* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
* Align storage welders with door welders
* Spamming the button doesn't punish you.
* Requires lit welder to start
*
* Nulla-builda-buddy
* A certain smug in a bucket
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Body bags!
* Morgue Trays and the Crematorium!
Reorganised body bags to be under Morgue, not Medical
* Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open.
* Fix tests. Modernise component dependency and nullability.
* Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>