Dakamakat
ff77e830d3
Fix Admin-spawned Nukies not counting as dead ( #23103 )
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fix(NukeopsRuleSystem): admin created nukeops not count as dead
2023-12-28 12:16:04 -05:00
Ed
166296b2c5
Thief hotfix ( #22976 )
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* fixes!
* reduced collection amount
* omeeeeega
* pipup
* popup
2023-12-27 12:42:15 -08:00
Ed
78354052ea
Thief pacifist ( #22932 )
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* pac
* to settings
* ensuuure me princess
* Update Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
* Update Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
---------
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
2023-12-24 20:42:48 -07:00
Ed
144af233c4
New Thief minor antagonist ( #21520 )
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* start working
* add right-click thief antagins
some architecture restruct
* add meh thief greeting audio
* add thief subgamemode to Traitors gamemode
* add late join thief (not tested yet)
add briefing
* add pacifism
* add Steal tasks to thief
* fix crash thief+traitor on person
* add new condition: collection steal
* add tracking of succes collection objective
* add stamp collection target
remove some boring steal target
add check pulling entity to collection target
* finalize first 2 group objective
* start merging stealing objective systems
* merging
* finish merging. Now traitor steal objective work better
* we don't check the items of pullable sentient entity
* clear naming, enable thief signle item objective start
* objective pack add
* finish with steal item objectives
* convert string to ProtoId<>
* some clean up
* add thieves to revolution game mode
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
* update pacifism: fix crashing, monkey-thief without pacified
* adaptive animal briefing, cleaning locales
* add structure steal objectives
* remove RCD target
* add thiefs to manifest, but bug with traitor duplications
* add escape objective
* add chat briefing
* setup animal objective group system
* add animal steal objectives
* add animal objectives notroleconditions
* add morty
* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3
* 6 hours of trying to fix duplicate tasks. Failure
* added thief pinpointer (buggy)
* start thief backpack UI work
* revert pinpointer for scope reason
* UI continue work
* add thief starter kits content
* remove ERP kit :trollface:
* finally! giving starting items to thief. Now it playable, but still need more work
* clean up
* fix
* fox
* add merged items into thief
new Starting Kit (buggy)
* fix YES antag menu
* objection tweaks
* remove hearts objective, working on spawning things from toolbox
* smug
* fixes
* add race specifier objective condition LAMPS
* meh
* fix fix fix
* the alive
* Adding stamps
* Update backpack.ftl
* Revert1
* Revert ftl
* add voice mask to communicator kit
* Update Resources/Locale/en-US/administration/antag.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/objectives/conditions/steal.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/prototypes/roles/antags.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* Update Resources/Locale/en-US/thief/backpack.ftl
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
* update
* fix
* more reusable function, add documentation
* fix doc
* faint fixes
---------
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com >
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com >
2023-12-24 02:58:28 -07:00
Leon Friedrich
20595813b6
Fix shuttle loading error ( #22767 )
2023-12-19 23:24:26 -07:00
Leon Friedrich
ca90a2819f
Add more centcomm spawning logs ( #22726 )
2023-12-19 12:35:31 +11:00
deltanedas
24476721af
rev roundend shows converted count ( #21854 )
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* add ConvertedCount field to role
* make objectives roundend title logic reusable
* change rev system + use GetTitle
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-27 14:43:48 -07:00
DrSmugleaf
be53e16746
Move hardcoded pirates gamerule prototype ids to validated consts ( #21914 )
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* Move hardcoded pirates gamerule prototype ids to validated consts
* Rename
2023-11-27 14:27:17 -07:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
2013HORSEMEATSCANDAL
23b54dae79
Operations ( #21154 )
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* Creates an operation name when Nukies spawn.
* Fixed each nukie getting a different name
* Fixed it again for real this time
* commit name
* Revert "fix (#20719 )"
This reverts commit bfa301b53e .
