Milon
e97d6870cc
remove usages of obsolete EntityUid method variants ( #35106 )
...
eughhhhh
2025-02-16 03:06:23 +01:00
TemporalOroboros
dc67a5a0ba
Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix ( #34944 )
2025-02-11 21:06:43 +11:00
SpaceManiac
4122310735
Fix 38 non-obsolete warnings ( #33794 )
2025-02-11 20:59:50 +11:00
TemporalOroboros
66ff1aa37d
Fix references to obsolete TryGetContainingContainer override ( #34912 )
2025-02-11 06:08:17 +01:00
TemporalOroboros
08e5362f43
Purges uses of TransformComponent.WorldRotation ( #34946 )
2025-02-11 14:16:20 +11:00
Zachary Higgs
cfb23174ed
Make indestructible tiles not breakable by explosions ( #34339 )
...
* No more Ai Spacing
* Move guard into earlier guard statement
2025-01-11 18:27:08 +01:00
Leon Friedrich
7ae7821213
Replace some sound PlayEntity with PlayPvs ( #34317 )
2025-01-11 01:44:30 +11:00
Plykiya
a4d6f09a4f
Cluster grenade refactor and contra markings ( #31108 )
...
* Cluster grenade refactor
* oopsies on the name
* Solve client-side errors
* reviews addressed
* filling scattering grenades is now predicted
* reviews addressed
2024-12-16 13:08:07 +01:00
Saphire Lattice
94c8018ff3
Change the syndicate charge to start a timer on signal ( #32423 )
...
* Change the syndicate charge to start a timer on signal
* Actually add the component in question
* Add default link for TimerStart signal
2024-10-04 11:34:48 +02:00
Saphire Lattice
88f060d51a
Make the explosions throw the container/item they originated from ( #32428 )
...
Extra fun if it's something that can trigger multiple times
2024-10-04 10:43:45 +02:00
MilenVolf
1b9d77a760
Replace obsolete Tile Access methods ( #32508 )
...
* Replace obsolete SetTile
* Remove obsolete GetTileRef & GetAllTiles
* Forgor
* Apply suggested `GetMapOrInvalid`
2024-09-29 01:27:47 +02:00
deltanedas
1c839da604
move TriggerExplosion to shared ( #30227 )
...
* move component to shared
* add fake systems
* update server explosion system and remove duplicate transform query
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-19 10:01:40 +10:00
Ed
92be69a5ab
Anomalous infections ( #31876 )
...
* inner anomaly
* anomaly pulse action
* test anom mine
* Update anomalies.yml
* fix action cooldown
* pyro_eyes
* clientsystem
* experiments
* blya
* some telegraphy
* shock eyes!
* shadow eyes
* separate files
* frosty eyes
* fix
* flora eyes
* bluespace eyes
* flesh eyes
* redoing injction
* auto add layers
* пипяу
* new injector component
* stupid me
* nice marker injectors
* anomaly spawn on shutdown
* gravity anom
* dead anomaly spawning
* add VOX states
* sprite specific layers support
* technology anom infection
* auto detach anomalies that have moved away
* Update anomaly_injections.yml
* anomalyspawner integration
* rock anomaly!
* Update anomaly_injections.yml
* fix crash bug
* tag filter
* fix anom dublication spawns
* Update anomaly.yml
* Update InnerBodyAnomalyComponent.cs
* Update anomaly_injections.yml
* dont spawn anomalies after decay
* fix morb sprite, add end message
* gravity resprite
* admin logging, double injection fix
* make flesh and living light mobs friendly to anomaly hosts
* popups
* severity feedback
* sloth review
* A
* keep organs after gib
* punpun host
* sloth synchronization
* Update arachnid.yml
* increase infections spawnrate
2024-09-17 12:49:19 +03:00
Cojoke
ef1fadf275
Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem ( #30084 )
...
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem
* guap
* More fixes
* Wait you can do that?
