* added hydroxide, benzene, and changed the phenol recipe
* I forgot to commit a bunch of changes, whoopsie doopsie
* Update chemicals.yml
made an error while resolving conflicts
* Update chemicals.yml
same here
* Update flavor-profiles.ftl
* Update chemicals.yml
* Update chemicals.ftl
* Update chemicals.ftl
* Update chemicals.yml
* Update medicine.yml
* Update chemicals.yml
* Update medicine.yml
* guh
* Revert "guh"
This reverts commit a0e5dfd4182d1a407bffd21d0eaa36355023993c.
* final touches and fixes
* fixed all the issues, for realsies
* thefuck
* Revert " thefuck"
This reverts commit 22068cb73d9902ccf81d065d92d078f423c67aea.
* maybe this fix?
* Revert " maybe this fix?"
This reverts commit 4bfd534f73a956e595c809ce77e52819ed142f2b.
* Update chemicals.yml
* Update chemicals.yml
* Update chemicals.yml
Trying to figure out my issue
* Update chemicals.yml
* Update chemicals.yml
* Update chemicals.yml
* Disabled the ethanol breakdown, fixing the issue
* Revert "Update chemicals.yml"
This reverts commit 1239512c0b7df5eab106bf64ec2af38185f2f016.
* Revert "Disabled the ethanol breakdown, fixing the issue"
This reverts commit 96190c967d22b1422d144e4211579f5af7bf9a09.
* Emo suggested I'd do this
* Update chemicals.yml
* made temps needed for the uhh hydroxide and benzene
* Update chemicals.yml
* removed SugarBreakdown
Many people have been running into issues cooling bodies to the current
temperature. Make it a bit easier by raising the max temperature.
This is the temperature that the body has to change to in order to
metabolize the drug, so in practice cryo has to cool lower than this in
order to actually get the body to this temperature.
* everything
* tweakeroo
* maintspill
* some balancing and tweaking
* adds ice tags and gives it to ice crust
* fix code because im smart im the smart guy yeah that's me
* yeah
* oops
* do you wanna try that again
* conserve matter
* im rather smart
* makes MORE raw materials grindable (and adds cellulose fibers)
* meat sheets + cable coil + idk + dode
* uhhh uhhh um
* i have a disease and its called DODE
* Food/Bev updates and fixes
* Remove some unnessesary
* Indentation oops
* No forensics on null item
* Missing whole ass file :)
* Oh, found it
* Remove redundant -type: drink
* Adds more hot cocoa
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
* added bananadine and its functionallity (and backed banana peel)
* added baked banana peals sprites
* fixed typos and changed the sprite used by backed banan peel to the right one
* Changed the cooktime and now grinded baked banana leaves have carbon
* Updated bananadine description
* Ficed typo in ragent-desc-bananadine
* Reverted actidental change to nocturine
* Blood makes non-animals take poison damage, and sates animal hunger at a very low rate
* Only affects humans, animal restrictions also removed
* ignore the other commits, blood and uncooked protein rework!
* Humans recieve a popup when they consume these reagents
* lower the original damage of uncooked proteins
* Change metablizing organs, make blood digest into uncooked protein instead of it having it's own effect
* Moves sheetifier research unlock from civilian services to industrial
* Makes wood insertable into the sheetifier and makes paper a lathable material
* Adds a paper crate to the cargo catalog
* Adds localizations
* blue blood now requires copper instead of iron to cure bloodloss
* arachnid species now needs copper to cure bloodloss and copper pills added to medkits.
* fix puddlesystem proto
* remove the cool
* no longer uses hastag, instead uses custom heart organ and hasorgan.
* fix
* soap reagent and soapy water
* make soapy water recognizable
* Fix tile cleaning bug
CleanDecalsReaction was able to take more than the reactVolume it was given.
* make soapy water an evaporating reagent
* Tile reactions when mopping
* Fix indescribably soap flavor
* Adjust soap flavours
Soap and soapy water now taste clean and syndie soap tastes like punishment.
* Better soap numbers & DeleteOnSolutionEmpty
* Changed TrashOnEmpty to TrashOnSolutionEmpty
* Last TrashOnSolutionEmpty change
* Fix merged code not compiling
* Requested changes.
* Pumpkin textures
* Pumpkin prototypes
* Jack o lantern prototypes and pumpkin cake
* Finishing touches
* Arbitrageloose
* Restore old pumpkin helmet sprites (God I hope it works)
* bones, gladiators, milk, spear and tears
* :trollface: my copy/paste python script did the funny
* forgor
* fixed
* mat.yml fixed
* bones
* bone armor
* gladiator uniform now in clothesmate like ss13
* bone armor craft
* pieces
* i was dumb in the past, now im dumb too
* that was dumb...
* fixing stuff
* i hate git
* Revert "i hate git"
This reverts commit 17ef4e5a07a3ebad7d4f487f15721d1df16d757f.
* Revert "fixing stuff"
This reverts commit 4fc5d6b2dc1fc6ebb3945bdf5663b8e432ca7aa3.
* this will work?
* i fucking merged it
The drinks in SS14 were made quite boozy, usually there should be more
mixer than alcohol in a drink. This commit tweaks all the standard
alcohol + mixer drinks to have twice the amount of mixer vs alcohol
* Add berries
* Berry recipes
* Add bungo fruit
* yml tweaks
* yummy poisonous pits
* Technically it's a seed
* Revert "Technically it's a seed"
This reverts commit be892cf119c1e733ac2922b878aaa476f435152a.
Slapping the seed component onto it led to unforeseen consequences, and I don't want to mess with the seed system for a mostly useless gimmick.
* Revert 2 Electric Boogaloo
This reverts commit 2c4fb34250e9369085d49e730de3dab0e077b687.
* Small rewording
* Cocoa balancing
* Oops
* locale for material units
* use material units in lathe ui
* give units to non-sheet materials
* :trollface:
* use volume properly
* :trollface:
* review
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Add polymorph reactioneffect, make dionas polymorph into trees
* Actually they'll probably die before they get to 60 so there's that.
* Generalize effect loc
* Huh so that works
* Wow
* oh god the tabulation
* what
how
* Review
* Why did it happen again?!?!?!
* Parent adminhypo from an already existing one.
* Since were no longer checking protoname