00
Pieter-Jan Briers
29365353a5 Remove SharpZipLib and System.ValueTuple dependencies 2020-06-13 03:13:34 +02:00
Tyler Young
48c1bef091 upgrades SixLabors.ImageSharp 2020-06-12 19:55:17 -04:00
Tyler Young
ca1d255b6c For @Tomeno; Shader form of Cooldown Animation (#1113)
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
2020-06-12 18:53:41 +02:00
ComicIronic
3cedcaf004 Silence ScreenToWorld warnings (#1098)
This fixes one case of GridCoordinates being used unnecessarily, in
GameScreenBase.

It replaces other cases with explicit calls to TryFindGridAt and
GetDefaultGrid.
2020-06-12 18:36:25 +02:00
Víctor Aguilera Puerto
cb5acf7cd3 Cooldown for status effects (#1109) 2020-06-12 16:22:36 +02:00
Víctor Aguilera Puerto
cf2d1d4a77 Register new component ignores on client 2020-06-09 14:12:41 +02:00
Tomeno
4cb61b8693 Adds color changing to cooldown circle and a blink animation when done (#1087)
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
2020-06-09 12:18:09 +02:00
Pieter-Jan Briers
4ebba74b1f Update submodule and fix ARM builds. 2020-06-09 00:17:11 +02:00
Pieter-Jan Briers
433198a123 Fix a bunch of compiler warnigns. 2020-06-08 14:44:11 +02:00
Pieter-Jan Briers
60a875456a Merge branches '20-06-08-submodule', 'virtualize-netids', 'betterConstruction' and '20-06-08-addcomp-default' 2020-06-08 14:20:05 +02:00
Clyybber
2995981b5e Better item construction 2020-06-07 19:42:00 +02:00
Víctor Aguilera Puerto
952fa9f7ed Drop items on entering dead or crit states (#1082)
* Drop items on dead or crit
2020-06-07 16:48:53 +02:00
Clyybber
5d2282231f Cleanup 2020-06-07 14:00:53 +02:00