slarticodefast
448f3804e6
Remove duplicate cartridge rsi ( #30498 )
...
remove duplicate cartridge rsi
2024-08-02 16:14:50 +10:00
Ilya246
d5236d8236
give nukie reinforcements full operative gear ( #30173 )
...
* rebase master
* free fish
* introduce recommended changes
* fix prototypes
* fix protos yet again
* fkhsdjbhehbo;ehb
* rafle
2024-07-25 16:37:54 -07:00
Nemanja
49096cf14f
Watches ( #29550 )
...
* watches
* rename
* add it into loot pools
2024-07-13 16:09:19 +10:00
Pieter-Jan Briers
c1ad5cded0
Fix gay nuke layering ( #29410 )
...
I fucked up while exporting from aseprite whoops.
2024-06-24 20:01:24 +02:00
Verm
68807cb25e
Changes all the uplink ally icons to be a combination of the mob + radio ( #28954 )
...
* New Icons!
* Better meta info
2024-06-14 17:44:23 -04:00
Pieter-Jan Briers
ba6853d386
It is pride month, nukies. You know what that means. ( #28992 )
...
* Make the nuke gay
* I forgot to commit the gay
* Add pride month
* Use holiday visualizer for nuke
* Fix pride month
* Trans too
2024-06-14 19:22:01 +02:00
Moomoobeef
adad6b2b04
cargo can now order fax machines ( #28968 )
...
* cargo can now order fax machines
* removed fax manual
2024-06-14 16:24:18 +10:00
Ramlik
db555a7c79
Add a handy security radio ( #25913 )
...
* Add a handy security radio
I've always wanted to have a handy security radio in game and I thought it would be cool to have one in game.
Demonstation can be found in here: https://youtu.be/VQOLiTQAmKc
* Merged radio files and changed sprite location
* Fixed RSI not having license and copyright
* Added a chance to spawn in security closets
All security closets will have 50% chance to spawn a handy security radio in it
* Update radio id
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
* Change id in locker spawn
* Change id in locker spawn
* Changed id to RadioHandheldSecurity as suggested
* Add radio to vending machine instead of locker
Removed radio from lockers and added it to security vending machine
* Fixed radio not having a sprite
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com >
2024-04-27 23:27:18 +10:00
beck-thompson
d3b1178428
Radio jammer update! ( #25912 )
...
* Added selectable power level to radio jammer
* Cleaned up OnGetVerb
* Settings are now stored in the .yml file. Simplified stuff a lot!
* Minor fixes!
* Small little baby fix :)
* Added the power level switch to the examine menu and also removed the ftl file as it was in the incorrect location.
* Minor code cleanup
* Changed byte -> int
* Update sprite
* Fixed licence
* Added power LED that changes if the jammer is on low power.
* Removed tabs
* Changed github link to the commit
* Changed all the RemComp to RemComDeferred
* Moved NetworkedComponent to shared
* Changed radio jammer textures back with minor edits
* Added a space because it was annoying me
* Jammer now updates range for suit sensors properly! Thanks nikthechampiongr :)
* Removed useless comment
* Cleaned up code that updates the range of tracking devices.
* Fixed client namespace and removed newline
* Cleaned up ChangeLEDState and ChangeChargeLevel.
* Added comments
* Read only
* Fixed another comment
* Locked in
* Made server inherit shared
* Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs
* Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs
* review fixes
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-04-25 12:19:16 +10:00
pigeonpeas
c129bb177c
Allow the purchase of emitters from cargo. ( #27229 )
...
add emitter crates back to cargo + changes the contents of an emittercrate from emitter to emitterflatpack
👍
2024-04-23 21:34:09 +10:00
Flareguy
66f32d4289
Partially reverts the remote signaller resprite ( #27073 )
...
de-sprites the remote signaller
2024-04-17 21:16:48 -04:00
deltanedas
395c33024c
prop hunt ss14 (real) ( #26691 )
...
* texture appropriation
* add code for projector
* add chameleon projector yml
* damage and actions
* prevent small props being killed round removing you (700 damage from a single shot)
* tweak default
* oop
* do appearance properly, need engine update
* fix bugs, blacklist pda
* remove status icons
* amou
* sus
* fix test + make props fast
* amouuuung
* remove funny log
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-17 14:48:35 -07:00
Pieter-Jan Briers
89db4409a4
Remove CRLF, enforce with workflow ( #26401 )
...
* Check for CRLF in actions workflow
Make emisse weep
* Copy paste bottom text
* I would like to thank StackOverflow for this spite PR.
* Mention file name in message because the workflow tab doesn't display it.
* dos2unix everything
2024-03-24 22:06:17 +01:00
lzk
ec28e777c1
Remake cargo orders to contains flatpacks ( #25647 )
...
* Remake cargo orders to contains flatpacks
* whoop
* grounging plamsa
2024-02-28 17:02:02 -05:00
lzk
326b890318
Little rework of existing yaml flatpacks ( #24814 )
...
