Commit Graph

87 Commits

Author SHA1 Message Date
DrSmugleaf
5909a41028 Move damage class and type mappings to DamageSystem (#2784)
* Move damage class and type mappings to DamageSystem

* Make the properties static again
2020-12-20 04:31:56 +01:00
DrSmugleaf
a3fdcd3a68 Add EffectBlockerExtensions 2020-12-20 04:31:04 +01:00
DrSmugleaf
fcd52fa90c Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
DrSmugleaf
026d96fd2d Replace MaybeNullWhen(false) with NotNullWhen(true) 2020-12-20 04:14:41 +01:00
chairbender
7a3c281f60 Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-12-13 23:28:20 +01:00
DrSmugleaf
02bca4c0d8 Damage rework (#2525)
* Make damage work through messages and events, make destructible not inherit ruinable or reference damageable

* Copy sound logic to destructible component for now

* Fix typo

* Fix prototype error

* Remove breakable component damageable reference

* Remove breakable construction reference

* Remove ruinable component

* Move thresholds to individual components and away from damageable

* Add threshold property to damageable component code

* Add thresholds to destructible component, add states to damageable, remove damage container, fix up mob states

* Being alive isn't normal

* Fix not reading the id

* Merge fixes

* YAML fixes

* Grammar moment

* Remove unnecessary dependency

* Update thresholds doc

* Change naming of thresholds to states in MobStateComponent

* Being alive is once again normal

* Make DamageState a byte

* Bring out classes structs and enums from DestructibleComponent

* Add test for destructible thresholds

* Merge fixes

* More merge fixes and fix rejuvenate test

* Remove IMobState.IsConscious

* More merge fixes someone please god review this shit already

* Fix rejuvenate test

* Update outdated destructible in YAML

* Fix repeatedly entering the current state

* Fix repeatedly entering the current state, add Threshold.TriggersOnce and expand test

* Update saltern
2020-12-07 14:52:55 +01:00
20kdc
bb22da6827 Atmos Debug Overlay expansion (#2626)
* Atmos Debug Overlay: Add a way of showing blocked directions

* Atmos Debug Overlay: Adjustable modes client-side

* Atmos Debug Overlay: Fix atvrange help text

* Atmos Debug Overlay: More flexible and clear gas ID specification
2020-11-28 14:45:52 +01:00
DrSmugleaf
5c0cf1b1a0 Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-27 21:00:49 +11:00
DrSmugleaf
06b1939a60 Update usages of ! is with is not (#2584)
* Update usages of ! is with is not

* Content.IntegrationTests commit

* Content.Server commit

* Content.Shared commit

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-27 00:33:31 +11:00
Víctor Aguilera Puerto
b18ee3ec49 SIMD-accelerated gas mixtures. (SIMD atmos) (#2479)
* SIMD atmos

* Moles will always be a multiple of four.

* Component dependencies for grid atmos.

* Let's optimize allocations while we're at it!

* Inline this

* A bunch of atmos optimizations

* Fix crimes against atmos

* Microsoft moment

* Remove nuget.config

* do not reference Robust.UnitTests in Content.Benchmarks as it's unneeded.

* Revert "Remove nuget.config"

This reverts commit 872604ae6a51365af4075bb23687bd005befd8ac.

* Gas overlay optimization and fixes

* Lattice is now spess

* minor atmos tweaks
2020-11-25 10:48:49 +01:00
GlassEclipse
1f654df977 Fixes crit in nograv (#2554) 2020-11-22 14:40:09 +11:00
DrSmugleaf
f680f50059 Fix running showatmos twice not disabling the atmos overlay (#2557)
* Fix running showatmos twice not disabling the atmos overlay

* Remove entity manager dependency
2020-11-18 18:18:04 +11:00
DTanxxx
69d709a28f Updated ContainerHelpers to use new extensions (#2530)
Co-authored-by: David Tan <>
2020-11-13 18:25:04 +11:00
Pieter-Jan Briers
9e36ef2202 Fix compiler warnings. 2020-11-11 01:48:54 +01:00
DrSmugleaf
bf5b9ad03b Change cvar usages to use CVarDef and define them in CCVars (#2250)
* Change cvar usages to use CVarDef and define them in CCVars

