Nemanja
a1a8f04036
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
...
* ok basic shit
* second part
* pretend it isn't real it can't hurt you.
* 👁️ 👁️
* shadowcommander review
2024-05-31 13:26:19 -07:00
Leon Friedrich
7b25f84119
Fix hugging mispredict ( #28432 )
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* git mv
* Move namespaces
* Fix hugging mispredict
2024-05-31 11:25:03 -06:00
metalgearsloth
08952b467d
Fix single-user BUIs erroneously closing ( #28375 )
2024-05-29 03:25:16 -07:00
Leon Friedrich
12841da9a1
Fix storage UI interactions ( #28291 )
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* Fix storage UI interactions
* Add VV support
2024-05-26 12:11:37 +10:00
Leon Friedrich
76e13eed35
Improve InteractionSystem range & BUI checks ( #27999 )
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* Improve InteractionSystem range & BUI checks
* Ghost fixes
* AAA
* Fix test
* fix nullable
* revert to broadcast event
* Fixes for eengine PR
* Ah buckle code
* )
2024-05-24 15:03:03 +10:00
DrSmugleaf
594a898260
Fix whatever the fuck is going on in storage system slightly ( #28236 )
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* Fix whatever the fuck is going on in storage system slightly
* Fix inverted check
* h
* Add silent bool
* Silent
2024-05-23 18:23:55 -07:00
Leon Friedrich
0f6e1196d8
Use non-generic TryComp() for metadata & transform ( #28133 )
2024-05-20 22:40:35 -07:00
Kara
855234aa30
Resolve 'TransformComponent.MapPosition' is obsolete in content ( #27939 )
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* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content
* build?
2024-05-12 10:31:54 -04:00
metalgearsloth
5896e68752
Content update for UI prediction ( #27214 )
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* Content update for UI refactor
* Big update
* Sharing
* Remaining content updates
* First big update
* Prototype updates
* AUGH
* Fix UI comp ref
* Cleanup
- Fix predicted message, fix item slots, fix interaction range check.
* Fix regressions
* Make this predictive
idk why it wasn't.
* Fix slime merge
* Merge conflict
* Fix merge
2024-04-26 18:16:24 +10:00
metalgearsloth
d745a788ea
Fix UseDelay issues ( #27336 )
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* Fix UseDelay issues
- Fix it not predicting properly by deep-copying the classes (realistically they should be structs).
- Fix the `z` path not applying UseDelay similarly to the `e` path.
* click
2024-04-26 17:58:06 +10:00
Tayrtahn
480d26aba6
Fix climbing and bonking simultaneously ( #27268 )
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* Properly network ClumsyComponent
* Fix being able to climb and bonk at the same time.
Also properly subscribe to AttemptClimbEvent by-ref.
* Update Content.Shared/Interaction/Components/ClumsyComponent.cs
2024-04-24 23:02:43 +10:00
lunarcomets
6b84a04cde
fix double interaction popup ( #26684 )
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change popentity to popupclient
2024-04-03 09:19:43 -04:00
Tayrtahn
f4cb02fb0c
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
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* Purge calls to obsolete EntityCoordinates methods
* Pizza defruited; rerun those tests!
2024-03-21 12:59:56 +11:00
metalgearsloth
c584f6444a
Pulling rework v2 ( #24936 )
...
* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
* Fix hotkey
* Fix container changes
* oop
* Fix multi-pulling
* Move alerts cleanup.
* pulling fixes
2024-03-19 14:30:56 +11:00
nikthechampiongr
22e9d6562f
Fix SCRAM implant not working while cuffed. Incidentally fix freedom implant working while dead/crit ( #25978 )
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* Fix SCRAM implant not being usable while in cuffs. Also fix freedom implant from working while dead/crit as a side effect
* Move check up to apply to all actions and do thing I forgor to do before
* Change check into an ActionBlocker check that also checks whether the user is sleeping.
* Make checking for Consciousness the default for actions
Went through and chose what I believe to be sensible defaults for actions that had CheckCanInteract.
* Fix typos my beloved
I had an unbelievable skill issue
* Fix major skill issue
2024-03-18 23:35:46 +01:00
Magnus Larsen
15a7520df1
Prevent dead players from turning bar stools ( #24308 )
...
Prevent dead users from turning their bar stools
Previously, players could always turn a bar stool or office chair they
were buckled into; even while stone cold dead!
2024-03-15 21:03:18 +11:00
LordCarve
aafe815122
Obsolete Logger cleanup for EntitySystems ( #25941 )
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* Small obsolete Logger cleanup
* Fixed three EntitySystem logs that weren't doing it right.
2024-03-10 01:15:13 +01:00
metalgearsloth
a9502be29e
Revert "Fix chat bubbles ( #25643 )" ( #25645 )
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* Revert "Fix chat bubbles (#25643 )"
This reverts commit 23d2c4d924 .
* Revert "Fixes obsolete Transform warnings in Content. (#25256 )"
This reverts commit f284b43ff6 .
