Leon Friedrich
49da5c540b
Try fix RestartTest ( #36725 )
2025-04-19 22:17:03 +10:00
Plykiya
7388b91ef5
Replace noSpawn: true with categories: [ HideSpawnMenu ] ( #30100 )
...
* NOW THAT'S A LOT OF FILES
* categorization
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Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-25 05:24:00 -07:00
Tayrtahn
cfc0247e5c
Code Cleanup: Integration Tests ( #29584 )
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* Cleanup PuddleTest
* Cleanup GravityGridTest
* Cleanup PowerTest
* Cleanup SaveLoadMapTest
* Cleanup Body tests
* Cleanup ContainerOcclusionTest
* Cleanup AirlockTest
* Cleanup DamageableTest
* Cleanup EntityTest
* Cleanup FluidSpillTest
* Cleanup FollowerSystemTest
* Cleanup HandCuffTest
* Cleanup InteractionSystemTests
* Cleanup InRangeUnobstructed
* Cleanup SimplePredictReconcileTest
* Cleanup PostMapInitTest
* Cleanup SalvageTest
* Cleanup SaveLoadSaveTest
* Cleanup ShuttleTest
* Cleanup MaterialArbitrageTest
* Cleanup PrototypeSaveTest
* Fix ShuttleTest
* Bunch of small ones
* Move JobTests to Station directory
* More small fixes
* Cleanup InteractionTest.Helpers
Had to change a method signature, so some callers were modified too.
* Missed one
2024-07-03 10:01:37 +10:00
Nemanja
5e50bd83d6
Missing meteor presets ( #29044 )
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* add meteors into missing game presets
* changes for real
* implement code
* this too
2024-06-16 21:37:43 +02:00
deltanedas
a3a1538d32
move gamerule components to shared ( #28572 )
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* move MinMax to shared
* cleanup MinMax
* move other ticking components to shared just because
* remove unused prototype file
* update everything to use shared components
* test
* test 2
* test 3
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-04 21:53:24 +10:00
DrSmugleaf
46d6bf18a8
Add test for failing and then successfully starting a round ( #27375 )
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* Add test for failing and then successfully starting nukeops preset
* Make test independent from nukeops
* Fix nullable error
2024-04-27 15:13:24 +10:00