* Merge fixes

* Remove duplicate cvar registration
2020-11-07 11:15:56 +11:00
DrSmugleaf
6b4a39006e Make mechanism behaviors properly update, fix eating and drinking (#2472)
* Make mechanisms properly update and fix eating and drinking

* Remove outdated component ignores

* Fix nullable error

* Fix mechanism behavior events

* Remove unnecessary code
2020-11-02 11:37:37 +01:00
Julian Giebel
45b610f933 Disposal mailing (#2194)
* Implement device networking

* Implement device configuration menu

* Fix device network

* Implement disposal mailing unit

* Implement base network connection
Implement wired and wireless network connection
Implement device network metadata

* Fix dereference null error

* Fix wired network null checks

* Change BaseNetworks enum to NetworkUtils class
Add PingResponse function to NetworkUtils
Change device network file structure

* Add doc comments

* Apply suggestions from code review

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Add tag validation to disposal mailing unit

* Add tag validation to the mailing unit component

* Address reviews
Change WiredNetwork can connect check
Change device networking string literals to constants

* Address reviews
Revert changes to PowerProvider and PowerReceiver
Add new NodeGroup
WELP

* Fix recursive access to Owner property

* Integrate suggested changes

* Fix TryGetWireNet acting on NullPowerProvider
Fix network connections not checking if their owner has been deleted

* Close device network connection when the owning entity got deleted
Fix mailing unit not closing the device network connection on remove

* Remove GetWireNet from NullPowerProvider

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-10-30 01:16:26 +01:00
DrSmugleaf
650e7385b9 Make InRangeUnoccluded methods consistent (#2420)
* Make InRangeUnoccluded methods consistent

* we live in a null society
2020-10-29 19:55:27 +11:00
DrSmugleaf
04cf4d4a20 Fix ignoreInsideBlocker not working correctly for inRangeUnobstructed and inRangeUnoccluded (#2417)
* Fix ignoreInsideBlocker not working correctly for range checks

* Other way around
2020-10-28 13:04:29 +01:00
DrSmugleaf
7dcaa1ff88 Fix being able to pull multiple entities at once (#2398) 2020-10-26 18:15:19 +01:00
DrSmugleaf
70867d88cc Today I join Zumorica in leaving behind our crimes against humanity (#2396) 2020-10-26 12:11:46 +01:00
DrSmugleaf
b1fe4bad01 Add client pulling prediction (#2041)
* WIP changes

* Merge conflict fixes

* Bring pull controlelr to current year

* Sync and predict PullController on the client

* Clean imports

* Slow down pullers and make pulling tighter

* Stop pulls on pullable or puller component removals

* Make pulling not occur when moving towards the pulled entity
2020-10-16 20:35:09 +02:00
metalgearsloth
0dc6f98fa9 Gravity fixes (#2272)
* Adjust your rotation as you move (against walls and drifting)
* Can't use bullets / firelocks / items to push off of.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-16 15:29:29 +02:00
DrSmugleaf
f8f1d24e28 Fix everyone being weightless (#2263)
The biggest oversight
2020-10-14 23:07:54 +02:00
DrSmugleaf
8548e939e2 Fix disconnecting discontinuing your adventures off into deep space (#2256)
* Fix stopping when disconnecting while weightless

* Use extension
2020-10-14 22:46:39 +02:00
DrSmugleaf
5fcd13d0e3 Add IEntity.IsWeightless extension method (#2255)
Checking manually every time wasn't that cool
2020-10-14 22:37:25 +02:00
DrSmugleaf
6bd29b4ed0 Nerf gasping and reenable metabolism (#2261) 2020-10-14 22:32:06 +02:00
DrSmugleaf
cdedaeb12e Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours

* Cleanup

* Fix bugle

* Fix nullable error

* Merge fixes

* Merge fixes

* Merge fixes
2020-10-14 15:24:07 +02:00
Víctor Aguilera Puerto
039f1219b3 Fix NRE in SharedCombatModeSystem when session doesn't have an attached entity. 2020-10-12 12:42:49 +02:00
DrSmugleaf
b64cb24059 Rename usages of collidable to physics (#2230)
* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
2020-10-11 16:36:58 +02:00
DrSmugleaf
753ca81865 Replace MapIndices with Vector2i (#2228)
* Replace MapIndices with Vector2i

