Alex Evgrashin
dc2ef6708d
Syndicate surplus crates ( #7992 )
2022-05-08 00:52:00 -07:00
metalgearsloth
d42a9643d1
EntityQuery for ambient sounds ( #8010 )
2022-05-07 22:01:26 -07:00
metalgearsloth
67cd6fed5d
Make alerts background transparent ( #7927 )
2022-05-08 10:34:42 +10:00
Julian Giebel
1d0bf979fb
Adds the pressure medipen and adds the emergency suit to emergency lockers ( #7880 )
...
* Implement pressure medipen
Add the emergency suit to emergency lockers
Increase leporazine temperature change
* Fix typo in translation file
* Fix ignored component name
* Address reviews
* Revert changes to submodule commit
2022-05-06 14:44:29 -07:00
Flipp Syder
e1b7abe2d9
Another quick fix for markings ( #7966 )
2022-05-06 15:25:59 +10:00
20kdc
330fb13b25
Swap the positions of AHelp and Rules in the main interface ( #7957 )
...
suggested by Kaylie
2022-05-06 13:46:33 +10:00
Flipp Syder
d332c829e8
Quick fixes for markings ( #7963 )
2022-05-06 13:38:51 +10:00
Flipp Syder
2c6158e115
Wires refactor ( #7699 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-05-06 12:35:06 +10:00
metalgearsloth
0121025d12
Fix markings for character preview ( #7946 )
2022-05-05 18:47:32 +10:00
Flipp Syder
a30cae21f6
Markings ( #7072 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-05 10:07:42 +02:00
Rane
e7aafe287d
Vehicle camera lurching fix + drawdepth fix ( #7783 )
2022-05-04 20:21:39 +02:00
20kdc
70cd3d18ca
Power Monitoring Console ( #7849 )
2022-05-04 10:59:40 -07:00
20kdc
3d606f4316
Parallax refactors ( #7654 )
2022-05-04 09:55:21 -07:00
20kdc
5299cbbb6e
Stop mapping command from unsetting it's own settings if used repeatedly ( #7875 )
2022-05-03 20:19:15 -07:00
Rane
cfd00e74ca
Dumpable component to use a doafter to empty storage into a disposal unit, placeable surface, or the ground ( #7792 )
2022-05-03 20:00:22 -07:00
20kdc
2e0fcbab5a
Remove GalacticMarket component ( #7914 )
2022-05-03 19:51:25 -07:00
Alex Evgrashin
89fda5ec83
More localize ( #7869 )
...
* Localize replacement accents
* Localize bar signs
* Holidays
* Localize species
2022-05-03 18:32:06 +10:00
Kara
f361618a0b
Random metadata component ( #7894 )
...
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
2022-05-02 13:51:03 -07:00
Kara
930533cd94
Random humanoid appearance ( #7895 )
2022-05-02 13:50:56 -07:00
Rane
ce186e6cc1
Mime Powers (Vow + Invisible Wall) ( #7653 )
2022-04-28 20:41:03 -07:00
Alex Evgrashin
2d34ded94d
Artifact container ( #7822 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-04-28 15:03:39 -07:00
Leon Friedrich
8fb48a09ef
Improve singularity shader ( #7647 )
...
* Working example
* vector arrays
* simplify math
* max distance
* max distance
* PVS override
* rename count
2022-04-28 22:43:16 +10:00
Flipp Syder
2325a7df94
Rainbow crayon + color-selectable crayons ( #7786 )
2022-04-28 22:23:45 +10:00
Fishfish458
4c9e45a480
Storage Component ECS ( #7530 )
...
Co-authored-by: fishfish458 <fishfish458>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-04-28 22:11:15 +10:00
Chris V
94a0bc92b7
Salvage mining, ore processing, and material clean-up ( #7406 )
...
* adding stuff cuz new computer
* removed unused materials
* remove unused materials and such, lathe things
* material volume no longer hardcoded
* fixed mining system
* add 5 stacks of materials, and add them to the ore processor
* fix copyright for ores and handdrill
* comma momma
* whyyyyy
* more fixes to make the yaml linter happy
* i should get my eyes checked
* silver proper
* more cleanup
* leftovers
* remove more references to material doors
* couldn't bear to be without bearhide
* added uranium, added more lathe recipes
* copyright fix, stack fix
* ore processor sprite and such
* ore processing some binches
* MaterialCotton removal
* 1 uranium ore means 1 sheet
* fix merge conflict? idk
* time to ketchup
* lathe recognizes material volume again
* yaml cleanup
* forgot to remove adamantine lol
* re-added diamond for now
* diamond stacks
* functional ore processor
* added ignoreColor to lathe visuals
* ore processor machine board
* add board to industrial tech and circuit printer
* provided lathes their whitelists
* fix wonky ore spawning, added insert sound to lathe, adjusted ore chance
* re-added ore processor
* typos and cleanup
* Update Content.Client/Lathe/LatheSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Update Content.Server/Lathe/LatheSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* revert mapchange
* VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn
* actually null canceltoken
* remove five-stacks, ore processor produces full stacks or single sheets/ingots
* VV proper
* adjust ore chances
* readd Cotton
* Update Content.Server/Mining/MineableSystem.cs
* tweaks
* Material is now dict (material, volume)
* removed unused property
* Space crystal -> space quartz
* forgor asteroid space quartz
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-04-28 20:41:04 +10:00
metalgearsloth
77bd892bbd
Fix decals (finally) ( #7771 )
2022-04-28 20:23:43 +10:00
Leon Friedrich
c2b4a4acef
Fix tabletop error ( #7830 )
2022-04-28 17:57:51 +10:00
Leon Friedrich
d3a20c8a23
Make sure explosions reset on round restart ( #7801 )
2022-04-27 00:37:31 +10:00
metalgearsloth
8d46dc42e7
Add a garbage collection component for grid movement ( #7776 )
...
