metalgearsloth
baa71e4ff0
Remove locker icons ( #2489 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-11-14 00:19:24 +11:00
DTanxxx
69d709a28f
Updated ContainerHelpers to use new extensions ( #2530 )
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Co-authored-by: David Tan <>
2020-11-13 18:25:04 +11:00
metalgearsloth
9f9bd3ade6
Fix build ( #2541 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-11-13 18:10:07 +11:00
Pieter-Jan Briers
4b5ab508ed
Fix postgres problems with admins.
2020-11-13 03:23:13 +01:00
Pieter-Jan Briers
f364c4b01f
Fix .NET 5 warnings in admin code.
2020-11-13 01:51:42 +01:00
Pieter-Jan Briers
2199739706
These are abbreviations, Rider.
2020-11-13 01:34:31 +01:00
Pieter-Jan Briers
fe30df83ac
Update submodule
2020-11-13 01:32:20 +01:00
Pieter-Jan Briers
287c23dee3
Merge branch 'multiple-callbacks' into 20-11-13-merges
2020-11-13 01:30:07 +01:00
Pieter-Jan Briers
5ff8aa7fb1
Merge branch '20-10-30-admins' into 20-11-13-merges
2020-11-13 01:29:08 +01:00
Pieter-Jan Briers
9e36ef2202
Fix compiler warnings.
2020-11-11 01:48:54 +01:00
Pieter-Jan Briers
0918e14827
Fix issues with .NET 5.
2020-11-11 00:46:13 +01:00
Víctor Aguilera Puerto
44ee2b7ab6
Fix async usage in InteractionSystem
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Fixes #2524
2020-11-10 22:47:43 +01:00
Pieter-Jan Briers
f8f177f43a
More comments and a fix.
2020-11-10 22:00:07 +01:00
Pieter-Jan Briers
736f9958cc
Cleanup, code review, comments.
2020-11-10 21:30:20 +01:00
Pieter-Jan Briers
7bc93bd2a9
Missed these in the merge, whoops.
2020-11-10 17:06:20 +01:00
Pieter-Jan Briers
00774e90ed
Merge remote-tracking branch 'upstream/master' into 20-10-30-admins
2020-11-10 16:59:17 +01:00
Pieter-Jan Briers
e39ddd4802
Permissions panel.
2020-11-10 16:50:28 +01:00
ShadowCommander
e567e9fec1
Fix signallink command not working ( #2534 )
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The InteractionSystem always returns true, so this change runs the SignalLinkerSystem CommandBind before InteractionSystem
2020-11-10 00:30:19 -08:00
Metal Gear Sloth
294985a7c6
Update submodule
2020-11-10 15:23:07 +11:00
chairbender
5f788c3318
Alerts System and UI ( #2529 )
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* #272 add bordered panel for effects bar
* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups
* #272 WIP defining status effect states as YML and
sending them as encoded integers
* #272 refactor to use new alert system
* #272 refactor to use new alert system
* #272 fix various bugs with new alert system and update
alerts to have color
* #272 WIP
* #272 rename status effects to alerts
* #272 WIP reworking alert internals to avoid code dup
and eliminate enum
* #272 refactor alerts to use
categories and fix various bugs
* #272 more alert bugfixes
* #272 alert ordering
* #272 callback-based approach for alert clicks
* #272 add debug commands for alerts
* #272 utilize new GridContainer capabilities for sizing of alerts tab
* #272 scale alerts height based on
window size
* #272 fix tooltip flicker
* #272 transparent alert panel
* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip
* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip
* #272 alert prototype tests
* #272 alert manager tests
* #272 alert order tests
* #272 simple unit test for alerts component
* #272 integration test for alerts
* #272 rework alerts to use enums instead
of id / category
* #272 various cleanups for PR
* #272 use byte for more compact alert messages
* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
2020-11-10 15:22:19 +11:00
Exp
c82199610d
Fix Exception when updating preview ( #2533 )
2020-11-09 18:36:45 +01:00
Swept
af060b5366
Replaces switches with cev-eris sprites. ( #2526 )
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* Initial
* Removed old AME shielding sprite
* Update Resources/Textures/Constructible/Power/switch.rsi/meta.json
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-11-09 11:03:53 +01:00
Swept
bdc4441a45
Adds rainbow jumpsuit ( #2149 )
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* Initial
* Fixes attribution
* Fixed
* Fixed
* Update Resources/Textures/Clothing/Uniforms/rainbow.rsi/meta.json
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-11-08 20:24:17 +01:00
Exp
d45072495e
Adds a live preview to the character customizer ( #2523 )
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* Preview
* -Dispose Dummy
-Unsubscribe from OnServerDataLoaded
2020-11-08 23:44:04 +11:00
Exp
6e3cc9e78a
PDA Pen Holder ( #2519 )
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* -Adds pens to pdas
-Adds eject pen verb
* Reviews:
-Changed Container into ContainerSlot
-Starting prototypes are now nullable
-Removed double GetComp call
* EjectPen Button
2020-11-08 23:43:13 +11:00
Swept
4a6d0ae5a4
More belts and welders ( #2453 )
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* Adds sprites
* Added prototypes
* Adds experimental and mini welder
* Adds welder to CE's belt
* Lazily filled out the belts
* Added to spawn jobs
* Merge branch 'master' of https://github.com/space-wizards/space-station-14 into pr/2453
* Update Resources/Prototypes/Entities/Objects/Tools/welders.yml
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-11-08 02:40:49 +01:00
Remie Richards
c580423f41
Fixes. Can no longer open while cooking. Can no longer cook while open. ( #2521 )
2020-11-08 01:10:55 +01:00
Víctor Aguilera Puerto
50f03a5b17
Fix firelock occlusion.
