Ed
166296b2c5
Thief hotfix ( #22976 )
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* fixes!
* reduced collection amount
* omeeeeega
* pipup
* popup
2023-12-27 12:42:15 -08:00
Ed
78354052ea
Thief pacifist ( #22932 )
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* pac
* to settings
* ensuuure me princess
* Update Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
* Update Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
---------
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
2023-12-24 20:42:48 -07:00
Ed
144af233c4
New Thief minor antagonist ( #21520 )
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* start working
* add right-click thief antagins
some architecture restruct
* add meh thief greeting audio
* add thief subgamemode to Traitors gamemode
* add late join thief (not tested yet)
add briefing
* add pacifism
* add Steal tasks to thief
* fix crash thief+traitor on person
* add new condition: collection steal
* add tracking of succes collection objective
* add stamp collection target
remove some boring steal target
add check pulling entity to collection target
* finalize first 2 group objective
* start merging stealing objective systems
* merging
* finish merging. Now traitor steal objective work better
* we don't check the items of pullable sentient entity
* clear naming, enable thief signle item objective start
* objective pack add
* finish with steal item objectives
* convert string to ProtoId<>
* some clean up
* add thieves to revolution game mode
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
* update pacifism: fix crashing, monkey-thief without pacified
* adaptive animal briefing, cleaning locales
* add structure steal objectives
* remove RCD target
* add thiefs to manifest, but bug with traitor duplications
* add escape objective
* add chat briefing
* setup animal objective group system
* add animal steal objectives
* add animal objectives notroleconditions
* add morty
* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3
* 6 hours of trying to fix duplicate tasks. Failure
* added thief pinpointer (buggy)
* start thief backpack UI work
* revert pinpointer for scope reason
* UI continue work
* add thief starter kits content
* remove ERP kit :trollface:
* finally! giving starting items to thief. Now it playable, but still need more work
* clean up
* fix
* fox
* add merged items into thief
new Starting Kit (buggy)
* fix YES antag menu
* objection tweaks
* remove hearts objective, working on spawning things from toolbox
* smug
* fixes
* add race specifier objective condition LAMPS
* meh
* fix fix fix
* the alive
* Adding stamps
* Update backpack.ftl
* Revert1
* Revert ftl
* add voice mask to communicator kit
* Update Resources/Locale/en-US/administration/antag.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/objectives/conditions/steal.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/prototypes/roles/antags.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* update
* fix
* more reusable function, add documentation
* fix doc
* faint fixes
---------
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
2023-12-24 02:58:28 -07:00
2013HORSEMEATSCANDAL
23b54dae79
Operations ( #21154 )
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* Creates an operation name when Nukies spawn.
* Fixed each nukie getting a different name
* Fixed it again for real this time
* commit name
* Revert "fix (#20719 )"
This reverts commit bfa301b53e .
* Fixed it (for real this time it works now I swear)
* Update Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
* shortened variable names
* moved a method
* typo fix
* rewrote the lists in alphabetical order
---------
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
2023-11-16 14:04:50 -07:00
Robert Hardy
ac6419c1d1
Changed NukeOps Shuttle Call Time from 10 Minutes to 3 Minutes ( #21690 )
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* Changed NukeOps Round End Behavior to Instant Round End
* Changed RoundEndBehavior and EvacShuttleTime
2023-11-16 14:01:05 -07:00
IntegerTempest
615f15e8a9
Nukeops hud ( #21260 )
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* a
* a
* a2
* syndi visor
* left icon
* a3
2023-11-05 19:36:08 -07:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
JoeHammad1844
c9827c5364
headrev spawn music ( #21119 )
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* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
2023-10-26 22:19:35 -04:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
Vasilis
e04d6a312c
Fixed players without headrevs ticked being picked anyway ( #20895 )
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* Fixy fix fix uwu merge pwease
* admin message to inform them
* oop
2023-10-18 23:48:55 -04:00