* Little rework of existing yaml flatpacks
* comit 2
* 55
* 66
* 77
* WRAAAA
* done mr sloth
* Update flatpack.yml
* fix??
2024-02-21 21:44:22 -05:00
Pieter-Jan Briers
71713fdebf
Fix missing line in nuke exploding sprite ( #25351 )
...
I could've sworn I corrected this before committing but guess not ???
2024-02-17 15:46:38 -05:00
Pieter-Jan Briers
3a45d519dc
Nuke fancification ( #25297 )
...
Actually use more icon states for deployed/armed/about to explode
Also unlit layer.
Also examine text
2024-02-15 16:26:45 -08:00
Ed
4d7fd1cace
Anomaly Synchronizer + Signallers tweaks ( #24461 )
...
* content
* nerf
* fix rsi
2024-02-13 17:19:22 -05:00
Pieter-Jan Briers
c25ddfd638
Health analyzers now show if somebody is starving ( #24789 )
...
"why are they getting cold damage" THERE YOU GO
2024-02-01 17:28:17 +11:00
Nemanja
fdd18c9ae4
Quantum Spin Inverter ( #23756 )
2024-01-09 00:37:55 -07:00
Ilya246
154416787e
add syndicate singularity beacon ( #18486 )
...
* implement singulo attraction
* add attractor syndie item
* cleanup
* fix name/desc
* actually fix name
* singulo toolbox no longer whitelisted
* add custom sprite, overhaul prototype
* address review
* beacon real
* webedit 1
* webedit 2
* webedit 3
* permalink to copyright
---------
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com >
2024-01-06 00:21:24 -08:00
Ed
0f8c004a2f
Teslaloose and Singuloose counterplay ( #23444 )
...
* add tesla dissapear mechanic
add field holobarrier
* add PD
* add crafting
* spacing
* added to cargo
* Fix
* resprite + damageable
* oopsie
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com >
* Update Resources/Locale/en-US/research/technologies.ftl
Co-authored-by: Kara <lunarautomaton6@gmail.com >
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2024-01-04 18:48:09 -08:00
Nemanja
1c11332fa4
Flatpacks and the Flatpacker 1001 ( #23338 )
...
* Flatpacker and flatpacks
* ok that's good enough
* convert solars/AME to flatpacks
* mats, mats, we are the mats
* basic mechanics are DONE
* thing
* final UI
* sloth
* rped jumpscare
* rename
2024-01-03 17:16:02 +11:00
Ubaser
c154f0bf29
Darken equipped PDA sprites ( #23197 )
...
add
2023-12-29 21:22:29 -05:00
Nemanja
99d78c4b97
Station beacons ( #23136 )
...
* Station beacons
* crate
* remove navmap from warp points
* ack
* oh damn
* okay emisser
2023-12-28 17:02:21 -07:00
Chief-Engineer
476ea14e8a
Add access logs (IC ones) ( #17810 )
2023-12-26 18:24:53 -04:00
Nemanja
00813171c1
Automatic holiday sprites ( #22929 )
2023-12-24 23:52:43 -07:00
Ed
144af233c4
New Thief minor antagonist ( #21520 )
...
* start working
* add right-click thief antagins
some architecture restruct
* add meh thief greeting audio
* add thief subgamemode to Traitors gamemode
* add late join thief (not tested yet)
add briefing
* add pacifism
* add Steal tasks to thief
* fix crash thief+traitor on person
* add new condition: collection steal
* add tracking of succes collection objective
* add stamp collection target
remove some boring steal target
add check pulling entity to collection target
* finalize first 2 group objective
* start merging stealing objective systems
* merging
* finish merging. Now traitor steal objective work better
* we don't check the items of pullable sentient entity
* clear naming, enable thief signle item objective start
* objective pack add
* finish with steal item objectives
* convert string to ProtoId<>
* some clean up
* add thieves to revolution game mode
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
* update pacifism: fix crashing, monkey-thief without pacified
* adaptive animal briefing, cleaning locales
* add structure steal objectives
* remove RCD target
* add thiefs to manifest, but bug with traitor duplications
* add escape objective
* add chat briefing
* setup animal objective group system
* add animal steal objectives
* add animal objectives notroleconditions
* add morty
* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3
* 6 hours of trying to fix duplicate tasks. Failure
* added thief pinpointer (buggy)
* start thief backpack UI work
* revert pinpointer for scope reason
* UI continue work
* add thief starter kits content
* remove ERP kit :trollface:
* finally! giving starting items to thief. Now it playable, but still need more work
* clean up
* fix
* fox
* add merged items into thief
new Starting Kit (buggy)
* fix YES antag menu
* objection tweaks
* remove hearts objective, working on spawning things from toolbox
* smug
* fixes
* add race specifier objective condition LAMPS
* meh
* fix fix fix
* the alive
* Adding stamps
* Update backpack.ftl
* Revert1
* Revert ftl
* add voice mask to communicator kit
* Update Resources/Locale/en-US/administration/antag.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/objectives/conditions/steal.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/prototypes/roles/antags.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* update
* fix
* more reusable function, add documentation
* fix doc
* faint fixes
---------
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
2023-12-24 02:58:28 -07:00
deltanedas
d8ee36d7b0
add power sensor ( #20400 )
...
