Princess Cheeseballs
e85bc1bb8c
Stunnable New Status and Cleanup ( #38618 )
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com >
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru >
2025-07-21 19:22:11 +02:00
Tayrtahn
c565b44965
Replace ValidatePrototypeId uses with ProtoId or EntProtoId ( #38814 )
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* The easy ones
* For certain values of easy
* Easy test
* Hair
* Fix sandbox violations
* Sort usings
2025-07-07 21:57:05 +02:00
TemporalOroboros
d4876be6f0
Kills TurfHelpers ( #37939 )
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* Create TurfSystem equivalent for and obsolete TurfHelpers.GetTileRef
* Fix EntitySystem uses of TurfHelpers.GetTileRef
* Fix EntitySystem uses of TurfHelpers.TryGetTileRef
* Fix construction condition uses of TurfHelpers.GetTileRef
* Fix last use of TurfHelpers.IsBlockedTurf
* Create TurfSystem equivalent to and obsolete TurfHelpers.GetContentTileDefinition
* Fix uses of TurfHelpers.GetContentTileDefinition(TileRef)
* Fix uses of TurfHelpers.GetContentTileDefinition(Tile)
* Create TurfSystem equivalent to and obsolete TurfHelpers.IsSpace
* Fix EntitySystem uses of TurfHelpers.IsSpace(Tile)
* Fix EntitySystem uses of TurfHelpers.IsSpace(TileRef)
* Fix remaining uses of TurfHelpers.IsSpace
* Fix uses of TurfHelpers.GetEntitiesInTile
* Delete TurfHelpers.cs
* Add GetEntitiesInTile lookup methods
* Convert some GetEntitiesInTile methods to LookupSystem extension methods
* Use new GetEntitiesInTile methods
* Recycle spiderweb hashset
* Recycle floor tile hashset
2025-06-21 11:23:19 -04:00
metalgearsloth
9292e3a43c
Sloth's subfloor vismask adventure ( #35347 )
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* Add a subfloor vismask
Significantly cuts down on sent entity count.
* More optimisations
* Fix command
* Fixes
* namespace cleanup
* Review
* Vismasks
* Content update
* Bandaid
* awewa
* Revert these
* reh
* Update Content.Shared/SubFloor/TrayScannerComponent.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-03-21 00:57:04 +11:00
DisposableCrewmember42
ae7e58db5d
fix: Check revenant ability costs correctly ( #32050 )
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* fix: Check revenant ability costs correctly
* refactor: Idiomatically get negative value
2024-09-10 19:07:07 -04:00
Plykiya
41549db282
Remove obsolete VisibilitySystem functions ( #28610 )
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Remove obsolete visibility functions
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-06-05 17:04:31 +10:00
Nemanja
be6f55a090
Clean up store system ( #28463 )
2024-06-01 11:29:17 -04:00
Nemanja
8a95cb186c
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Nemanja
d576f5cbbb
dynamic alert sprites ( #25452 )
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* dynamic alert sprite
* fix fat cooldowns
2024-03-28 17:32:56 +11:00
LordCarve
c77eb8691d
DamageSpecifier Total => GetTotal ( #24160 )
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* DamageSpecifier [Obsolete] Total => GetTotal()
* Remove obsolete Total member from DamageSpecifier.
2024-01-21 18:59:14 -07:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
Leon Friedrich
684b334806
Action container rejig ( #20260 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-09-23 18:49:39 +10:00
metalgearsloth
28bf3a6240
Remove SharedEye (but content) ( #19481 )
2023-09-11 16:15:23 +10:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Chief-Engineer
485a2fd432
Add GHOST GANG! ( #13734 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-05-28 19:21:06 +10:00
Leon Friedrich
19277a2276
More DoAfter Changes ( #14609 )
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* DoAfters
* Compact Clone()
* Fix mice and cuffables
* Try generalize attempt events
* moves climbabledoafter event to shared, fixes issue with climbable target
* Fix merge (cuffing)
* Make all events netserializable
* handful of doafter events moved
* moves the rest of the events to their respective shared folders
* Changes all mentions of server doafter to shared
* stop stripping cancellation
* fix merge errors
* draw paused doafters
* handle unpausing
* missing netserializable ref
* removes break on stun reference
* removes cuffing state reference
* Fix tools
* Fix door prying.
* Fix construction
* Fix dumping
* Fix wielding assert
* fix rev
* Fix test
* more test fixes
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Co-authored-by: keronshb <keronshb@live.com >
2023-04-02 21:13:48 -04:00
Nemanja
351c53e774
Clean up StoreSystem ( #14027 )
2023-02-12 12:39:14 +00:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-01-13 16:57:10 -08:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
Nemanja
f6234c7920
view ghosts on round end ( #11680 )
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* view ghosts on round end
* now make it good
* it toggles now i hope
2022-10-05 21:55:11 -05:00
Nemanja
3c3ee60dd2
Revenant 2: Electric Boogaloo ( #11510 )
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* revenant 2: electric boogaloo
* revevent
* oversights
* Update RevenantSystem.Abilities.cs
* names
* no shoote stouhg walls
2022-09-28 21:30:48 -05:00
Nemanja
d7e0b70e2c
revenant cleanup ( #10662 )
2022-08-18 17:04:23 -07:00
Nemanja
3e1cf73469
Revs (the spooky ones) ( #9842 )
2022-08-13 23:49:41 +10:00