Commit Graph

97 Commits

Author SHA1 Message Date
moonheart08
debd22e19c Add select (#5003) 2021-10-25 16:23:44 +02:00
moonheart08
89bbb71f75 ForAll command! (#4982)
* ForAll command!
Implements "Bad Query Language", which has a few specifiers you can use for badminning, namely:
named <regex>
prototyped <prototype name>
with <component name>
tagged <tag name>
parented_to <parent entity uid>

For example: forall prototyped MobHuman parented_to 855 do explode $WX $WY 1 1 1 1; addcomp $ID Item

* oops

* fix a silent parsing bug, make parser louder.

* cleanup

* rename shit
2021-10-23 19:15:40 +02:00
mirrorcult
ae1ce0b31c Status effect refactor (#4868)
* Oops! All Changes In One Commit

* try desperately to fix prediction issues and fail

* oops

* test

* actually fixes prediction issues

* port jittering to status effect

* default merge behavior + alert cooldown stuff

* silly test issue

* zabloing

* address reviews
2021-10-15 23:45:04 +02:00
moonheart08
9250bd62cb Admin shuttle call button (#4859)
* shuttle call ui

* shuttle call ui

* Localize shuttle commands better.

* localization fix
2021-10-13 10:15:28 -07:00
metalgearsloth
07303e7a4b Remove some more unused fields 2021-10-13 17:38:20 +11:00
moonheart08
f70983e2d5 BANG (#4839)
* BANG

* how did that ever work in the first place
2021-10-11 22:11:09 -07:00
Vera Aguilera Puerto
6eee256b11 Refactors stunnable to be ECS. (#4819)
Also cleans up StandingStatesystem.
2021-10-10 12:47:26 +02:00
moonheart08
d8be2ef784 Makes announcements a +ADMIN command instead of a +FUN command. (#4815) 2021-10-09 18:36:52 +02:00
Vera Aguilera Puerto
67fd509c9f Adds jittering. (#4809)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-10-09 17:30:04 +02:00
moonheart08
f635909d4e Admin announcement panel. (#4803) 2021-10-09 10:54:27 +02:00
moonheart08
cf8ec622fd Normalizes the permissions of some commands. (#4796) 2021-10-08 09:41:30 +02:00
20kdc
b3f43509d1 Basic AHelp Panel, Ported & Fixed (#4776)
* Graft from https://github.com/space-wizards/space-station-14/pull/3049

* 'openahelp' command

* Add AHelp into escape menu

* Add a way to ahelp a player from the kick window

* bwoink: XAMLify, bugfix, etc.

* Rename the kick/bwoink window the Player Actions Panel

* Add the bwoink sound y'all know and love

adminhelp.ogg taken from d775e1ac80/sound/effects/adminhelp.ogg
 (available in master, therefore see master license: "All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.")
 "Changed the adminhelpsound to some creative commons sound I pinched. Until somebody can get a better one. I'm sick of MAAAAAAAAOOOOOOW."
 Actual source is https://freesound.org/people/martian/sounds/19261/ (CC0)
 The sound had been reversed and the volume altered.

* Actually play the bwoink sound on receiving an ahelp that you didn't send
2021-10-06 17:25:27 +02:00
Vera Aguilera Puerto
1f72435263 Fix ghosts having empty names under certain conditions.
Fixes #4731
2021-10-06 11:56:16 +02:00
Vera Aguilera Puerto
0cb34858f8 Check if entity has FlammableComponent befor calling Extinguish on Rejuvenate. 2021-10-05 11:14:44 +02:00
Leon Friedrich
6cb58e608b ECS verbs and update context menu (#4594)
* Functioning ECS verbs

Currently only ID card console works.

* Changed verb types and allow ID card insertions

* Verb GUI sorting and verb networking

* More networking, and shared components

* Clientside verbs work now.