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2024-09-02 13:26:04 +02:00
Winkarst
88dcc831c1
Remove calls to FormattedMessage obsolete methods ( #31706 )
...
* Remove FormattedMessage obsolete methods
* Oops
2024-09-01 13:00:53 +02:00
to4no_fix
6567fa36e4
Adding shock collar and electropack ( #30529 )
...
* Adding shock collar with the new ShockOnTrigger
* Cleaning and updating the shock collar
* Add StripDelay datafield to ClothingComponent
* Adding SelfUnremovableClothingComponent
* ShockCollar Update
* Correction of the shock collar
* Correction of the shock collar 2
* Renaming the DamageSpecifier DataField to Damage
* Fixing the damage field in ShockCollar
* Cleaning the ShockCollar
* Renaming ShockCollar to ClothingNeckShockCollar
* Adding ClothingNeckShockCollar as a stealTarget to a thief
* Fixing a typo of the sprite path in ClothingNeckShockCollar
* Cleaning the ShockOnTriggerComponent
* Revision of SelfUnremovableClothing
* Adding a ClothingBackpackElectropack
* Sprite fix
* Code review
* Shock Collar sprite update
* add commit hash
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2024-08-15 10:30:39 -04:00
Scribbles0
220aff21eb
Melee Executions ( #30104 )
...
* melee executions
* fix damage bug
* cleanup
* address reviews hopefully
* resistance bypass mechanic
* component changes
* self executions (not finished yet)
* self execs part two
* ok i fixed things (still not finished)
* finish everything
* review stuff
* nuke if (kind = special)
* more review stuffs
* Make suicide system much less hardcoded and make much more use of events
* Fix a dumb bug I introduced
* self execution popups
* Integration tests
* Why did they even take 0.5 blunt damage?
* More consistent integration tests
* Destructive equals true
* Allow it to dirty-dispose
* IS THIS WHAT YOU WANT?
* FRESH AND CLEAN
* modifier to multiplier
* don't jinx the integration tests
* no file-scoped namespace
* Move the rest of execution to shared, create SuicideGhostEvent
* handled
* Get rid of unused code and add a comment
* ghost before suicide
* stop cat suicides
* popup fix + small suicide change
* make it a bit better
---------
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com >
2024-08-11 13:05:54 +10:00
TsjipTsjip
736325a31f
Log enrichment: Explosion damage to players ( #29762 )
...
* Log enrichment: Explosion damage to players
* Update Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com >
* Revert to total damage variant only, currently serialised as string.
* Make this its own log type.
---------
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com >
2024-08-09 16:24:05 +10:00
deltanedas
e4ff5780d5
full sticky prediction ( #30230 )
...
* move all sticky stuff to shared and cleanup/grammar fix
* update imports and ref
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 09:36:15 +10:00
Mervill
ab28e1a9a9
Remove obsolete occurrences of IComponent.Owner being assigned just before AddComponent ( #30724 )
2024-08-08 13:03:41 +10:00
Plykiya
a87efd7d01
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
...
* GET WORLD POSITON, ROTATION
* Missing parentheses
* ui system depndency
* the issue
* Unused
* Let the function do the transform
---------
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-08-06 21:02:01 +10:00
beck-thompson
490de1de4e
Explosion resistance is now predicted! ( #30654 )
...
* First commit
* Added Network and access
2024-08-05 13:15:07 +10:00
Plykiya
8ed9ea1586
Update TriggerSystem.TimedCollide.cs to not use Component.Owner ( #29970 )
...
Update TriggerSystem.TimedCollide.cs
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-12 20:12:46 -07:00
Nemanja
21d0f85cc2
metal foam grenades ( #29428 )
...
* metal foam grenades
* wow okay
* meh
* bruh
* test
* push
2024-07-08 00:26:58 +10:00
Nemanja
eda8028dd6
fix explosion resistance showing 0 values ( #29572 )
...
