Commit Graph

579 Commits

Author SHA1 Message Date
20kdc
cb9bef0b94 Thrown items become not-thrown if you start pulling them. (#4082) 2021-05-27 12:47:39 +02:00
Vera Aguilera Puerto
9b402acfa3 Use component startup/shutdown in SubFloorHideSystem. 2021-05-27 11:11:56 +02:00
Vera Aguilera Puerto
0ea3391af0 Stacks get their count appearance set on startup. 2021-05-26 19:05:04 +02:00
Vera Aguilera Puerto
f64433a14d Makes more things queue delete to prevent physics collision callback issues. 2021-05-26 18:43:12 +02:00
Vera Aguilera Puerto
74518a421f Cleanup some events. 2021-05-26 11:11:14 +02:00
Vera Aguilera Puerto
0f703b8f02 Stack examining is now ECS. 2021-05-26 10:32:40 +02:00
Vera Aguilera Puerto
b9debaa273 Marks IExamine as obsolete. 2021-05-26 10:23:22 +02:00
Vera Aguilera Puerto
33fa208214 Refactors stacks to be fully ECS. (#4046) 2021-05-26 10:20:57 +02:00
Vera Aguilera Puerto
0f8e330a3d Adds directed entity event for examining entities. 2021-05-26 10:19:14 +02:00
ShadowCommander
acb102f978 Rename and clean up interaction events (#4044)
* Rename and clean up interaction events

* Fix hand equip events
2021-05-22 21:06:40 -07:00
Vera Aguilera Puerto
3a27490c59 Material cleanup (#4025)
* work

* more work
2021-05-20 10:37:34 +02:00
ShadowCommander
483fbe6ea3 Lower data usage (#4005)
* Lower data usage

* Fix the problems at the root
2021-05-16 22:37:58 +02:00
Pieter-Jan Briers
26c2d9f479 Remove usages of physics anchored from content 2021-05-13 02:13:12 +02:00
ShadowCommander
c2d66723a3 Cloning rework (#3808)
* Fix cloning

* Fix cloning after clone dies and remove unneeded code

* Fix ignored

Co-authored-by: Silver <silvertorch5@gmail.com>
2021-05-11 16:16:08 -07:00
Vera Aguilera Puerto
b35e4d7e7c MaterialDataEntry's Value is now validated by the YAML linter. 2021-05-08 03:47:53 +02:00
Alex Evgrashin
9857f8197c Pulling change entity rotation (#3890)
* Moved rotatable to shared

* Pullable change rotation

* Applied review

* Update Content.Shared/GameObjects/EntitySystems/SharedPullingSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-05-05 13:29:26 +10:00
DrSmugleaf
ad3b7fe97d Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Acruid
00e01d51fd SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
2021-04-28 10:49:37 -07:00
Alex Evgrashin
182663cd0b Solution visualizer fixes (#3883) 2021-04-23 00:42:48 -06:00
metalgearsloth
dc48b25a3b Named fixtures for banana peels (#3822)
* Named fixtures for banana peels

* Soaps and PDAs

* Update submodule
2021-04-13 20:57:29 +10:00
metalgearsloth
d71cae470a Fix GasOverlayData equals (#3834)
Was never returning true.
2021-04-12 23:01:17 +10:00
Vera Aguilera Puerto
0827a95bee Move all logic from SubFloorHideComponent to SubFloorHideSystem. (#3824) 2021-04-09 16:46:45 +02:00
Alex Evgrashin
cfe427eb8c Light replacer (#3701)
* Add graphics

* Barebone light replacer

* Now light replacer stores bulbs

* More interactions

* Added text messages

* Better light refil

* Add light replacer to locker and lathe

* Added sound

* Fixed ignore error

* Better inhand

* You don't like this commas?

* Fixed typo

* Deferring spawning

* Moved interaction logic to system

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-04-08 22:28:06 +10:00
DrSmugleaf
f7cda52528 Make TagComponent use PrototypeIdSerializer (#3810)
* Make TagComponent use PrototypeIdSerializer

* Fix not specifying the prototype to check for

* haha oops
2021-04-06 13:38:27 +02:00
metalgearsloth
67f9e9cb5e Split entity lookups from entity manager (#3747)
* Split entity lookups from entity manager

* IoC instead

* IoC refactor

* Fix bad resolve

* Remove EntityManager EntityLookup

* Update submodule

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-04-06 13:31:07 +10:00
DrSmugleaf
677706b117 Refactor body component to use slots instead of an army of dictionaries (#3749)
* Refactor body component to use slots instead of an army of dictionaries

* Update vox

* Replace static method call with extension

* Add setpart method, replace dispose with shutdown

* Fix tests, fix not listening to slot events when setting a part
2021-04-05 14:54:51 +02:00
DrSmugleaf
4c47cd4fe2 Add back pull moving (#3635)
* Add back pull moving

* Make pull moving event-based, use map coordinates, slow down moving when getting closer and stop moving when very close, add max range and add compensation for overshooting

* Remove compensation

* Prevent pull move from pulling you

* acruid did this

* Add unsubscriptions to shutdown

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-05 14:08:45 +02:00
collinlunn
f7aba5f701 SharedItemComponent (#3513)
* StorableComponent refactor

* ItemComponent refactor

* conflict fixes

* removes redundant null check

* removes redundant item throwing code

* fix conflicts

* ExplosionLaunchedComponent

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-02 21:01:03 +11:00
ShadowCommander
a98c0dadd4 Implement inflatable wall (#3703)
* Implement inflatable wall