* Verb enums changed to bitmask flags

* Verb Categories redo

* Fix range check

* GasTank Verb

* Remove unnecessary bodypart verb

* Buckle Verb

* buckle & unbuckle verbs

* Updated range checks

* Item cabinet verbs

* Add range user override

* construction verb

* Chemistry machine verbs

* Climb Verb

* Generalise pulled entity verbs

* ViewVariables Verb

* rejuvenate, delete, sentient, control verbs

* Outfit verb

* inrangeunoccluded and tubedirection verbs

* attach-to verbs

* remove unused verbs and move VV

* Rename DebugVerbSystem

* Ghost role and pointing verbs

* Remove global verbs

* Allow verbs to raise events

* Changing categories and simplifying debug verbs

* Add rotate and flip verbs

* fix rejuvenate test

* redo context menu

* new Add Gas debug verb

* Add Set Temperature debug verb

* Uncuff verb

* Disposal unit verbs

* Add pickup verb

* lock/unlock verb

* Remove verb type, add specific verb events

* rename verb messages -> events

* Context menu displays verbs by interaction type

* Updated context menu HandleMove

previously, checked if entities moved 1 tile from click location.

Now checks if entities moved out of view.

Now you can actually right-click interact with yourself while walking!

* Misc Verb menu GUI changes

* Fix non-human/ghost verbs

* Update types and categories

* Allow non-ghost/human to open context menu

* configuration verb

* tagger verb

* Morgue Verbs

* Medical Scanner Verbs

* Fix solution refactor merge issues

* Fix context menu in-view check

* Remove prepare GUI

* Redo verb restrictions

* Fix context menu UI

* Disposal Verbs

* Spill verb

* Light verb

* Hand Held light verb

* power cell verbs

* storage verbs

and adding names to insert/eject

* Pulling verb

* Close context menu on verb execution

* Strip verb

* AmmoBox verb

* fix pull verb

* gun barrel verbs

revolver verb
energy weapon verbs
Bolt action verb

* Magazine gun barrel  verbs

* Add charger verbs

* PDA verbs

* Transfer amount verb

* Add reagent verb

* make alt-click use ECS verbs

* Delete old verb files

* Magboot verb

* finalising tweaks

* context menu visibility changes

* code cleanup

* Update AdminAddReagentUI.cs

* Remove HasFlag

* Consistent verb keys

* Remove Linq, add comment

* Fix in-inventory check

* Update GUI text alignment and padding

* Added close-menu option

* Changed some "interaction" verbs to "activation"

* Remove verb keys, use sorted sets

* fix master merge

* update some verb text

* Undo Changes

Remove some new verbs that can be added later

undid some .ftl bugfixes, can and should be done separately

* fix merge

* Undo file rename

* fix merge

* Misc Cleanup

* remove contraction

* Fix keybinding issue

* fix comment

* merge fix

* fix merge

* fix merge

* fix merge

* fix merge

* fix open-close verbs

* adjust uncuff verb

* fix merge

and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
Paul Ritter
6fdb364497 Admin overlay (#4728)
* adds admin overlay

* fixes things
2021-10-03 13:34:36 +02:00
Vera Aguilera Puerto
0be5ff829b Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
Vera Aguilera Puerto
c4ec9a143d ReadyAll iterates PlayersInLobby instead of using IPlayerManager. 2021-09-23 13:18:48 +02:00
Vera Aguilera Puerto
55393699b1 ReadyAll no longer spawns people who are observing
Fixes #4650
2021-09-23 13:00:28 +02:00
Pieter-Jan Briers
00fbffcddf AGhost now un-aghosts you if you are already a ghost. 2021-09-21 08:13:47 +02:00
Ygg01
c209e3f29b Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00
Leon Friedrich
486dc6ca62 Add Alt-click functionality (#4497)
* Fix ItemSlot Bug

* Add Alt-use Key

* Fix TransferAmount window bug

* Alt-click functionality

* Added AltInteract verbs

* Add new verbs

* verb icons

* Changed Comments

* Change Comments

* Fix disposal verbs

* Changed Get...() to Get...OrNull()

* Changed alt-interact combat behaviour

* Update verb icons

* Inventory interact event

* Add Alt+E secondary binding

* Add alt-z keybinding

* Rename AltUse -> AltActivateItemInWorld
2021-08-21 10:20:18 -07:00
mirrorcult
09f5ec5cb8 Fix can't return to body bug (#4424) 2021-08-06 00:02:36 -07:00
Vera Aguilera Puerto
93acc565f0 Makes Airtight ECS. (#4351)
* Makes Airtight ECS.