* Fixed it (for real this time it works now I swear)
* Update Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
* shortened variable names
* moved a method
* typo fix
* rewrote the lists in alphabetical order
---------
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
2023-11-16 14:04:50 -07:00
Robert Hardy
ac6419c1d1
Changed NukeOps Shuttle Call Time from 10 Minutes to 3 Minutes ( #21690 )
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* Changed NukeOps Round End Behavior to Instant Round End
* Changed RoundEndBehavior and EvacShuttleTime
2023-11-16 14:01:05 -07:00
deltanedas
318d843b80
Add MindPlaySound to role system ( #21460 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-14 23:52:40 +11:00
brainfood1183
5af97da997
diagonal window glass and pirate shuttle improvements ( #21174 )
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* shuttle and priate improvements
* fix
* fix damn ubuntu
* darkened syndi airlocks
* fix
* fix ruranium
* added prison cell to pirate ship
2023-11-05 19:38:02 -07:00
IntegerTempest
615f15e8a9
Nukeops hud ( #21260 )
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* a
* a
* a2
* syndi visor
* left icon
* a3
2023-11-05 19:36:08 -07:00
DrSmugleaf
2d58d19b07
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Vasilis
e1e3eba0d0
Getting turned to a rev makes the rev antag sound ( #21316 )
2023-10-31 23:11:09 -04:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
Leon Friedrich
f308adffaf
Move ActorComponent to shared ( #21293 )
2023-10-29 04:21:02 +11:00
Leon Friedrich
1844ad23a3
Fix namespace error ( #21298 )
2023-10-28 14:24:37 +11:00
faint
59176f7613
Fix nukies sound not played ( #21268 )
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* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
2023-10-27 22:28:20 -04:00
Leon Friedrich
e685cb626b
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
JoeHammad1844
c9827c5364
headrev spawn music ( #21119 )
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* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
2023-10-26 22:19:35 -04:00
metalgearsloth
a2bbda43cc
Revert "Update submodule to 172.0.0 ( #21222 )" ( #21225 )
2023-10-24 21:55:20 +11:00
Leon Friedrich
7ba0ea2926
IPlayerManager refactor ( #21215 )
2023-10-24 20:19:08 +11:00
coolmankid12345
69b38efaec
Yeah ( #21112 )
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Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com >
2023-10-19 20:50:44 -04:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
Vasilis
e04d6a312c
Fixed players without headrevs ticked being picked anyway ( #20895 )
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* Fixy fix fix uwu merge pwease
* admin message to inform them
* oop
2023-10-18 23:48:55 -04:00
DrSmugleaf
5934c6728f
Replace all T : Component constraints with T : IComponent ( #21073 )
2023-10-17 19:42:47 -07:00
Leon Friedrich
00e274ea38
Add new entity spawn test & fix misc bugs ( #19953 )
2023-10-16 16:54:10 +11:00
deltanedas
a365568a7a
give revs briefing ( #20749 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-05 08:05:09 -07:00
DrSmugleaf
5f0b665f0e
Fix printing $username at round end for head revs when it doesn't have a session ( #20742 )
2023-10-04 23:22:30 -06:00
coolmankid12345
9df5ded9ad
Revolutionaries ( #18477 )
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Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com >
Co-authored-by: EmoGarbage404 <retron404@gmail.com >
2023-10-04 18:47:33 -07:00
DrSmugleaf
2f4b2cc887
Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field ( #20564 )
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* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent
* Nukeops todo and cleanup
* Remove Active field
* Add EndedGameRuleComponent
2023-09-28 10:48:59 -04:00
deltanedas
91a157d7ed
use weighted random for ninja threats ( #20469 )
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* change threats to be weighted random and a little cleanup
* ninja rule stores weighted random id for threats
* move threats out of the rule and into weighted random
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-24 23:16:09 -04:00
csqrb
7bb3dd09c7
After killing all nuclear operatives, shuttle will be called instead of instant round end ( #19850 )
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* ☢️ 🕵️ 💀 🚫 📄 🚀
* 🚀 📢 ❌ 📥 📜
* 🔧 🐛 📢 🚹 🚉 ➡👑 👑
* 😪
* 🧱
* 🚀 🛬 🕔 ➡️ 🕙
* ☢️ ⚙️ 🔵 🔚 🔨 ➡️ 🔵 🔚 ⚙️
these commit names are literally evil who tf does this
2023-09-24 16:16:33 -04:00
Repo
16b70ca8f6
Fix declaration of war ( #20399 )
2023-09-23 12:00:12 -08:00
Leon Friedrich
684b334806
Action container rejig ( #20260 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-09-23 18:49:39 +10:00
deltanedas
37c5020a71
move ninja objectives code into generic antag system ( #20186 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-21 07:33:18 -07:00
deltanedas
621e102c93
refactor nukeops rule a bit ( #19792 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-16 21:48:42 +10:00
deltanedas
f7711edbe3
Objectives ecs rework ( #19967 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-16 16:18:10 +10:00
deltanedas
24810d916b
ninja 2 electric boogaloo ( #15534 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
deltanedas
152a1d1e75
Make monkeys better ( #19407 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 12:51:51 +10:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Nemanja
cc5e185c6e
Fix initial infected transformation ( #19735 )
2023-09-08 17:29:49 -04:00
deltanedas
b3f66fff40
decouple objectives round end text from traitor ( #19687 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 21:55:34 -07:00
Nemanja
56627c1f53
Suiciding no longer sends you to The Void ( #19710 )
2023-09-01 10:46:05 +10:00
deltanedas
7842f0d055
decouple briefing from traitor ( #19668 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-31 14:29:45 -07:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
Nemanja
4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2023-08-30 18:06:15 -07:00