coolmankid12345
9df5ded9ad
Revolutionaries ( #18477 )
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Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com >
Co-authored-by: EmoGarbage404 <retron404@gmail.com >
2023-10-04 18:47:33 -07:00
DrSmugleaf
2f4b2cc887
Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field ( #20564 )
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* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent
* Nukeops todo and cleanup
* Remove Active field
* Add EndedGameRuleComponent
2023-09-28 10:48:59 -04:00
deltanedas
91a157d7ed
use weighted random for ninja threats ( #20469 )
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* change threats to be weighted random and a little cleanup
* ninja rule stores weighted random id for threats
* move threats out of the rule and into weighted random
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-24 23:16:09 -04:00
csqrb
7bb3dd09c7
After killing all nuclear operatives, shuttle will be called instead of instant round end ( #19850 )
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* ☢️ 🕵️ 💀 🚫 📄 🚀
* 🚀 📢 ❌ 📥 📜
* 🔧 🐛 📢 🚹 🚉 ➡👑 👑
* 😪
* 🧱
* 🚀 🛬 🕔 ➡️ 🕙
* ☢️ ⚙️ 🔵 🔚 🔨 ➡️ 🔵 🔚 ⚙️
these commit names are literally evil who tf does this
2023-09-24 16:16:33 -04:00
deltanedas
37c5020a71
move ninja objectives code into generic antag system ( #20186 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-21 07:33:18 -07:00
deltanedas
621e102c93
refactor nukeops rule a bit ( #19792 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-16 21:48:42 +10:00
deltanedas
f7711edbe3
Objectives ecs rework ( #19967 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-16 16:18:10 +10:00
deltanedas
24810d916b
ninja 2 electric boogaloo ( #15534 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
Nemanja
4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2023-08-30 18:06:15 -07:00
Morb
c99e365ce7
Give nukies the ability to declare war for a TC boost ( #19291 )
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Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2023-08-29 23:56:20 -08:00
DrSmugleaf
15c0211fb2
Refactor minds to be entities with components, make roles components ( #19591 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2023-08-28 16:53:24 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Vordenburg
71d4303393
Lint more stuff ( #19307 )
2023-08-19 11:00:41 -07:00
Leon Friedrich
385b587cfc
Validate prototype ids in c# fields ( #18224 )
2023-07-30 03:34:51 +10:00
Nemanja
d55cd23b0a
Zombie Mode 𝓡𝓮𝓭𝓾𝔁 ( #18199 )
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* zombie mode redux
* the great zombie changes
* fix this
* 65 down to 50
* empty
* Changes to address stalling
* make zombie nukies no longer nukies
* actually work
2023-07-25 15:31:35 -06:00
Leon Friedrich
541eb417e3
Rename Faction to NpcFaction ( #18079 )
2023-07-17 13:51:52 +10:00
Vyacheslav Titov
2e241691aa
Refactoring of roles and notifications about antagonist assignment ( #16864 )
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* Refactoring of antagonist roles and notifications about antagonist role assignment.
Refactoring of traitor assignment methods and bug fixing.
* Announcement files moved, code is adjusted to new revision
* Play to entity changed to play to global cause of mono audio restrictions.
* Path to audio files changed to sound specifiers, unique alerts for each role.
* Uncommited changes
* New alert sounds for each antag role.
* PR review fixes
* Antagonist role assignment sound notifications moved to Systems, sounds moved to Components.
* License update
* Fixed naming and redundant parameters
---------
Co-authored-by: Титов Вячеслав Витальевич <rincew1nd@yandex.ru >
2023-06-07 01:15:22 -06:00
Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) ( #16570 )
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* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2023-05-19 15:45:09 -05:00
Tom Leys
d3b6bb62c0
Zombie virus delayed from 20-30 minutes from rule start. ( #16346 )
2023-05-16 01:59:39 -04:00
OctoRocket
84c00de6bc
[Tweak] One nukeop per Ten people ( #16353 )
2023-05-12 18:55:47 -04:00
metalgearsloth
0e81cb4319
Remove diseases ( #15684 )
2023-05-07 17:50:37 +10:00
lzk228
7ecafb45e8
Nuke agent is separete role ( #15385 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-05-02 00:20:56 +10:00
Nemanja
59349b1b9b
Gamerule Entities, Take 2 ( #15765 )
2023-04-25 20:23:14 -04:00
metalgearsloth
d3552dae00
Revert "Gamerule Entities" ( #15724 )
2023-04-24 16:21:05 +10:00
Nemanja
39cc02b8f9
Gamerule Entities ( #15513 )
2023-04-24 15:20:51 +10:00
TekuNut
d946ed5009
NukeOps game rule tweaks ( #10005 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-08-31 19:36:27 -07:00