* Update da submodule

* AA EE II OO U U

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-10-11 15:21:21 +02:00
DrSmugleaf
ba4c596195 Add InRangeUnoccluded extension methods (#2224)
* Rename RangeExtensions to UnobstructedExtensions

* Add InRangeUnoccluded extension methods
2020-10-11 13:13:45 +02:00
DrSmugleaf
dd385a0511 Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00
DrSmugleaf
aa6e0e7539 Add SSS traitor label and fix ally sync (#2200) 2020-10-09 18:57:09 +02:00
Víctor Aguilera Puerto
745401a41e Data-oriented Construction System (#2152)
- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
2020-10-08 17:41:23 +02:00
Pieter-Jan Briers
33bed9a31e InRangeUnOccluded. 2020-09-24 18:18:50 +02:00
20kdc
da463097f0 Atmos debug helpers (#2108)
* Atmos debug overlay

* Pressure direction information

* Atmos debug overlay: show excited tiles
2020-09-21 01:13:17 +02:00
DrSmugleaf
74943a2770 Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
2020-09-13 14:23:52 +02:00
creadth
7baa0a4391 Fire damage (#2024)
* Moved the uplink creation code to the PresetSuspicion.Start method to ensure uplink created when we give the traitor role
Moved the starting TC balance to cvars

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Removed Pressure property from BarotraumaComponent
Changed CanShiver method to match style of other CanX method in ActionBlockerSystem

* Merged EntityCoordinates and changed components to reflect the change

* Fix typo

* Wrapped string to Loc.GetString
Added CanSweat
Refactored dead state check
2020-09-09 17:03:27 +02:00
DrSmugleaf
48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00
DrSmugleaf
8f9ed2f562 Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965)
* Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods

* Remove redundant code
2020-09-01 12:34:53 +02:00
DrSmugleaf
9d6c394f6b Refactor InRangeUnobstructed and add extension methods (#1925)
* Sort out InRangeUnobstructed and add extension methods

* Rename client RangeChecks to RangeExtensions

* Add container extension methods and test

* Add missing component methods

Component to container
Grid coordinates to container
Map coordinates to container
Local player to container

* Actually use the field

* Merge fixes

* Add popup argument to local player extension methods

* Reduce code repetition for client range extensions
2020-08-30 11:37:06 +02:00
DrSmugleaf
1ecf8aad1a Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
DrSmugleaf
4f8fbe2749 Fix parallel tests unreliably failing due to statics in Atmospherics (#1914)
* Fix atmospherics statics unreliably failing parallel tests

* Cache getting atmosphere system
2020-08-25 16:14:26 +02:00
Julian Giebel
d9f02a6a0a The disposals pushing and pulling update (#1875)
* Add collision to disposal unit and pipes
Make disposal unit and pipes pullable
Implement proper handling of collisions in disposals

* Implement IsExiting
Move DisposalSystem to shared

* Change SharedDisosalUnitComponent to call manager.ContainsEntity directly

* Update saltern.yml

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2020-08-24 20:41:15 +02:00
DrSmugleaf
8a27a5322a Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
DrSmugleaf
a4a25a9975 Remove localization manager dependencies from components (#1864)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-23 12:53:09 +02:00
Pieter-Jan Briers
ed1a96e536 Nullability fixes. 2020-08-20 16:48:15 +02:00
nuke
f4909cdb98 Climbing system (#1750)
* Initial commit

* Climbing uses its own controller now

* Missed a check

* Get rid of hands check

* Cleanup

* Get rid of speciescomponent stuff

* Remove unneeded check, add separate case for moving other players.

* Add DoAfter

* IClientDraggable added to ClimbingComponent

* Added some basic integration tests. Renamed ClimbMode to Climbing.

* oops

* Minor fixes

* ffff

* Table fix

* Revamped system so its more predicted, uses proper  logic for de-climbing. Get hype!!!

* Flag check fix

* Distance check and reset numticksblocked

* get rid
2020-08-20 00:13:22 +02:00
metalgearsloth
f54ba4b6d5 Gas overlay chunking (#1678)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-17 16:12:21 +02:00