Commit Graph

4487 Commits

Author SHA1 Message Date
Tayrtahn
d71b88a747 Add support for LocalizedDatasets to RandomMetadata (#28601) 2024-06-06 02:37:49 -04:00
Leon Friedrich
ba57e3e4d9 Add closing storage UIs to StorageInteractionTest (#28633) 2024-06-05 18:14:25 -04:00
Nemanja
729e67af7f Machine-code cleanup (#28489) 2024-06-05 16:23:23 -04:00
Plykiya
d75de9fa24 Make cuff default range again (#28576)
* Make cuff default range again

* uncuff distance

* how about ONE

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-05 13:14:56 -07:00
Leon Friedrich
adeed705e6 Add Job preference tests (#28625)
* Misc Job related changes

* Add JobTest

* A

* Aa

* Lets not confuse the yaml linter

* fixes

* a
2024-06-06 00:19:24 +10:00
TsjipTsjip
86cf5cc7d1 Prayable datafield typo (#28622)
* notifiactionPrefix -> notificationPrefix

* notifiactionPrefix -> notificationPrefix
2024-06-05 10:32:58 +03:00
icekot8
627187988e hand teleport portals now may start in the same grid. (#28556) 2024-06-04 12:34:07 -04:00
Kevin Zheng
d5019cee96 Add CVar to disable pow3r parallel processing (#28488)
* Add CVar to disable pow3r parallel processing

* Cache CVar value

* Fix pointyhat

* Move all CVar-ing to Content.Server
2024-06-04 16:54:22 +02:00
Hannah Giovanna Dawson
0b4fc7e298 Make projectile & hitscan reflection only try once with the best reflector (#28539) 2024-06-04 09:26:19 -04:00
Hannah Giovanna Dawson
d4fe7eda51 SS14-26964 Clown Waddling Replicates, etc (#26983) 2024-06-04 09:23:09 -04:00
Errant
58647e7036 Don't switch-unwield if mob has more than 2 hands (#28438) 2024-06-04 09:11:48 -04:00
deltanedas
a3a1538d32 move gamerule components to shared (#28572)
* move MinMax to shared

* cleanup MinMax

* move other ticking components to shared just because

* remove unused prototype file

* update everything to use shared components

* test

* test 2

* test 3

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-04 21:53:24 +10:00
Mr. 27
7d22897d02 Job starting gear is now defined in the starting gear rather than backpack prototypes (#27605)
*
2024-06-03 19:52:15 -04:00
Plykiya
b51f04a765 Gets rid of obsolete EntityWhitelist.IsValid() function (#28565)
Gets rid of obsolete IsValid function

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-03 18:42:50 -04:00
Plykiya
c5ff647ca6 Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
lzk
713c6d966b Make borgs shown in logprobe (#27788) 2024-06-03 14:48:44 -04:00
Ed
a4d1601758 Accent trait limit (#28046) 2024-06-03 14:47:06 -04:00
AJCM-git
619d82ed42 Small code cleanup to health bar (#28554) 2024-06-03 12:22:26 -04:00
AJCM-git
8c10581010 Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
DrSmugleaf
def04cdaf5 Add more info to GettingAttackedAttemptEvent (#28548) 2024-06-03 09:30:47 -04:00
deltanedas
8d78b7442a make objectives use entityCategory (#28269) 2024-06-03 09:23:52 -04:00
Cojoke
e784f2cf3c Make projectiles not hit crates unless clicked on (#28072) 2024-06-03 09:04:07 -04:00
Verm
31eb3ed62c Welding tweaks (#27959) 2024-06-02 23:28:53 -04:00
Plykiya
ba04f94e48 Emergency Fix for Whitelist logic (#28510)
fix issue

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-02 02:21:07 -04:00
slarticodefast
1283989346 Flash overlay rework and bugfixes (#27369) 2024-06-02 00:17:53 -04:00
Leon Friedrich
6235fa1ac6 Content changes for entity categories PR (#27232)
* Content changes for entity categories PR

* Poke tests

* Why are tests suddenly working?
2024-06-02 14:08:15 +10:00
eoineoineoin
b44b159431 Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
Replace Matrix3 with Matrix3x2
2024-06-02 14:07:41 +10:00
Plykiya
d6ba166d3b Replace obsolete EntityWhitelist IsValid usages (#28465)
* Replace obsolete whitelist is valid with whitelist system

* Consistency

* Fix logic

* Bork

* I figured out how to get whitelists on the client lol

* test fail

* woops

* HELP ME FUNCTIONS

* Fix errors

* simplify

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-01 23:10:24 -04:00
Tornado Tech
21bc3bfa22 Cleans up tag system (#28272)
* Updated tag system