* clean up logic gate / edge detector components
* logic gate usedelay support
* new codersprite
* PowerSensor component and system
* add power sensor
* port locale
* fix
* minecraft
* fixy
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 11:32:42 -07:00
Ubaser
0552cd2e10
New pinpointer sprites ( #22435 )
...
* add
* fix?
* a
* maybe
* aaa
2023-12-13 01:53:05 -07:00
Ubaser
1aa07dbb56
add custom PDA for nukie medic ( #22016 )
2023-11-30 16:39:08 -05:00
Whisper
71ec51b003
Replicate the PDA belt slot sprite in the IDSLOT ( #21457 )
...
* Adds a sprite for the PDA in the IDSLOT
* Update meta.json
2023-11-05 20:00:31 -07:00
brainfood1183
5af97da997
diagonal window glass and pirate shuttle improvements ( #21174 )
...
* shuttle and priate improvements
* fix
* fix damn ubuntu
* darkened syndi airlocks
* fix
* fix ruranium
* added prison cell to pirate ship
2023-11-05 19:38:02 -07:00
Artjom
6ce75ccec9
Health analyzer UI improve ( #17280 )
2023-10-28 16:54:18 +11:00
deltanedas
33e5dfb9a8
add igniter ( #20962 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-14 00:11:50 -07:00
Morb
c99e365ce7
Give nukies the ability to declare war for a TC boost ( #19291 )
...
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2023-08-29 23:56:20 -08:00
Pieter-Jan Briers
07f932ae3c
New /vg/ nuke sprite ( #18890 )
2023-08-08 17:55:41 -04:00
Nairod
aec3e18502
Senior Roles ( #18181 )
...
* Senior Roles
* Senior Researcher and first wave of touch-ups
* Senior Physician and second wave of touch ups
* Senior Officer and third wave of clean ups
* Fourth wave of touch ups
* Playtimetracker fix, I hope
* Supervisor adjustment
* Sci assistant supervisor fix.
* Allow antags for all except Senior Officer.
2023-07-25 21:06:31 -06:00
deltanedas
07d2430840
logic gate stuff ( #16943 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-07 16:48:42 -07:00
Puro
2179a4d534
[Sprite + SG] Centcom ( #16913 )
2023-05-30 21:43:55 -06:00
Kevin Zheng
4e5adc2b86
Add interlocking airlocks ( #14177 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-05-07 16:49:11 +10:00
lzk228
7181a095ad
[Sprite] inhand sprites for bags ( #16005 )
2023-05-02 18:24:37 +10:00
Maxtone
332510df3b
Paramedic role, redone ( #15439 )
...
Co-authored-by: MagnusCrowe <whiterider1988@yahoo.com >
2023-05-01 17:13:56 +10:00
Puro
509761c260
[Brigmedic] Something like a "big update" ( #15496 )
...
* [Brigmedic] Something like a "big update"
* new locker
* hardsuit resprite
* resprite resprited hardsuit
back to the future
* custom headset
* remove key
* TrackingImplanter in locker
* pda UI fix
* brigmedic bedsheet
* added transparency
* mask
* desc
* name mask
* skirt of life
* Suits resprite
* PDA resprite | Brigmed - Brigmedic
* meta dic :)
* Beret + medical gown
* backpacks
* locker fill update
* why not?
bzzz Moth-pocalypse
* Brigmed - Brigmedic
* fix
* chance update
2023-04-26 00:48:44 -06:00
Puro
a3102147ca
[Entity] Centcom PDA ( #15415 )
...
* [PDA] Centcom PDA
* Centcom pen update
* sheesh
* Pen based on CyberPen
2023-04-15 16:43:15 -06:00
Slava0135
7886d27dda
Add radio jammer ( #14369 )
2023-04-14 12:50:19 -07:00
potato1234_x
41f8b401da
Misc sprite changes ( #15011 )
2023-04-14 12:43:49 -07:00
metalgearsloth
be4e69b0c0
Station maps ( #13027 )
2023-04-13 16:21:24 +10:00
Puro
682c6e02cc
[Job] Brigmedic ( #15319 )
...
* [Job] Brigmedic
Everything is included!
* id meta fix
* fix brigmed.yml
* brigmed hardsuit migration
2023-04-11 17:11:01 -06:00
Lei Yunxing
edef526a37
Adds holobarrier projector to warden and HOS lockers ( #15091 )
...
* adds holobarrier projector and adds it to warden&hos locker
* a
2023-04-03 00:20:15 -06:00