* Early commit
* Early commit 2
* merging master broke my git
* does anyone even read these
* life is fleeting
* it just works
* this time passing integration tests
* Remove hashset yaml serialization for now
* You got a license for those nullables?
* No examine, no context menu, part and mechanism parenting and visibility
* Fix wrong brain sprite state
* Removing layers was a mistake
* just tear body system a new one and see if it still breathes
* Remove redundant code
* Add that comment back
* Separate damage and body, component states, stomach rework
* Add containers for body parts
* Bring layers back pls
* Fix parts magically changing color
* Reimplement sprite layer visibility
* Fix tests
* Add leg test
* Active legs is gone
Crab rave
* Merge fixes, rename DamageState to CurrentState
* Remove IShowContextMenu and ICanExamine
Test still needs more checks that filepaths are valid but I think I got most of the current issues.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* initial commit
* I have to switch to master
* oops
* i need to merge master
* finishing touches
* updating submodule
* bye
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos
Co-authored-by: Exp <theexp111@gmail.com>
* add headset component
* add basic headset logic
* fix formatting in listening component, add dependency to headset
* test function for headset
* implement headset as listener
* ANNIHILATES ListeningComponent, refactor of radio/listener sys
* basic headset functionality
* rename RadioComponent to HandheldRadioComponent
* change channel to list of channels
* basic headset implementation complete
* message now always excludes ';'
* add radio color; state channel freq. and source name
* undocumented game breaking bug commit (DO NOT RESEARCH)
actually just changes frequency from 1457 (what signalers are set to by default) to 1459, the actual frequency for common
* Add more sprites
* Reorganizes
* Added job headsets
* Adds headset as an ignored component
* Jobs now spawn with headsets
* remove system.tracing
* Catchup commits
* Add headset property serialization
* Turn GetChannels into a property
* ListenRange property and serializatioon
* Adjust interfaces
* Address reviews
* Cleanup
* Address reviews
* Update rsi
* Fix licenses and copyright
* Fix missing textures
* Merge fixes
* Move headset textures from objects/devices to clothing/ears
* Fix rsi state names and add equipped states
* Fix headsets not working
* Add missing brackets to channel number in chat
* heck
* Fix broken rsi
* Fix radio id and names
* Put quotes around headset messages
* Fix method names
* Fix handheld radios
* Fix capitalization when using radio channels and trim
* Remove unnecessary dependency
* Indent that
* Separate this part
* Goodbye icons
* Implement IActivate in HandheldRadioComponent
* Add examine tooltip to radios and headsets
* Rename IListen methods
Co-authored-by: Bright <nsmoak10@yahoo.com>
Co-authored-by: Swept <jamesurquhartwebb@gmail.com>
Co-authored-by: Bright0 <55061890+Bright0@users.noreply.github.com>