Commit Graph

19 Commits

Author SHA1 Message Date
Kara
e212b10ca2 Open some windows non-centered to avoid covering the player (#24767) 2024-02-01 23:49:48 +11:00
Nemanja
73e94dfa92 Lathe Categories (#24247)
* Lathe Categories

* serilog my beloathed
2024-01-19 17:45:03 -07:00
Nemanja
2b01899d63 Make the material ejection control completely generic (#23308)
* Finish decoupling material ejection from lathes

* commented
2023-12-31 23:16:25 -08:00
Hannah Giovanna Dawson
f850047341 Migrate Lathe Material Ejection Code to MaterialStorage (#23199)
* SS14-23184 Migrate Lathe Material Ejection Code to MaterialStorage

The lathe material ejection code acts as a do-nothing
man-in-the-middle system that does work that would be
reasonable for any MaterialStorage-using machine to
use. This has been fixed by migrating the ejection
code to MaterialStorage, allowing anything that uses
the system to eject mats it is storing.

* Fix some YAML references. Science!!
2023-12-30 20:08:33 -05:00
Thom
a1029be654 Changed Lathe UI to two-column layout so its easier to see what materials are currently loaded (#19608) 2023-08-28 17:36:07 -07:00
chromiumboy
a39fa80d58 Add lathe material ejection (#19218)
This completes PilgrimViis' (now closed) PR 16398. It addresses issue 10896, by allowing materials to be ejected from most lathes (except the ore processor and sheet-meister 2000)

* - Refinements to the material ejection UI
- Made the lathe UI default to a slightly larger size
- Fixed an offset issue with the label of the item currently being printed in the build queue UI

* Allow the materiel reclamation UI to pop if there is material left in the lathe, but not enough to print any sheets

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-17 09:22:01 -08:00
TemporalOroboros
3ac4cf85db Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
Nemanja
a01f26d3a6 fix lathe syncing and tweak ui (#17489) 2023-06-20 00:39:35 -06:00
Nemanja
69971272e6 lathe recipes no longer specify textures (#12944)
Co-authored-by: Moony <moony@hellomouse.net>
2023-01-01 15:56:03 -08:00
Nemanja
4eee1ee9b2 clean up infinite researchsystem shitcode (#13136)
* clean up infinite researchsystem shitcode

* fml some more shit

* make syncing work logically

* naming naming naming
2022-12-25 15:22:23 -06:00
Nemanja
2e7dcb1ed8 Lathe Refactor and ECS (#11201)
* lathe and material storage refactor

* materialStorage ECS

it kinda sus tho

* beginning the lathe shitcode dive

* couple lathe visuals and lathe system

* lathe changes and such

* dynamic lathe databases

* rewrote internal logic

on to ui

* da newI

* material display clientside

* misc ui changes

* component state handling and various other things

* moar

* Update Content.Shared/Lathe/LatheComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* first volley of sloth review

* more fixes

* losin' my mind

* all da changes

* test fix and other review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-09-16 18:49:05 -05:00
Leon Friedrich
921e2ee57d BUI changes required for Engine PR (#10608) 2022-08-21 03:38:30 +10:00
metalgearsloth
45bd1edd5b Revert "Update submodule to 0.34.0.0 (#10356)" (#10359) 2022-08-06 16:48:21 +10:00
Leon Friedrich
e06ea56eb2 Content BUI changes for engine PR (#10308) 2022-08-06 14:59:02 +10:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Vera Aguilera Puerto
680ad72939 And a bunch more. 2021-12-08 12:19:45 +01:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00