* Actually block atmos

* Fix naming and add description

* Add requested changes

* Change prototype to field

* Refactor checks to use existing methods

* Fix PrototypeIdSerializer imports

* Fix mass in yaml
2021-04-01 00:04:56 -07:00
metalgearsloth
f68359f318 Disable pulling collision (#3776)
Realistically I need to modify the old pulling system but this is a stopgap for now.
2021-04-01 14:32:13 +11:00
ShadowCommander
7a842f7c22 Fix tests (#3707)
* First pass

* Fix access and rename banananium to bananium

* Fix captialization of CookTimeInfoLabel

* Fix InteractUsing calls

* Remove unused [Dependency]

* Replace obsolete references to Anchored with BodyType

* Assign default value to shoving someone in disposals

* Fix naming

* Replace Initialize TryGetComponents with EnsureComponent

* Rework AnchorableComponent

* Fix singularity component

* Replace obsolete usages of Angle.South

* Fix efcore warning

* Fix container tests

* Fix DebugPressurePump invalid PressurePump yaml

* Fix getting pathfinding region of grid 0

* Fix atmos plaque missing layer and add info message when it happens

* Fix AiSteeringSystem steering in an invalid grid in entity test

* Make content able to choose which log level leads to test failures

* Revert container test fix for Acruid

* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first

* Reorder singularity visualizer

* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-03-31 21:41:23 +02:00
Pieter-Jan Briers
0ac4c0e85c SKREEEEEE (#3706)
* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-03-28 17:26:32 +11:00
Vera Aguilera Puerto
a6f04e22e4 Entity Reagent Reactions v2 (#3714)
* Refactors reactions to be more POWERFUL and DATA-ORIENTED
2021-03-26 12:02:41 +01:00
Swept
29d02a3740 Attempts to fix all physics bugs at once (#3610)
* Fixed Rack/Shelf

* Fixes bookshelf, bed

* Placeable for beds for bedsheets

* Bunch of Physics changes, ask metalgearsloth about em'

* More modifications

* More

* Other stuff

* Organizes entities yaml a little bit

* Something new

* Fixed, happy with the state of this rn

* A

* A

* Ye

* E

* Done for now...

* Applied Reviws

* Changes

* Fix the robust commit

* Fixes tests?

* E

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-26 12:51:26 +11:00
metalgearsloth
1499468157 Reduce disposals allocations (#3715)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-26 12:48:39 +11:00
Vera Aguilera Puerto
1a8982da52 Reverses order of Thrown Item interactions 2021-03-21 18:07:06 +01:00
DrSmugleaf
a5ade526b7 Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Vera Aguilera Puerto
3affd1118e Improves FlammableComponent, allow mobs to collide with each other. 2021-03-16 12:55:35 +01:00
DrSmugleaf
6f012cb9ad Enable nullability in Content.Shared (#3626)
* Enable nullability in Content.Shared

* Fix null errors in server

* aye github i swear on me mom
2021-03-15 21:55:49 +01:00
Vera Aguilera Puerto
0531dcb197 Fixes soap and banana peels going through walls when thrown. 2021-03-15 21:29:32 +01:00
Vera Aguilera Puerto
72ee101907 Fixes not being able to ghost on move when you're a head or brain 2021-03-15 21:27:45 +01:00
Vera Aguilera Puerto
0c35b78401 Improved Slippery prediction, moves Slippery entirely to Shared (#3677)
* Fixes SlipperyComponent mispredict

* a

* Holy shit
2021-03-15 19:01:15 +01:00
Pieter-Jan Briers
70e2648fa0 Verb icons now UI scale. 2021-03-14 14:40:14 +01:00
ike709
899a5cfa80 Comms Console Announcements (#3629)
* Communications console announcements

* title case for jobs

* Helper

* Prevent abuse

* Cap message length

* more abuse prevention

* Validate clientside too to reduce bandwidth from unmodified clients
2021-03-14 16:21:57 +11:00
metalgearsloth
2f8bd10b47 Shared subfloor system (#3590)
* Shared subfloor system

Will also cull the broadphase for server a lot.

* Nullable subfloor

* Snapgrid nullable

* Actually use ComponentDependency

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-13 14:46:22 +11:00
metalgearsloth
fcf4b403d6 Break pulling on container insertion (#3602)
* Break pulling on container insertion

* Paul's review

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-13 14:24:06 +11:00
Vera Aguilera Puerto
df22f24975 Optimize gas overlays slightly 2021-03-11 13:51:56 +01:00
Alex Evgrashin
4455bab4c5 Reagent container visualizer (#3529)
* Started working on beakers

* Working sprite change

* Fixed large beaker

* Add bluepsace beaker

* Add cryostasis beaker

* Removed old rsi

* Fixed dropper

* No dropper problems

* Working on syrigine

* Better syr visualizer

* Add dropper inhand

* Syringe in-hands

* Add base empty bottle for chemistry

* Deleted old fillings

* Simplified beaker in hand

* Moved chemical bottles to seperate .yml

* Fixed chem master

* Serv3 when

* Fixed grammar

* Removed delays

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-11 10:24:17 +01:00
DrSmugleaf
902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00
Acruid
6edc416afc EntitySystemMessage Removal & InteractionSystem directed events (#3572)
* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs.
Setup InteractionSystem to use new directed events.

* Update Submodule.
2021-03-09 11:22:48 -08:00