If we move a station and there's thousands of bullets in the way we shouldn't just indefinitely lag the server as a result.
2022-04-26 18:25:57 +10:00
metalgearsloth
37e2154019
Fix pullchain prediction ( #7768 )
2022-04-25 17:24:40 +10:00
metalgearsloth
72da2db62d
Content changes for grid splitting ( #7645 ) ( #7746 )
...
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2022-04-24 13:54:25 +10:00
Rane
98cd4fdb58
Vehicles ( #7336 )
2022-04-23 18:05:02 -07:00
Rane
18220b6488
Drains ( #7678 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-04-23 18:04:49 -07:00
metalgearsloth
ecaad9c349
Revert "Update submodule (again)" ( #7730 )
2022-04-24 02:26:00 +10:00
metalgearsloth
8c7772630c
Content changes for grid splitting ( #7645 )
...
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com >
2022-04-24 00:59:38 +10:00
Flipp Syder
565bfa86a4
Air alarm fixes (again, oops) ( #7715 )
...
* fixes critical issue
* alright, this might be the actual fix
* removes useless null checks
* couple more
* removes default functions from unary device data
2022-04-22 23:21:00 -07:00
ShadowCommander
106adf9399
Add checks for missing lathe sprite visuals ( #7648 )
...
* Add checks for missing lathe sprite visuals
* Address reviews
2022-04-23 13:46:41 +10:00
Leon Friedrich
1141c19d76
Toggleable Hardsuit Helmets ( #7559 )
2022-04-23 13:31:45 +10:00
Snowni
87c618db4b
Remote Explosives ( #7682 )
...
* Remote Explosives
* Apparently we forgot to push the changed files. Dumb.
We Forgor.#
* Made Requested Changes.
* And more changes.
* Added requested changes and tweaked a few other things.
* Fixed RSI issue (hopefully.) Readded Ensurecomp.
2022-04-22 16:54:39 +10:00
Leon Friedrich
33e939b4b7
Fix nodevis command ( #7684 )
2022-04-21 14:26:59 +02:00
Flipp Syder
afb999fb50
Restores the palette picker in decals ( #7635 )
2022-04-18 15:43:27 -07:00
EmoGarbage404
db56d5ef60
Zombies!!! ( #7509 )
...
* wip
* heal on bite
* more fixes and additions
* don't crash
* Update medicine.yml
* zombie claw item and damage resist
* ignoredcomponents.cs
* Add zombie claw, fix infection, add immunities
* fix
* razzle dazzle
* yaml fix
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* sdasadsadsadasd
* Generalize DiseaseProgression.cs
* final final final final final final cope seethe
* Update medicine.yml
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update BloodstreamSystem.cs
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* fixing until i die
* folder + zombietransfer fix
* smol fixe
* the smallest of fixes
* aaaa
* Infection timer buff
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-18 17:30:22 -05:00
Rane
93cdca4f82
Partial lathe ECS, fix cursed lathe visualizer, a bit more audiovisual feedback for lathes ( #7238 )
...
* Prototype that's mostly borked rather than completely borked
* ECS inserting mats
* Partial ECS mostly done, needs cleanup and visualizer
* Replace timers
* Power visualizes at least
* First ""working"" version
* Clean up all lathes
* Colors
* Fix animation timing
* Fixes greyscale, adds a bunch of colors
* Give every (used) material a color
* Made most lathes take long enough you can at least see there's some sort of animation
* Insertion feedback popup
* Sound for circuit printer and uniform printer
* Fix queueing, optimize update
* Remove mono crash
* cleanup
* Fix test failure
* Techfab inserting sprite
* Cleanup and commenting
* Fix bug in CanProduce check
* Fix UI resolves
* Mirror review stuff
2022-04-17 17:34:14 +10:00
Rane
7a6d3e69a8
Emaggable vendors + Familiars for Chaplain ( #6961 )
2022-04-17 17:16:02 +10:00
DrSmugleaf
5227d1a023
Admin notes ( #7259 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-04-16 20:57:50 +02:00
Joosep Jääger
0cdb34741e
Airlock visuals ( #7261 )
2022-04-16 15:31:12 +10:00
Leon Friedrich
a231429cb4
Make energy swords use RgbLightController ( #7344 )
2022-04-16 15:11:48 +10:00
mirrorcult
566b1de774
Hotfix gas tile overlay shading ( #7576 )
2022-04-15 17:51:05 -07:00
metalgearsloth
c5a2ab2046
Disable menu connecting button on connecting ( #7492 )
2022-04-15 15:57:19 -07:00
Flipp Syder
c7856327a8
Adds colorable sliders & RGB/HSV color picker ( #7441 )
2022-04-15 15:55:56 -07:00