* Remove atmos holdovers while at it!
2021-07-25 17:04:58 +10:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Galactic Chimp
769daedaa9 #1607 deprecate IEntityQuery (#4204)
* #1607 partial progress

* #1607 partial progress

* #1607 almost done

* #1607 PR suggestions

* #1607 PR suggestions

* #1607 PR suggestions

* #1607 PR tweak

* #1607 PR tweak

* #1607 removed unused namespaces

* #1607 PR tweak

* Fix jank

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-06-27 13:40:03 +10:00
mirrorcult
2ea5aec101 Remove NetMessage deprecated boilerplate (#4196) 2021-06-21 07:43:54 +02:00
Galactic Chimp
392b820796 Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-06-21 02:13:54 +02:00
Vera Aguilera Puerto
d3a611164b Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
2021-06-20 10:09:24 +02:00
DrSmugleaf
f878f353e4 Move some files out of Content.Shared root because I forgot (#4182) 2021-06-13 22:52:40 +10:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Vera Aguilera Puerto
462cddf860 Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Vera Aguilera Puerto
2fac6b1089 Player list now lists antagonists. (#3826) 2021-04-10 22:24:50 -07:00
ShadowCommander
951b0f425a Refactor mind and ghost deletion code (#3680)
* Refactor mind and ghost deletion code

* Refactor to use EventBus and clean up deletes

* Fix mind eject when being deleted

* Refactor entity manager calls to use IEntity.EntityManager
2021-03-31 14:17:22 -07:00
Pieter-Jan Briers
a321b4302e Use HWIDs for bans. 2021-03-22 01:32:09 +01:00
DrSmugleaf
a5ade526b7 Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Pieter-Jan Briers
1818b561f8 You can now ban people that aren't on the server. Or that have never JOINED the server in the first place. Amazing! 2021-03-08 02:23:44 +01:00
metalgearsloth
4d064abcd7 Physics (#3485)
* Content side new physics structure

* BroadPhase outline done

* But we need to fix WorldAABB

* Fix static pvs AABB

* Fix import

* Rando fixes

* B is for balloon

* Change human mob hitbox to circle

* Decent movement

* Start adding friction to player controller

I think it's the best way to go about it to keep other objects somewhat consistent for physics.

* This baby can fit so many physics bugs in it.

* Slight mob mover optimisations.

* Player mover kinda works okay.

* Beginnings of testbed

* More testbed

* Circlestack bed

* Namespaces

* BB fixes

* Pull WorldAABB

* Joint pulling

* Semi-decent movement I guess.