* Added params methods

* Fixed tag integration tests

* Fixed params methods recursion

* Revert has All/Any tag one argument realisation

* Updated tag integration tests

* Shit happens

* Added individual List/HashSet methods, docs, tests
2024-06-02 11:11:19 +10:00
Tornado Tech
07dfefc4a2 Hiding and clearing department prototype code (#28114) 2024-06-01 19:49:34 -04:00
AJCM-git
09256cfaa5 Makes machine parts stackable, removes unused field in stack prototypes (#28434)
* Makes machine parts stacks, removes unused field in stack prototypes

* forgor

* Fix tests

* Fixes lathe construction. Yes. This sucks but there's no better way that doesnt involve refactoring machine parts completely

* detail

* a
2024-06-01 13:49:28 -04:00
Nemanja
be6f55a090 Clean up store system (#28463) 2024-06-01 11:29:17 -04:00
DrSmugleaf
19be94c9ea Add job whitelist system (#28085)
* Add job whitelist system

* Address reviews

* Fix name

* Apply suggestions from code review

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* cancinium

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-06-01 05:08:31 -07:00
DrSmugleaf
e3a66136bf Fix the client thinking it cannot shoot after mispredicting when it actually can (#28464) 2024-06-01 02:35:14 -07:00
Nemanja
68992735d8 Clean up command perms (#28451)
* Change BanExemption command to AdminFlags.Ban permissions

* Change LOOC to check for Moderator permission

* Change ListVerbs from Admin to Debug AdminFlags

* Change RunVerbAs from Admin to Fun AdminFlags

* More permission changes

* Change GhostKick to Moderator perm

* Clean up command perms

* fuck

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-06-01 01:14:43 -07:00
Geekyhobo
94a113dbd6 Adds a Pii Flag, Censors Hwid and Ip (#27776)
* yes

* fixes
2024-06-01 00:23:54 -07:00
Verm
a9a65b7e0d Randomizes more humanoid appearances (#27997) 2024-06-01 00:51:07 -04:00
Nemanja
a1a8f04036 Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00
Leon Friedrich
c4291920a6 Make chat & examine systems use FormattedMessage.EscapeText() (#28431) 2024-05-31 16:05:34 -04:00
Leon Friedrich
7b25f84119 Fix hugging mispredict (#28432)
* git mv

* Move namespaces

* Fix hugging mispredict
2024-05-31 11:25:03 -06:00
ShadowCommander
42de8df519 Add firelock warnings popup when opening on access allowed (#28420) 2024-05-31 10:56:20 -04:00
Leon Friedrich
07866e4764 Prevent Identity.Name NRE exception (#28433)
Fix Identity.Name exception
2024-05-31 13:11:21 +10:00
Leon Friedrich
54337911d3 Only auto-enable internals when necessary (#28248)
* Only auto-enable internals when necessary

* Add toxic gas check

* Rename Any -> AnyPositive
2024-05-31 12:28:11 +10:00
ShadowCommander
c6b22fb01c Fix TryGetActionData error triggering when run on deleting entities (#27839)
* Fix TryGetActionData error triggering when run on deleting entities

* Only get metadata once
2024-05-31 10:25:13 +10:00
Tayrtahn
98446cb061 Convert advertisements to use localized datasets (#28400)
* Convert advertisements to use LocalizedDatasets

* File consolidation

* Arcade machines too
2024-05-30 12:08:42 -04:00
Tayrtahn
d6f1f0ac1c Convert story generation to use LocalizedDatasets (#28402)
Converted story generation to use LocalizedDatasets
2024-05-30 14:49:12 +03:00
metalgearsloth
e4a5f2a145 Predict ActivatableUIRequiresPower (#28405)
A lot of BUIs aren't going to handle the state coming in cleanly but we can fix em as we find em.
2024-05-30 00:32:16 -07:00
ShadowCommander
e2bf127323 Move ApcPowerReceiverComponent Powered state to shared (#28206)
* Try syncing powered state to client

For some reason the client is not receiving the ApcPowerReceiverComponentState, so it's not working.

* Fix powered state not syncing to client

The client PowerReceiverSystem was abstract, which prevented it from
running initialize.

* Flip check so that it runs bigger checks first

PowerDisabled skips the others.
NeedsPower skips the receiving check.

* Disallow changing Powered manually

* Move Powered update to PowerReceiverSystem

* Move appearance to event subscription

* Move metadata component to AllEntityQuery

* Cleanup

* Move Powered update back to PowerNetSystem

It's easier to use the EntityQueries and it dosen't need to be updated
anywhere else.

* Put appearance updating back

* Move IsPowered to shared

* Simplify IsPowered

* Cleanup

* Remove duplicate PowerChangedEvent

PowerChangedEvent on ProviderChanged doesn't seem to be needed
PowerChangedEvent gets raised by in update if the power state changes
after a new provider is connected
2024-05-30 16:46:22 +10:00
deltanedas
404fe818e8 item cabinet rework + stuff (#26779) 2024-05-29 16:08:33 -04:00
ShadowCommander
8f7e2c81d8 Change PlaceableSurfaceSystem.cs to file scoped namespace (#28379) 2024-05-29 08:56:14 -04:00