2020-11-07 23:58:33 +01:00
metalgearsloth
54e0747577
Fix crematorium visualizer crash ( #2513 )
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* Fix crematorium visualizer crash
* Also morgue
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-11-07 14:44:47 +11:00
DrSmugleaf
bf5b9ad03b
Change cvar usages to use CVarDef and define them in CCVars ( #2250 )
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* Change cvar usages to use CVarDef and define them in CCVars
* Merge fixes
* Remove duplicate cvar registration
2020-11-07 11:15:56 +11:00
Víctor Aguilera Puerto
a7e7f20417
Remove dependency.
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Yeah, let's not ever again. Please.
2020-11-07 01:04:15 +01:00
DrSmugleaf
b5d00a2cf6
Buckle improvements ( #2508 )
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* Buckle improvements
* Update doc
* Remove redundant argument name
* Remove import
2020-11-07 01:15:02 +11:00
DrSmugleaf
560f89b297
Fix AI crash when an entity is moved to an invalid grid ( #2507 )
2020-11-07 01:04:13 +11:00
DrSmugleaf
9926ef298c
Move rotate event subscription from NodeContainerComponent to NodeContainerSystem ( #2506 )
2020-11-06 12:52:01 +01:00
Víctor Aguilera Puerto
8930ba845b
Update submodule
2020-11-06 12:46:23 +01:00
Víctor Aguilera Puerto
089422fa99
Use EntitySystem proxies to (un)subscribe to event in BuckleSystem.
2020-11-06 12:43:38 +01:00
Víctor Aguilera Puerto
bb3aee90b2
FloorTileItem station extension/new grid creation ( #2500 )
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* FloorTileItemComponent can now extend the station, or create new grids.
* Fixes wrong interaction system EntityCoordinates check.
Needed for all this to work.
2020-11-06 22:38:41 +11:00
Víctor Aguilera Puerto
6a469508ca
Fix every BuckleComponent subscribing to EventBus when buckled ( #2504 )
2020-11-06 12:38:24 +01:00
Víctor Aguilera Puerto
60dd0de96f
Fix crash when invalid construction prototype is passed.
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Fixes #2501
2020-11-06 10:56:14 +01:00
metalgearsloth
864fa0a57c
Minor device network changes ( #2499 )
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* Device network changes
* Update too
* Update Content.Server/GameObjects/EntitySystems/DeviceNetworkSystem.cs
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-11-05 18:04:21 +01:00
metalgearsloth
e62df15ef9
Add cvar for events ( #2478 )
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There's also the existing events command as well that's separate. I think there's value in having both? (Where mods can turn it on and off but not change the default?)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-11-05 18:04:07 +01:00
metalgearsloth
14568bc10c
Reset saltern disposal entries to default ( #2486 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-11-05 17:58:41 +01:00
metalgearsloth
51d8d5dd9d
Disable climbing when buckled ( #2488 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-11-06 01:08:24 +11:00
ShadowCommander
8fa6f2c3de
Add feedback to the signallink command ( #2482 )
2020-11-05 22:57:49 +11:00
Víctor Aguilera Puerto
5cac4c5917
RotatableComponent QOL improvements.
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- Rotatable verbs only show if the entity can be rotated.
- Adds parameter to rotate anchored entities.
- Office chairs can now be rotated regardless of anchoring.
2020-11-04 11:21:01 +01:00
Víctor Aguilera Puerto
f54016f912
Fixes incorrect reagents in produce
2020-11-04 10:16:28 +01:00
zionnBE
2faff4963a
Fix block game causing server crash ( #2477 )
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* Fix block game crashing server
* fffff i just noticed
* THIS is the correct property
* Ignore unpause if game has not started
* Init _currentPiece by BlockGame constructor
2020-11-04 18:08:47 +11:00
Swept
1444074b24
Initial ( #2450 )
2020-11-03 14:14:46 -08:00
Swept
6a72a0365d
Camera doesn't move on melee attack ( #2107 )
2020-11-03 13:30:36 -08:00
Víctor Aguilera Puerto
246b2fe6db
Update submodule.
2020-11-03 19:36:54 +01:00