* fix explosion resistance showing 0 values
* markup
2024-06-29 13:21:47 -04:00
deltanedas
c332677971
remove robotics console emag checking, make it a bit fairer ( #27876 )
2024-06-16 23:30:10 -04:00
DrSmugleaf
7f1933169e
Add DoPopup data field to OnUseTimerTrigger ( #28691 )
2024-06-07 22:36:29 -07:00
eoineoineoin
b44b159431
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
...
Replace Matrix3 with Matrix3x2
2024-06-02 14:07:41 +10:00
Nemanja
a1a8f04036
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
...
* ok basic shit
* second part
* pretend it isn't real it can't hurt you.
* 👁️ 👁️
* shadowcommander review
2024-05-31 13:26:19 -07:00
Leon Friedrich
54337911d3
Only auto-enable internals when necessary ( #28248 )
...
* Only auto-enable internals when necessary
* Add toxic gas check
* Rename Any -> AnyPositive
2024-05-31 12:28:11 +10:00
Leon Friedrich
0f6e1196d8
Use non-generic TryComp() for metadata & transform ( #28133 )
2024-05-20 22:40:35 -07:00
Kara
855234aa30
Resolve 'TransformComponent.MapPosition' is obsolete in content ( #27939 )
...
* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content
* build?
2024-05-12 10:31:54 -04:00
deltanedas
d6d1c9ed8a
make dragons breathe fire ( #26746 )
...
* add ActionGun system
* add RepeatingTrigger
* dragons breath projectile, repeatedly explodes
* give dragon fire breathing action, fireproof it
* oop
* oop 2
* prevent troll
* proper repeating thing
* pro
* webedit ops
* realops
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-07 17:25:41 -07:00
DrSmugleaf
5548d90f0d
Add explosion.can_create_vacuum cvar ( #27548 )
2024-05-01 13:11:27 +10:00
Ed
5659edd207
Chances of triggering effects ( #27056 )
...
* electrocution
* slippery
* flashibg
* Update SlipperyComponent.cs
* Update SlipperySystem.cs
2024-04-18 10:08:42 +10:00
Leon Friedrich
888a3bda51
Atmos device performance improvements ( #26493 )
...
* Atmos device performance improvements
* AtmosDirection perf improvements
* Fix errors
* Add GasTileOverlayComponent arguments
* Make excite no longer invalidate a tile
2024-03-30 15:17:53 +11:00
deltanedas
355d00a0f2
combine same-tile explosions in the same tick ( #25664 )
...
* combine same-tile explosions in the same tick
* !
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-03-30 10:46:05 +11:00
Jake Huxell
59e46aab93
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
...
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50
* final toCoords Removed
* Remove all unused variables and dead code paths
* remove always true variable, should be a cvar or something instead
* remove superfluous variables from tests
2024-03-29 16:28:16 +11:00
Nemanja
766192f4b5
Use nav beacon locations for announcements ( #26437 )
...
* use nav beacon locations for announcements
* :thumbs_up:
2024-03-28 16:53:18 +11:00
KISS
54dd273f66
Landmine stepoff ( #22962 )
...
* make landmine work on stepping off
* update methods naming
* made both step modes possible
* updated stepoff event raise to not interfere with game physics internals
* added comments
* figuring out how audiosystem works
* added beep sound effect, updated how stepoff trigger works to make it more consistent
* updated source in attributions.yml
* made stepoff working every time
* introduced suggested changes
* updated janitor's WetSignMine to have audio
* made cleaner events and bashing my head at OnEndCollide event raise
* inverted conditional where applicable
* review
---------
Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-03-24 16:33:45 +11:00
Leon Friedrich
18a35e7e83
Partial atmos refactor ( #22521 )
...
