Tayrtahn
9186b65b14
Validate ShaderPrototype IDs ( #38728 )
...
* Convert all shader prototype string literals to protoids in overlays
* Convert more shader prototype literal strings to protoids
* Convert ValidatePrototypeId to ProtoId
* Later
2025-07-03 18:11:31 -07:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Vordenburg
7582474f1a
Lint more const string prototypes ( #18922 )
2023-08-13 20:26:59 -04:00
Leon Friedrich
21fca0f6e3
Prevent content from overriding sprite shader ( #9036 )
2022-07-14 19:28:51 -07:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
Vera Aguilera Puerto
680ad72939
And a bunch more.
2021-12-08 12:19:45 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
5e177ae734
Inline EntityManager
2021-12-03 11:18:05 +01:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00