Commit Graph

3 Commits

Author SHA1 Message Date
indeano
2d23c6a45e Some work on directing storage component's client updates (#75)
* adds storage system, primitive client-unsubscribing of storage updates

* strips out currently unneeded system

* channel to actor

* closestorageui todo added

* thorough logging, actor to session, validates session before sending packets

* offloads session status check to an event handler
2018-06-20 15:49:13 -05:00
clusterfack
c33c227d95 Inventories (#61)
* Bully the fuck out of inventory shit
Inventory Stuff
Inventories technically work
It works technicaly speaking
Yeah this part too
Lets do it!
Inventories completed
Motherfucker

* Remove unnecessary usings and fix one thing

* Submodule update

* Adds a bunch of various clothing prototypes for each current inventory slot
2018-04-25 13:42:35 +02:00
clusterfack
ea05c593aa Storage Component (toolboxes, backpacks, etc) (#57)
* Fix
Finish and update submodule
Comments code, changes network messages
FIXES THE USE INTERACTION SO YOU CAN ACTUALLY ACTIVATE THINGS NOW
Need engine commits
We'll figure out what to do about this shit later eh mates? Maybe have a script in the build process that automatically moves them over to godot/scenes
Changes some prototypes and fixes stuff
Fixes some more bugs, makes storage values show up properly
Part 3
Part 2
Storage Take 1

* Doneso
2018-04-22 13:11:38 +02:00