* Remove deleted projectiles from the container tracking them
* Gotta dirty the container
* Remove the container component when all embedded projectiles are gone
* Add test
* No clientside deletion of networked entities
* Move cleanup logic before deletion
* Add test for disconnecting the client while a projectile is embedded
* Add check for non-terminating grid or map
* Add test that an embeddable detaches when the target is deleted.
* Remove Explicit tag from TestDisconnectWhileEmbedded