* Reduce atmos component queries
* Remove method events
* Cache airtight data
* Make MolesArchived nullable
* Fix airtight cache
* only get tile def once
* Immutable mixtures
* firelock queries
* misc
* misc cleanup
* Trim disconnected tiles
* Fix merge issues and bugs
* Why does the PR keep increasing in scope
* debug overlay
* Fix bugs
* Fix test, remove unused events
* Add setmapatmos command
* Fix overlays
* Add map check
* A
* Resolve conflicts with #26102
* Remove some obsolete methods
2024-03-24 03:34:56 +11:00
Tayrtahn
ae3d745430
Code Cleanup: Purge obsolete MapManager methods ( #26279 )
...
* GetGrid
* GridExists
* TryGetGrid
2024-03-22 18:08:40 +11:00
Tayrtahn
f4cb02fb0c
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
...
* Purge calls to obsolete EntityCoordinates methods
* Pizza defruited; rerun those tests!
2024-03-21 12:59:56 +11:00
Mr. 27
3cb1c585c5
Pipebombs and IED rework ( #25705 )
...
* inital
* 2-9
* add crafting function, rename ied to fire bomb
* add firebomb ignition
* fikss
* change damage values
* add note
* fix tests i think
* ok
* good
* Review
* warning
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-03-14 15:27:08 +11:00
LordCarve
aafe815122
Obsolete Logger cleanup for EntitySystems ( #25941 )
...
* Small obsolete Logger cleanup
* Fixed three EntitySystem logs that weren't doing it right.
2024-03-10 01:15:13 +01:00
metalgearsloth
a9502be29e
Revert "Fix chat bubbles ( #25643 )" ( #25645 )
...
* Revert "Fix chat bubbles (#25643 )"
This reverts commit 23d2c4d924 .
* Revert "Fixes obsolete Transform warnings in Content. (#25256 )"
This reverts commit f284b43ff6 .
2024-02-28 00:51:20 +11:00
TemporalOroboros
f284b43ff6
Fixes obsolete Transform warnings in Content. ( #25256 )
...
* Fix TransformComponent.MapPosition warnings in Content.Client
* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests
* Fix TransformComponent.MapPosition warnings in Content.Shared
* Fix TransformComponent.MapPosition warnings in Content.Server
* Fix TransformComponent.WorldPosition warnings in Content.Shared
* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later
* Fix TransformComponent.WorldPosition warnings in Content.Server
* Fix TransformComponent.WorldRotation warnings in Content.*
* Fix TransformComponent.MapPosition warnings I missed
* Fix TransformComponent.WorldMatrix warnings in Content.*
* Fix TransformComponent.InvWorldMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*
* Fix TransformComponent.Anchored.set warnings in Content.*
* Fix TransformComponent.Coordinates.set warnings in Content.*
* Fix TransformComponent.LocalPosition.set warnings in Content.*
* Fix TransformComponent.AttachToGridOrMap warnings in Content.*
* Fix TransformComponent.AttachParent warnings in Content.*
* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared
* Preempt TransformComponent.LocalRotation.set warnings in Content.Client
* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests
* Preempt TransformComponent.LocalRotation.set warnings in Content.Server
* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*
* ECS ClickableComponent
* Fix obsolete SharedTransformSystem methods in Content.*
* Fix ExplosionOverlay `SharedTransformSystem` dependency
* Maybe fix null eye position breaking tests
* MGS requested changes
2024-02-27 12:06:20 +11:00
Pieter-Jan Briers
e00f74505c
Use new ComponentPauseGenerator ( #25183 )
...
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
Krunklehorn
f29575f43f
Voice trigger fixes, death acidifier typos ( #24941 )
...
* Fixed length check, added attempt event, added popups on failure
* Fixed file name typo, fixed description
* Converted to else-if
2024-02-20 23:57:23 -07:00
Plykiya
7d94cc719c
Fix: Grenades don't make trigger sound ( #25321 )
...
* Fix: Grenades don't make trigger sound
* transform instead of trycomp transform
---------
Co-authored-by: Plykiya <plykiya@protonmail.com >
2024-02-17 09:54:58 -07:00