Kyle Tyo
546bfd0a30
MapManager warnings cleanup Server Edition 2003 ( #36781 )
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* now you see me
* unused depen
* test fail fix attempt 1
* test fail fix attempt 2
* fix test fail attempt 3
* shot in the dark.
* Does this work?
* import cleanup
* taking a shot at this.
* Convert PersistenceSaveCommand to LocalizedEntityCommands.
* requested changes
* requested changes. also dealt with improperly named private const
* Update Content.Server/GameTicking/GameTicker.Spawning.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Server/GameTicking/GameTicker.Spawning.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Convert PlanetCommand to LocalizedEntityCommand
* Update BiomeSystem.cs
* Update Content.Server/Salvage/SalvageSystem.Runner.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Server/Procedural/DungeonSystem.Rooms.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Server/Salvage/SpawnSalvageMissionJob.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Server/Station/Systems/StationBiomeSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* revert to latest master.
* slartis suggestion.
* Update SetMapAtmosCommand.cs
* cleanup
* Update PersistenceSaveCommand.cs
* finish localizing persistencesavecommand
* this is icky, I change.
* :sigh:
* revert whatever I did here?
* oh I see, some inconsistencies.
* revert this
* Update PlanetCommand.cs
* move this ftl to the commands folder
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-06-09 02:09:42 +02:00
metalgearsloth
a457551108
Roof data rework ( #35388 )
2025-02-23 18:23:00 +11:00
metalgearsloth
1984235f0f
Ignore weather on rooved tiles ( #35214 )
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Might want more flexibility in future but weather needs some polish and this is fine for now.
2025-02-16 16:55:41 +01:00
Ed
ff412a65ba
Weather fix ( #30857 )
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* weather fix
* localize errors
2024-08-26 01:20:47 +10:00
Ed
a1e66cfbb4
clean up weather systems ( #28792 )
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* clean up weather systems
* Update WeatherComponent.cs
* Update SharedWeatherSystem.cs
* some fix
* Update SharedWeatherSystem.cs
* Update WeatherComponent.cs
* Update WeatherComponent.cs
* revert autoPause
* Update SharedWeatherSystem.cs
2024-06-18 20:27:34 +10:00
Tayrtahn
4a83c36585
Code cleanup: Dirty(Comp) ( #26238 )
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* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.
* Missed a few
* Revert changes to pulling
* No
2024-03-19 23:27:02 -04:00
Ed
4aa72af574
Convert "IgnoreWeatherComponent" into "BlockWeatherComponent" ( #26135 )
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* ignore
* doc
2024-03-15 18:36:09 -04:00
metalgearsloth
0d728b930b
Fix weather audio ( #21949 )
2023-11-28 23:35:38 +11:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
metalgearsloth
22ae0e7ed8
Fix weather blocking in some instances ( #14561 )
2023-03-11 14:11:19 +11:00
metalgearsloth
46b27a68ff
Weather tweaks ( #14271 )
2023-03-07 12:28:50 +11:00
metalgearsloth
81a1c6d7de
Weather effects ( #12528 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2023-01-17 20:26:52 +11:00