2024-02-28 00:51:20 +11:00
TemporalOroboros
f284b43ff6
Fixes obsolete Transform warnings in Content. ( #25256 )
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* Fix TransformComponent.MapPosition warnings in Content.Client
* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests
* Fix TransformComponent.MapPosition warnings in Content.Shared
* Fix TransformComponent.MapPosition warnings in Content.Server
* Fix TransformComponent.WorldPosition warnings in Content.Shared
* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later
* Fix TransformComponent.WorldPosition warnings in Content.Server
* Fix TransformComponent.WorldRotation warnings in Content.*
* Fix TransformComponent.MapPosition warnings I missed
* Fix TransformComponent.WorldMatrix warnings in Content.*
* Fix TransformComponent.InvWorldMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*
* Fix TransformComponent.Anchored.set warnings in Content.*
* Fix TransformComponent.Coordinates.set warnings in Content.*
* Fix TransformComponent.LocalPosition.set warnings in Content.*
* Fix TransformComponent.AttachToGridOrMap warnings in Content.*
* Fix TransformComponent.AttachParent warnings in Content.*
* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared
* Preempt TransformComponent.LocalRotation.set warnings in Content.Client
* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests
* Preempt TransformComponent.LocalRotation.set warnings in Content.Server
* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*
* ECS ClickableComponent
* Fix obsolete SharedTransformSystem methods in Content.*
* Fix ExplosionOverlay `SharedTransformSystem` dependency
* Maybe fix null eye position breaking tests
* MGS requested changes
2024-02-27 12:06:20 +11:00
Jezithyr
c15b0691ec
Emergency revert for pulling ( #24923 )
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Revert "Pulling rework (#20906 )"
This reverts commit 0d8254b2a2 .
2024-02-03 10:32:30 -08:00
metalgearsloth
0d8254b2a2
Pulling rework ( #20906 )
...
* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
2024-02-03 14:36:09 +11:00
Nemanja
804c76f8c9
Add support clothing equip/unequip doafters ( #24389 )
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* add clothing equip/unequip doafters
* boowomp
2024-01-28 21:48:42 +11:00
AJCM-git
9c522c8b19
UseDelay + ItemCooldown merge ( #22502 )
2024-01-03 21:33:09 -04:00
Kara
faca1d7043
Pacifism rework ( #23037 )
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* Pacifism rework
* grammar
2023-12-27 02:55:48 -07:00
Kara
fdf718e586
Reimplement smart equipping ( #22815 )
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* Reimplement smart equipping
* inv prediction fix
* oops
2023-12-22 01:17:09 +11:00
Vyacheslav Kovalevsky
5b55b9ce3b
Add gas tanks throw damage ( #20035 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-12-04 17:32:17 +11:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
Kara
546fa44526
Kill SharedUnoccludedExtensions ( #20914 )
2023-10-15 03:42:37 +11:00
metalgearsloth
edbfef22d6
Climbing refactor ( #20516 )
2023-10-10 16:41:11 -07:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Kara
657e4d861e
Allow picking up items in combat mode ( #20431 )
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* Allow picking up items in combat mode
* dont hardcode that
2023-09-24 15:47:42 -04:00
Kara
b8b4e918e2
Mouse rotator system ( #19267 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-09-23 15:45:13 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
metalgearsloth
4d1c3ae66a
Revert "Remove IContainer and move functions to the container system.… ( #19975 )
2023-09-10 21:46:36 +10:00
deltanedas
24810d916b
ninja 2 electric boogaloo ( #15534 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
Leon Friedrich
b45e53603d
Remove IContainer and move functions to the container system. ( #19834 )
2023-09-10 12:16:37 +10:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Nemanja
7ddee71379
More borg tweaks ( #19143 )
...
* borg tweaks but i'm gonna go code fun stuff first
* werkin' on it
* a ton of tweaks
* fuck everyone and then myself
2023-08-14 18:34:23 -05:00
Nemanja
98fa00a21f
Borgs ( #18136 )
...
* Laws
* positronic brain and PAI rewrite
* MMI
* MMI pt. 2
* borg brain transfer
* Roleban support, Borg job (WIP), the end of mind shenaniganry
* battery drain, item slot cleanup, alerts
* visuals
* fix this pt1
* fix this pt2
* Modules, Lingering Stacks, Better borg flashlight
* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.
* sprotes
* no zombie borgs
* oh fuck yeah i love a good relay
* charger
* fix the tiniest of sprite issues
* adjustable names
* a functional UI????
* foobar
* more modules
* this shit for some reason
* upstream
* genericize selectable borg modules
* upstream again
* holy fucking shit
* i love christ
* proper construction
* da job
* AA borgs
* and boom more shit
* admin logs
* laws redux
* ok just do this rq
* oh boy that looks like modules
* oh shit research
* testos passo
* so much shit holy fuck
* fuckit we SHIP
* last minute snags
* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Vordenburg
f8a48319a6
Don't raise ContactInteraction for paused entities ( #18435 )
2023-08-05 14:29:52 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
90110183be
Fix a bunch of logger warnings ( #17691 )
2023-06-27 23:56:52 +10:00
Chief-Engineer
3bebb0d5e7
bypass interaction range checks for aghosts ( #16955 )
2023-06-02 10:50:17 +10:00
metalgearsloth
cd487b66e4
Content mapmanager query changes ( #16894 )
2023-05-28 23:22:44 +10:00
metalgearsloth
6417bb4fa0
Proto-kinetic crusher ( #16277 )
...
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com >
2023-05-14 13:15:18 +10:00
Kara
ab6707aef6
Give monkeys clumsy ( #16320 )
2023-05-11 10:27:47 +10:00