Commit Graph

39 Commits

Author SHA1 Message Date
Pieter-Jan Briers
da932c5caa Styling for Slider. 2020-01-15 14:27:47 +01:00
Pieter-Jan Briers
411c23c46e Item status! 2020-01-09 00:28:04 +01:00
Pieter-Jan Briers
26da24c3c5 UI Layout v2. (#489)
* UI Layout v2.

* Lobby fixed.
2019-12-05 16:00:03 +01:00
Peter Wedder
45567c7acc Scrollbar min size. (#464) 2019-11-28 14:28:33 +01:00
ShadowCommander
1580750606 Implement Cargo Console (#413)
* Implement Cargo Console

Add to CargoConsoleComponent GalacticBank information for syncing Bank Account Balance.

Implement CargoOrderDatabase on the server side and a list of orders in the CargoOrderDatabaseComponent on the client side. This makes it easier to change data on the server side but also utilize the state syncing between components.

Implement GalacticMarketComponent.
Only productIds get sent. Both client and server create their lists from YAML.

Implement basic spawning of items from approved orders in CargoOrderDatabase.

* Finish Cargo Console

Add validation to make sure Order Amount is one or more.

Implement approve and cancel buttons to CargoConsoleMenu orders list row.

Add price to CargoConsoleMenu product list row.

Implement CargoOrderDataManager to consolidate CargoOrder lists.

Refactor CargoOrderDatabaseComponent to use CargoOrderDataManager instead of storing duplicate lists.

Implement canceling orders.
Implement approving orders.

Fix sprite links.

Implement Cargo Request Console.
2019-11-22 01:37:14 +01:00
Pieter-Jan Briers
69796bf1bc Make targeting doll less ugly. 2019-10-22 23:16:12 +02:00
Pieter-Jan Briers
743ede2243 Implement more new styling stuff. 2019-10-18 14:28:24 +02:00
Pieter-Jan Briers
4d5c34bd58 Increase horizontal margins on new buttons. 2019-10-15 13:59:25 +02:00
Pieter-Jan Briers
f0fb3eb434 Fancy new style buttons. 2019-10-15 13:13:21 +02:00
moneyl
963bb28f0f Reagent dispensers (#360)
* Expose more private values of Solution and SolutionComponent

Expose SolutionComponent.ContainedSolution and Solution.Contents. Both needed by ReagentDispenserComponent.

* Implement IExamine for SolutionComponent

Allows players to see the contents of a solution by examining the entity which contains it.

* Implement ReagentDispenserComponent

Adds ReagentDispenserComponent. A component which can add or remove reagents from a solution container. It's written in a general way so that it can be used for things such as the Chemical dispensers in chemistry, but also the booze and soda dispensers in the bar. 

The chemicals it may dispense are defined in yaml, similar to the way that vending machines define which entities they can dispense, by defining a reagent pack.

* Add chemical dispenser and equipment

Adds the chemical dispenser, beaker, large beaker, dropper, and a few more chemicals.

* Add booze and soda dispensers.

Adds the booze and soda dispensers, and a few chemicals for them to dispense. There's no drink mixing or drunkenness yet.

* Update engine submodule.

* Remove unneeded and commented out code

Had a few WIP notes and debug code bits I forgot to remove beforehand.

* Make SolutionComponent._containedSolution and it's values private again

- Remove `SolutionComponent.ContainedSolution` property, replace with specific access functions to maintain safety.
- Make Solution.Contents return a `ReadOnlyCollection` instead of `_contents` to prevent uncontrolled access to the Solution values.
- Add `SolutionComponent.RemoveAllSolution()`

* Update Content.Shared/Chemistry/Solution.cs

Commits a suggestion from RemieRichards to match the coding style of the rest of the codebase. Using `IReadOnlyList` instead of `IReadOnlyCollection`.

Co-Authored-By: Remie Richards <remierichards@gmail.com>

* Update Content.Shared/GameObjects/Components/Chemistry/SolutionComponent.cs

Commits a suggestion from RemieRichards to match the coding style of the rest of the codebase. Using `IReadOnlyList` instead of `IReadOnlyCollection`.

Co-Authored-By: Remie Richards <remierichards@gmail.com>

* Add import for IReadOnlyList to Shared/SolutionComponent.cs

* Add documentation

* Improve localization

Improve use of ILocalizationManager.

