Commit Graph

4000 Commits

Author SHA1 Message Date
DrSmugleaf
29e34cae35 Disable rainbow overlay when reduced motion is enabled (#28496)
Disable rainbow ovelray when reduced motion is enabled
2024-06-01 18:41:06 -07:00
Tornado Tech
21bc3bfa22 Cleans up tag system (#28272)
* Updated tag system

* Added params methods

* Fixed tag integration tests

* Fixed params methods recursion

* Revert has All/Any tag one argument realisation

* Updated tag integration tests

* Shit happens

* Added individual List/HashSet methods, docs, tests
2024-06-02 11:11:19 +10:00
Tornado Tech
07dfefc4a2 Hiding and clearing department prototype code (#28114) 2024-06-01 19:49:34 -04:00
Kevin Zheng
ad1fc0cdba Adjust power monitor power display (#28487) 2024-06-01 16:56:57 -04:00
DrSmugleaf
8c32072f67 Fix error when removing chasm falling component on a terminating entity (#28471) 2024-06-01 15:00:31 -04:00
beck-thompson
5bb0c4d6a2 Fixed bug where ID card computer defaulted to the atmos as the job icon. (#28462)
Fixed ID atmos bug!
2024-06-01 13:29:46 -04:00
Nemanja
be6f55a090 Clean up store system (#28463) 2024-06-01 11:29:17 -04:00
DrSmugleaf
19be94c9ea Add job whitelist system (#28085)
* Add job whitelist system

* Address reviews

* Fix name

* Apply suggestions from code review

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* cancinium

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-06-01 05:08:31 -07:00
Nemanja
a1a8f04036 Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00
Leon Friedrich
c4291920a6 Make chat & examine systems use FormattedMessage.EscapeText() (#28431) 2024-05-31 16:05:34 -04:00
ShadowCommander
3ed1ee6a5b Add search filter to the admin menu player tab (#28030) 2024-05-31 02:28:08 -04:00
Leon Friedrich
07866e4764 Prevent Identity.Name NRE exception (#28433)
Fix Identity.Name exception
2024-05-31 13:11:21 +10:00
ShadowCommander
7e8e145d07 Reflow the player tab to show more of the names (#28029) 2024-05-30 21:59:25 -04:00
metalgearsloth
d90cbee7f2 Fix verb categories shuffling (#28368)
If it's an extra category we leave it in its default spot.
2024-05-31 11:55:01 +10:00
metalgearsloth
e4a5f2a145 Predict ActivatableUIRequiresPower (#28405)
A lot of BUIs aren't going to handle the state coming in cleanly but we can fix em as we find em.
2024-05-30 00:32:16 -07:00
ShadowCommander
e2bf127323 Move ApcPowerReceiverComponent Powered state to shared (#28206)
* Try syncing powered state to client

For some reason the client is not receiving the ApcPowerReceiverComponentState, so it's not working.

* Fix powered state not syncing to client

The client PowerReceiverSystem was abstract, which prevented it from
running initialize.

* Flip check so that it runs bigger checks first

PowerDisabled skips the others.
NeedsPower skips the receiving check.

* Disallow changing Powered manually

* Move Powered update to PowerReceiverSystem

* Move appearance to event subscription

* Move metadata component to AllEntityQuery

* Cleanup

* Move Powered update back to PowerNetSystem

It's easier to use the EntityQueries and it dosen't need to be updated
anywhere else.

* Put appearance updating back

* Move IsPowered to shared

* Simplify IsPowered

* Cleanup

* Remove duplicate PowerChangedEvent

PowerChangedEvent on ProviderChanged doesn't seem to be needed
PowerChangedEvent gets raised by in update if the power state changes
after a new provider is connected
2024-05-30 16:46:22 +10:00
deltanedas
404fe818e8 item cabinet rework + stuff (#26779) 2024-05-29 16:08:33 -04:00
metalgearsloth
a90cb25ef7 Fix surveillance camera closing (#28374)
The boilerplate sucks but I haven't thought of something good.
2024-05-29 10:25:09 -07:00
ShadowCommander
49982acc88 Popup duplicate stacking (#27978) 2024-05-29 00:05:40 -04:00
Repo
eb3f27526b Fix late join & observe to de-admin admins. (#28319) 2024-05-28 14:00:42 -04:00
Pieter-Jan Briers
cf8fcb170a Remove bogus C# finalizers (#28315)
Begging people to learn how this programming language works before throwing random syntax into a file.

