Alex Evgrashin
dc2ef6708d
Syndicate surplus crates ( #7992 )
2022-05-08 00:52:00 -07:00
metalgearsloth
8291c681ae
Tile friction ECS ( #8012 )
...
* Tile friction ECS
Removes some resolves which is really nice.
* Velocity checks
2022-05-08 16:02:42 +10:00
metalgearsloth
6edb29f68b
PlaceableSurface ECS ( #8013 )
2022-05-07 22:50:31 -07:00
Kara
039aa9646c
Make inventory slot interact properly go through unequip ( #7998 )
2022-05-08 11:45:06 +10:00
Flipp Syder
e1b7abe2d9
Another quick fix for markings ( #7966 )
2022-05-06 15:25:59 +10:00
Absolute-Potato
856df8921a
Slip Nerfs ( #7733 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-05-06 14:36:03 +10:00
metalgearsloth
43a446f39b
Make kicks only go to the attached player ( #7951 )
2022-05-06 14:07:07 +10:00
Flipp Syder
2c6158e115
Wires refactor ( #7699 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-05-06 12:35:06 +10:00
Flipp Syder
a30cae21f6
Markings ( #7072 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-05 10:07:42 +02:00
Rane
e7aafe287d
Vehicle camera lurching fix + drawdepth fix ( #7783 )
2022-05-04 20:21:39 +02:00
20kdc
70cd3d18ca
Power Monitoring Console ( #7849 )
2022-05-04 10:59:40 -07:00
20kdc
3d606f4316
Parallax refactors ( #7654 )
2022-05-04 09:55:21 -07:00
Rane
cfd00e74ca
Dumpable component to use a doafter to empty storage into a disposal unit, placeable surface, or the ground ( #7792 )
2022-05-03 20:00:22 -07:00
20kdc
2e0fcbab5a
Remove GalacticMarket component ( #7914 )
2022-05-03 19:51:25 -07:00
Alex Evgrashin
50ae467c76
Remove IDestroyAct, IBreakAct ( #7876 )
2022-05-02 15:43:25 -07:00
Kara
930533cd94
Random humanoid appearance ( #7895 )
2022-05-02 13:50:56 -07:00
hubismal
6ec1572dd6
Players are propelled forward when slipping ( #7886 )
...
* Slippery System checks if players are already down before slipping them again. Prevents chains of banana peels accelerating players to supersonic speeds.
* Slippery items and puddles now propel people, some more than others.
* a white space
2022-05-01 01:02:29 -05:00
Júlio César Ueti
2881cd4020
Make Disarm opt-in ( #7811 )
2022-04-30 14:29:13 -07:00
Leon Friedrich
bf6c44cd59
Make Inventory slots use hand interact events for unequipping clothing ( #7800 )
2022-04-30 14:19:29 -07:00
Leon Friedrich
33ddd2d73d
Fix helmet toggle bug ( #7861 )
2022-04-29 21:54:35 -07:00
Rane
ce186e6cc1
Mime Powers (Vow + Invisible Wall) ( #7653 )
2022-04-28 20:41:03 -07:00
Leon Friedrich
8fb48a09ef
Improve singularity shader ( #7647 )
...
* Working example
* vector arrays
* simplify math
* max distance
* max distance
* PVS override
* rename count
2022-04-28 22:43:16 +10:00
Alex Evgrashin
4aa45dc695
Remove IRadiationAct ( #7757 )
...
* Move radiation collector to ECS
* Damagable system
* Remove IRadiationAct
* Add small helper field
* Update Content.Server/Radiation/Systems/RadiationSystem.cs
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
* Delete comment
* Fixed total rads
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
2022-04-28 22:36:25 +10:00
Flipp Syder
2325a7df94
Rainbow crayon + color-selectable crayons ( #7786 )
2022-04-28 22:23:45 +10:00
Fishfish458
4c9e45a480
Storage Component ECS ( #7530 )
...
Co-authored-by: fishfish458 <fishfish458>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-04-28 22:11:15 +10:00
metalgearsloth
77bd892bbd
Fix decals (finally) ( #7771 )
2022-04-28 20:23:43 +10:00
Leon Friedrich
c2b4a4acef
Fix tabletop error ( #7830 )
2022-04-28 17:57:51 +10:00
metalgearsloth
72da2db62d
Content changes for grid splitting ( #7645 ) ( #7746 )
...
