Princess Cheeseballs
e85bc1bb8c
Stunnable New Status and Cleanup ( #38618 )
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com >
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru >
2025-07-21 19:22:11 +02:00
slarticodefast
22e3d533d3
Catchable items, playable basketball ( #37702 )
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* catching
* fix
* improve
* fix linter
* cleanup
* fix prediction
* do the same here
* fix comment
2025-07-06 09:54:20 -07:00
MilenVolf
fc12739df0
Fix the ability to kill clumsy mobs by force climbing ( #33844 )
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* Make clumsy work only when dragged by owner entity & Check for reclaimer comp
* Revert "Make clumsy work only when dragged by owner entity & Check for reclaimer comp"
This reverts commit 7ff984bbc2e53f7070580a4cc4b1b43f8f0461d0.
* Remove check that passes if somebody forces us to climb
2025-04-15 00:04:56 +02:00
beck
6add781c4a
Added several variables to make ClumsyComponent more modular for developers. ( #33715 )
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-12-06 16:31:31 +01:00
beck-thompson
da4fa9bea9
Clumsy system refactor ( #31147 )
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* First commit
* Fixes
* Added the noise
* Renames
* Timespan
* Fixed space
* entity -> ent
* This shouldn't work
* opps....
* Datafield name change
* Better comments
* small comment
* Personal skill issue
* Event renames and stuff
* Couple fixes
* Defib ref fixes (Silly me)
* Added clumsy back!
* no hard code clumsy!
* Identity fix
* Event name change
* Comment change
* Function name change
* opp
* Update names
* Damage stuff!
* Fixes!
* Fixes
* opps
* This was hidden away!!
* negative diff feeds me
2024-11-16 00:46:01 +01:00