None of these finalizers ever worked. I also checked whether they were memory leaks and needed *proper* shutdown logic, but they're all instantiated-once UI controls that last for the entire lifetime of the program so it's probably fine.
2024-05-27 17:52:23 -04:00
Leon Friedrich
12841da9a1 Fix storage UI interactions (#28291)
* Fix storage UI interactions

* Add VV support
2024-05-26 12:11:37 +10:00
DrSmugleaf
436344c36d Make it possible to hide full health bars below a total damage threshold (#28127)
* Make it possible to hide full health bars below a total damage threshold

* Fix not setting state
2024-05-25 17:07:27 -04:00
metalgearsloth
93f289c7dc Fix water postshader (#28130) 2024-05-25 16:23:34 -04:00
Vasilis
f1c70d69f2 Remove the network tab (#28231)
It is useless and bloat, if a user needs to change these settings they are free to modify their cvars manually via the clientconfig.toml file or via the cvar command.
2024-05-25 16:09:52 -04:00
Tayrtahn
98503fc793 Hotfix for crashes from bad item names (#28256) 2024-05-24 12:57:02 -07:00
Leon Friedrich
76e13eed35 Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )
2024-05-24 15:03:03 +10:00
Leon Friedrich
5d50467466 Content changes for engine delta-state PR (#28134)
* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Poke dem tests
2024-05-24 14:08:23 +10:00
Nemanja
8a95cb186c Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
Julian Giebel
1fa493e1af Implement permissive version of AddMarkup and use it for tips (#28204)
* Implement permissive version of ddMarkup
Use permissive ddMarkup for news article input
Use permissive ddMarkup for tips

* Fix doc comment format
2024-05-22 10:23:55 -04:00
nikthechampiongr
df8b9a659e Firelock improvements part 1 (#26582)
* Change prying system and pryunpoweredcomp to allow for custom time modifiers

This will be useful if I go the route of making firelocks pryable when
unpowered instead of just being able to open and close instantly when
unpowered.

* Make firelocks properly predicted

Shared system made. Since atmos checks can only be done on the server we
just have it set relevant bools on the component and then dirty it.
Ditched atmos checks on trying to open, they now only happen whenever
firelocks are updated.

* Make firelocks pryable without a crowbar

While this usually would only allow you to do this when a door is
unpowered, firelocks do not have the airlock component which actually
does that check. As such firelocks will always allow you to pry them
open/closed by hand.

* Clean up System. Change update interval to be based on ticks. Move as much as possible to shared

* Make firelocks unable to emergency close for 2 seconds after being pried open

* Clean up

* More cleanup

* Reorganize SharedFirelockSystem methods to match Initialize order

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-05-22 04:16:20 -07:00
Leon Friedrich
0f6e1196d8 Use non-generic TryComp() for metadata & transform (#28133) 2024-05-20 22:40:35 -07:00
Flesh
c551cafdae Add plant metabolism effects to chemical guidebook (#28038)
* draft one of plant metabolism guidebook

* loc fix?

* add attributes loc

* fix loc syntax

* improved appearance

* last commit was undercooked, my bad

* last commit was still undercooked, my worse

* last commit was even still undercooked, my worst

* Addressed comments?

* Fix newlines

* Hopefully this works

* Cleanup, I think

* 2xs
2024-05-19 17:01:44 -06:00
dffdff2423
9f1d95e335 Fix Flavor Text editor not saving correctly (#28122)
* Check for flavor text equality in profile.