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2022-04-24 13:54:25 +10:00
Rane
6054c5bc53
Familiars respawn ( #7640 )
2022-04-23 19:27:19 -07:00
Rane
98cd4fdb58
Vehicles ( #7336 )
2022-04-23 18:05:02 -07:00
keronshb
7896620224
Adds a damage threshold property for DoAfters ( #7712 )
2022-04-23 17:41:48 -07:00
20kdc
d6fc3d31c3
Merge accesses from the possible positions an ID card may be in. ( #7672 )
2022-04-23 17:21:17 -07:00
Vera Aguilera Puerto
1aad54ae17
Makes the default preset traitor, not suspicion. ( #7719 )
2022-04-23 16:40:31 -07:00
Vera Aguilera Puerto
86a89005ae
Makes TurfHelpers.IsBlockedTurf use the resolves pattern. ( #7720 )
2022-04-23 16:40:16 -07:00
Vera Aguilera Puerto
d161c208cc
Adds optional "maxAmount" parameter to EntitySpawnEntry. ( #7721 )
2022-04-23 16:39:56 -07:00
Vera Aguilera Puerto
1ec56d8309
Adds EntityLootTable prototype. ( #7722 )
2022-04-23 16:39:22 -07:00
metalgearsloth
ecaad9c349
Revert "Update submodule (again)" ( #7730 )
2022-04-24 02:26:00 +10:00
Leon Friedrich
7feea724fd
Fix hardsuit helmet unequip ( #7728 )
2022-04-24 01:35:46 +10:00
metalgearsloth
8c7772630c
Content changes for grid splitting ( #7645 )
...
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2022-04-24 00:59:38 +10:00
Flipp Syder
565bfa86a4
Air alarm fixes (again, oops) ( #7715 )
...
* fixes critical issue
* alright, this might be the actual fix
* removes useless null checks
* couple more
* removes default functions from unary device data
2022-04-22 23:21:00 -07:00
Rane
c022afaec4
Remove IInteractHand ( #7601 )
...
* Plantholder
* Strap
* Finish him
* Mirror review stuff
2022-04-23 13:49:45 +10:00
Leon Friedrich
1141c19d76
Toggleable Hardsuit Helmets ( #7559 )
2022-04-23 13:31:45 +10:00
Leon Friedrich
2bb8a776a7
Make machine linking check access reader permissions ( #7658 )
2022-04-22 13:04:54 +10:00
ShadowCommander
4571af1e6e
Change doors to ignore static entities when closing ( #7646 )
2022-04-19 08:45:36 -05:00
EmoGarbage404
db56d5ef60
Zombies!!! ( #7509 )
...
* wip
* heal on bite
* more fixes and additions
* don't crash
* Update medicine.yml
* zombie claw item and damage resist
* ignoredcomponents.cs
* Add zombie claw, fix infection, add immunities
* fix
* razzle dazzle
* yaml fix
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* sdasadsadsadasd
* Generalize DiseaseProgression.cs
* final final final final final final cope seethe
* Update medicine.yml
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update BloodstreamSystem.cs
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* fixing until i die
* folder + zombietransfer fix
* smol fixe
* the smallest of fixes
* aaaa
* Infection timer buff
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-18 17:30:22 -05:00
20kdc
4892b7960f
Add an atmos throw velocity cap, adjustible console variables, and fix throw directions for station rotation ( #7631 )
2022-04-18 09:42:32 -05:00
Rane
93cdca4f82
Partial lathe ECS, fix cursed lathe visualizer, a bit more audiovisual feedback for lathes ( #7238 )
...
* Prototype that's mostly borked rather than completely borked
* ECS inserting mats
* Partial ECS mostly done, needs cleanup and visualizer
* Replace timers
* Power visualizes at least
* First ""working"" version
* Clean up all lathes
* Colors
* Fix animation timing
* Fixes greyscale, adds a bunch of colors
* Give every (used) material a color
* Made most lathes take long enough you can at least see there's some sort of animation
* Insertion feedback popup
* Sound for circuit printer and uniform printer
* Fix queueing, optimize update
* Remove mono crash
* cleanup
* Fix test failure
* Techfab inserting sprite
* Cleanup and commenting
* Fix bug in CanProduce check
* Fix UI resolves
* Mirror review stuff
2022-04-17 17:34:14 +10:00
DrSmugleaf
5227d1a023
Admin notes ( #7259 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-04-16 20:57:50 +02:00
Joosep Jääger
0cdb34741e
Airlock visuals ( #7261 )
2022-04-16 15:31:12 +10:00
Leon Friedrich
a231429cb4
Make energy swords use RgbLightController ( #7344 )
2022-04-16 15:11:48 +10:00