Commit Graph

21 Commits

Author SHA1 Message Date
Leon Friedrich
e685cb626b Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc Revert "Update submodule to 172.0.0 (#21222)" (#21225) 2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926 IPlayerManager refactor (#21215) 2023-10-24 20:19:08 +11:00
metalgearsloth
425e49bbc8 Fix salvage mission biome seed (#20885) 2023-10-10 14:35:50 -07:00
metalgearsloth
83062e39b0 Fix shuttle planet FTL overlapping markers (#20887) 2023-10-10 14:33:04 -07:00
metalgearsloth
e6d639b21b Fix biome recursion (#17982) 2023-07-11 22:26:19 -06:00
metalgearsloth
48276eb00a Optimise marker spawning (#17922) 2023-07-10 17:15:59 +10:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth
ed1ff4df06 Ore tweaks (#16930)
- Guaranteed spawns in salvage
- Triple vein count
- Made it so rocks only drop 1 as it's kinda whacky (I believe they still convert differently to bars).
2023-05-30 21:40:36 -06:00
metalgearsloth
1192a723e6 Shuttle flattening (#16416) 2023-05-19 17:26:28 +10:00
metalgearsloth
ea4440be44 Make ore loot use walls as a mask (#16377) 2023-05-14 22:01:29 -04:00
metalgearsloth
210a70fc3a Deload biome entities (#15531) 2023-05-08 01:03:04 +10:00
metalgearsloth
3d1333b9ab Don't enable ghost roles for salvage spawns (#15598) 2023-04-21 15:06:22 +10:00
metalgearsloth
0301763043 Expedition mining spawn adjustments (#15581) 2023-04-20 23:32:06 +10:00
metalgearsloth
122350f19c Salvage expeditions (#12745) 2023-04-20 10:43:13 +10:00
metalgearsloth
94ea61defa Fix biome seed gen (#15352)
Well the command itself didn't set the seed properly so.
2023-04-12 09:38:14 -05:00
metalgearsloth
6157dfa3c0 Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
metalgearsloth
2e25128770 Update content for .Owner culling (#14185) 2023-02-22 12:45:32 +11:00
metalgearsloth
0fcd50b65b Fix trees double-loading for biomes (#14056)
* Fix trees double-loading for biomes

Forgot to cherry-pick the anchoring change.

* a
2023-02-12 11:48:57 +00:00
metalgearsloth
a6ea8f5d3b Use pvs range for biomes (#14048)
Forgot it wasn't on that branch
2023-02-12 05:37:02 +00:00
metalgearsloth
37f432ca58 Procgen biomes (#13487)
* Planetmap tiles

Biomes etc etc

* a

* oop

* Chunk-based rendering

* funny

* Less allocations

* Fix overdraw

* Content tile edge support

Also updated grass to use it as a POC.

* Kindly revert

* Update for variant edges

* fixes

* Use fastnoise

* Remove redundant group

* a

* refactor a fair bit

* Prototype data instead

* tweaks

* a

* fix maths

* working

* a

* Slightly better empty support

* a

* flowers

* sounds

* lewd

* Networking

* more fixes

* better

* colours

* Some chunk loading

* Proper loading and unloading

* Better loading

* Fix parallax and movement sounds

* Anchoring support + decal setup

* Most of the way to load and unload

* Decal loading kinda werkin

* large trees

* started diffing

* a

* Variant support and deserts

* a

* snow

* agony, even

* working again

* todo

* a

* laba tiles

* aeiou

* a

# Conflicts:
#	Resources/Prototypes/Entities/Tiles/planet.yml
#	Resources/Prototypes/Tiles/planet.yml
#	Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json

* laba

* Add lava

* Initial ignition

* triggers

* a

* a

* y

* Add basalt tiles

Did some unconventional things for the animation + rocks.

* fixies

* mergies

* promotion

* lava biome

* Lava planet start

* cleanup and more lava

* laba

* maccas

* biome stuf

* weh

* bongflicts

* aeaeae

* More fixes

* a

* these too
2023-02-12 02:15:09 +00:00