* Fix some characters being deleted from flavor text

Sometimes the last few characters of the flavor text would get deleted. This fixes this issue.
2024-05-19 02:23:44 +02:00
YuNii
99072341eb Add keybind option for the Emote Menu (#28083)
* Add keybind option for the Emote Menu

* Update .editorconfig

oopsies
2024-05-17 21:46:45 +02:00
Nemanja
868b6c202d fix orphaned storage grid pieces getting stuck to the cursor (#27960)
* fix orphaned storage grid pieces getting stuck to the cursor

* instead of denying it, update it smartly
2024-05-17 00:51:28 -07:00
deltanedas
b453b94148 fix ninja hacking not affecting sechud (#28021)
minor refactor and fix

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-16 16:51:06 -04:00
Pieter-Jan Briers
b35dc427e1 Fix sandbox check failure when compiling with latest .NET SDK. (#28077)
Roslyn now compiles char + string with string.Concat(ROS<char>). This means doing ref char -> ROS<char> which is not sandbox safe. Actually fixing this in the sandboxer is difficult so I'm gonna just pass on that for now.
2024-05-16 19:55:32 +02:00
Dexler
9b5dd1fab2 Disposal unit recharging state fix (#28059) 2024-05-15 16:55:01 -04:00
DrSmugleaf
c94751f2d2 Fix the client not passing the weapon to can attack checks (#28040) 2024-05-14 23:26:02 -04:00
ShadowCommander
9ea06f3a39 Fix salvage magnet UI opening again when activating the console twice (#28010) 2024-05-14 19:59:46 -04:00
ShadowCommander
63c551b20d Fix profile editor save buttons disappearing at small resolutions (#28001) 2024-05-14 14:03:06 +10:00
Brandon Li
bfed85aff2 Reagent dispenser UI (Again) (#27958)
* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`

* delete unused classes

* disable reagent button when container is empty

* Make things a bit bigger

* remove obsolete text color override
2024-05-13 17:46:16 -04:00
Kara
993eef1e7c Resolve 'EntitySystem.Get<T>()' is obsolete in content (#27936)
* PROJECT 0 WARNINGS: Resolve `'EntitySystem.Get<T>()' is obsolete` in content

* pass entman

* dog ass test

* webeditor
2024-05-12 20:34:52 -04:00
ShadowCommander
9c3dab0be3 Fix borg UI regenerating every tick (#27956)
* Fix UI elements being recreated when they didn't need to be

* Fix up comparison
2024-05-12 18:14:35 -04:00
nikthechampiongr
c8b55e5e44 Record deletion (#27883)
* Allow for Station Records interface for aghosts to delete records

* Fix record consoles not working when there are more than 2 crew members.

HOW DID NOONE NOTICE THIS SOONER???

* Stop being unconventional
2024-05-12 17:07:54 +02:00
no
37099e481e Prevent admin-frozen players from ghosting or suiciding, add "Freeze And Mute" verb (#27813)
* prevent admin-frozen players from ghosting or suiciding

* Add "Freeze and Mute" admin verb

* Allow "Freeze And Mute" admin verb when player is already frozen but not muted

* Remove redundant scream handler (scream action just emotes, duh)

* AdminFrozenSystem: clean imports

* Update Content.Server/Chat/Commands/SuicideCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Ghost.cs

* retrigger ci (empty commit)

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-05-12 10:35:30 -04:00
Kara
855234aa30 Resolve 'TransformComponent.MapPosition' is obsolete in content (#27939)
* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content

* build?
2024-05-12 10:31:54 -04:00
Kara
1596e04d0f Resolve all non-obsoleting warnings in content (#27934)
* Resolve all non-obsoleting warnings in content

* Update ClientGameTicker.cs

* Update SkeletonAccentSystem.cs

* Update BwoinkSystem.cs
2024-05-11 20:13:58 -07:00
metalgearsloth
332f54a3ae Lobby refactor + species loadouts support (#27576)
* Vox stuff

* Species loadouts and lobby refactor

The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.

* a

* Bulk changes

* a

* weh

* Character import / export

* finalise

* woops this stuff too

* Also datafield exporting

* comments

* Review
2024-05-12 09:18:21 +10:00