* Resolve ReagentDispenserWindow._localizationManager before using it

Forgot to do this in the last commit, resulting in a crash. Oops.

* Add SolutionCaps.FitsInDispenser. Use in ReagentDispenserComponent.

Used to limit large containers like buckets or mop buckets from being placed in a dispenser. Both have large capacities (500) and weren't designed to hold certain chemicals like a beaker is, so for now they can be blocked from being put in a dispenser by giving them that flag.

* Add colors to new reagents

* Update engine submodule
2019-10-05 15:10:05 +02:00
Pieter-Jan Briers
02d509fc5f Shitty combat mode & animations. (#367)
* Combat mode UI & targeting zones.

* Fix inventory hud positioning.

* Crappy attack animations.

* Import TG combat sounds

* More work on arcs.

* Implement hit sounds.

* Lunging, hit effects, some more stuff.
2019-09-26 22:32:32 +02:00
Pieter-Jan Briers
b40a96f545 Make TabContainer spaced a bit more. 2019-08-30 09:39:22 +02:00
CatTheSystem
3b48926d75 Help me 2019-08-15 21:26:56 +03:00
Pieter-Jan Briers
0086e60b6a Speech bubbles yo. 2019-07-30 23:13:05 +02:00
Pieter-Jan Briers
c675886713 Separate inventory & character UI. 2019-07-20 14:07:11 +02:00
Pieter-Jan Briers
96516fa288 Make scrollbars less opaque. 2019-07-19 01:21:48 +02:00
Pieter-Jan Briers
068c997519 Switch to Noto Sans Display in CSS. 2019-07-18 23:34:40 +02:00
Pieter-Jan Briers
391d4a6c67 Better top menu styling. 2019-07-17 16:38:08 +02:00
Pieter-Jan Briers
cdcafbada6 Start working on those top left buttons in the UI draft. 2019-07-14 23:02:45 +02:00
moneyl
e07c3c368f APC gui colored external power state (#244)
* Adds colored external power state to APC gui

* Move power state colors to StyleSheet
2019-05-29 18:07:05 +02:00
Pieter-Jan Briers
cbca48ebbb Add online player list to lobby UI. 2019-05-14 12:54:47 +02:00
Pieter-Jan Briers
a78a07d0c4 UI styling improvements.
Especially for the lobby.

CSS really paying off here.
2019-05-14 09:57:51 +02:00
Pieter-Jan Briers
96fbde3413 Adds a UI element to act as placeholder. 2019-05-14 01:19:25 +02:00
Pieter-Jan Briers
c0edf2aeed Clean up NanoStyle:
1. Run code formatting.
2. Condense some rules down.
2019-05-08 23:19:17 +02:00
Silver
a18692bc46 Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
c283634efb Make examine use tooltips. (#189)
FANCY.
2019-04-09 17:33:53 +02:00
Pieter-Jan Briers
8c7e7e5510 Update submodule, implement style for Tree. 2019-04-08 18:58:16 +02:00
Víctor Aguilera Puerto
9f1dd9f876 ItemList style. (#183) 2019-04-06 17:07:43 +02:00
Pieter-Jan Briers
b94e015314 Style UI tooltips. 2019-04-01 20:05:45 +02:00
Pieter-Jan Briers
eef0db6001 Change main menu button font. 2019-04-01 15:53:50 +02:00
Pieter-Jan Briers
43c0b512bd CheckBox styling. 2019-03-11 11:55:29 +01:00
Pieter-Jan Briers
2234641e4a Update submodule and styling 2019-03-11 09:07:56 +01:00
Pieter-Jan Briers
0bcb6adf6a New styling for various new controls. 2019-03-05 09:39:20 +01:00
Pieter-Jan Briers
5436d6831e Change theming now that the font system isn't unstable. 2019-02-24 16:14:36 +01:00
Pieter-Jan Briers
1ee556091c Make default font Noto Sans 12. 2019-02-24 15:55:23 +01:00
Pieter-Jan Briers
eee4b64c64 Make LineEdit not ugly as hell. 2019-02-23 16:35:51 +01:00
Pieter-Jan Briers
20846ef446 Fix various compiler warnings. 2019-02-21 22:01:13 +01:00
Pieter-Jan Briers
fd9db21ad7 Update submodule. 2019-02-21 18:13:37 +01:00
Pieter-Jan Briers
3516392f06 NanoStyle v1 2019-02-18 09:16:06 +01:00