* Pulling better

* Bullet controller + old movement

* im too dumb for this shit

* Use kinematic mob controller again

It's probably for the best TBH

* Stashed shitcode

* Remove SlipController

* In which movement code is entirely refactored

* Singularity fix

* Fix ApplyLinearImpulse

* MoveRelay fix

* Fix door collisions

* Disable subfloor collisions

Saves on broadphase a fair bit

* Re-implement ClimbController

* Zumzum's pressure

* Laggy item throwing

* Minor atmos change

* Some caching

* Optimise controllers

* Optimise CollideWith to hell and back

* Re-do throwing and tile friction

* Landing too

* Optimise controllers

* Move CCVars and other stuff swept is beautiful

* Cleanup a bunch of controllers

* Fix shooting and high pressure movement controller

* Flashing improvements

* Stuff and things

* Combat collisions

* Combat mode collisions

* Pulling distance joint again

* Cleanup physics interfaces

* More like scuffedularity

* Shit's fucked

* Haha tests go green

* Bigmoneycrab

* Fix dupe pulling

* Zumzum's based fix

* Don't run tile friction for non-predicted bodies

* Experimental pulling improvement

* Everything's a poly now

* Optimise AI region debugging a bit

Could still be better but should improve default performance a LOT

* Mover no updater

* Crazy kinematic body idea

* Good collisions

* KinematicController

* Fix aghost

* Throwing refactor

* Pushing cleanup

* Fix throwing and footstep sounds

* Frametime in ICollideBehavior

* Fix stuff

* Actually fix weightlessness

* Optimise collision behaviors a lot

* Make open lockers still collide with walls

* powwweeerrrrr

* Merge master proper

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Ch ch ch changesss

* SHIP IT

* Fix #if DEBUG

* Fix vaulting and item locker collision

* Fix throwing

* Editing yaml by hand what can go wrong

* on

* Last yaml fixes

* Okay now it's fixed

* Linter

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
2021-03-08 04:09:59 +11:00
Pieter-Jan Briers
1eb0fbd8d0 Revert "Physics (#3452)"
This reverts commit 3e64fd56a1.
2021-02-28 18:49:48 +01:00
metalgearsloth
3e64fd56a1 Physics (#3452)
* Content side new physics structure

* BroadPhase outline done

* But we need to fix WorldAABB

* Fix static pvs AABB

* Fix import

* Rando fixes

* B is for balloon

* Change human mob hitbox to circle

* Decent movement

* Start adding friction to player controller

I think it's the best way to go about it to keep other objects somewhat consistent for physics.

* This baby can fit so many physics bugs in it.

* Slight mob mover optimisations.

* Player mover kinda works okay.

* Beginnings of testbed

* More testbed

* Circlestack bed

* Namespaces

* BB fixes

* Pull WorldAABB

* Joint pulling

* Semi-decent movement I guess.

* Pulling better

* Bullet controller + old movement

* im too dumb for this shit

* Use kinematic mob controller again

It's probably for the best TBH

* Stashed shitcode

* Remove SlipController

* In which movement code is entirely refactored

* Singularity fix

* Fix ApplyLinearImpulse

* MoveRelay fix

* Fix door collisions

* Disable subfloor collisions

Saves on broadphase a fair bit

* Re-implement ClimbController

* Zumzum's pressure

* Laggy item throwing

* Minor atmos change

* Some caching

* Optimise controllers

* Optimise CollideWith to hell and back

* Re-do throwing and tile friction

* Landing too

* Optimise controllers

* Move CCVars and other stuff swept is beautiful

* Cleanup a bunch of controllers

* Fix shooting and high pressure movement controller

* Flashing improvements

* Stuff and things

* Combat collisions

* Combat mode collisions

* Pulling distance joint again

* Cleanup physics interfaces

* More like scuffedularity

* Shit's fucked

* Haha tests go green

* Bigmoneycrab

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-01 03:11:29 +11:00
Injazz
5ae1b06095 fixes ghost duplication on aghosting (#3235)
Co-authored-by: Injazz <injazza@gmail.com>
2021-02-25 01:14:16 +00:00
DrSmugleaf
3e702723fd Content PR for YAML hot reloading (#3319)
* Content PR for YAML hot reloading

* Add CanAdminReloadPrototypes (host permission)

* IndexedPrototype fixes
2021-02-20 00:05:24 +01:00
DrSmugleaf
ecb9993d80 Add cvar to disable ooc chat (#3258) 2021-02-16 20:14:32 +01:00
DrSmugleaf
cf7ac025b4 Fix the admin panel only listing your character name (#3229) 2021-02-16 09:11:15 +01:00
DrSmugleaf
ab56f7dc92 Add banning to the admin panel (#3191)
* Add banning to the admin panel

* Added response to ban command
2021-02-14 16:05:02 +01:00
Leo
a3d0e3f6a7 OOC sent by an admin will have a different color (#3117)
* Admin OOC is sent with a different color than regular OOC

- Also adds the OOC color to the database

* Command to set the color

* Ooc -> OOC

* Change default color to Red (`#ff0000`)

* Outdated namespace
2021-02-14 15:59:56 +01:00
Leo
ad611755dc Fix outfit command not respecting preferences and not filling id's name (#3198) 2021-02-14 15:39:53 +01:00
DrSmugleaf
f4978d1b9e Add pardon command and tests (#3190)
* Add pardon command

* Make pardoning check for an existing ban and unban first

* Add pardon test and documentation
2021-02-13 17:51:54 +01:00
DrSmugleaf
9f5fca2334 Add banlist command (#3163)
* Add banlist command

* Fix up args
2021-02-12 13:04:32 +01:00
Acruid
ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00