Commit Graph

461 Commits

Author SHA1 Message Date
Alex S
f44fb104f2 Set Handled for Deconstructing Items (#1483) 2020-07-26 14:30:28 +02:00
py01
fbbe43fff8 Powernet Recalculation simplification (#1427)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-07-26 12:14:03 +02:00
metalgearsloth
4e1597eeb3 Fix AI mem leak? (#1482)
Holy shit I'm dumb for missing that AGAIN.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-25 21:27:24 -07:00
DrSmugleaf
4b4e83d2bf Add changing the amount of hands on the GUI depending on your body parts (#1406)
* Multiple hands in gui first pass

* Remove IHandsComponent interface

* Create hand class and more hand textures

* Refactor ServerHandsComponent to use a single list of hands

* Seal SharedHand

* Fix picked up items not showing on top of the hand buttons

* Remove HandsGui buttons and panels dictionaries

* Fix items in hands rendering

* Fix wrong hand container comparison

* Fix not updating the location of duplicate hands

* Change ClientHandsComponent to use a SortedList instead of a dictionary

* More merge conflict fixes

* Change SortedList to List

* Fix hand button order

* Add item tooltip for more than 2 hands and updating when removing hands

* Add add hand and remove hand command

* Merge conflict fixes

* Remove nullable reference type from ContainerSlot

* Fix texture errors

* Fix error when reaching 0 hands

* Fix error when swapping hands with no hands

* Merged remove hand methods

* Fix item panel texture errors

* Merge conflict fixes

* Fix addhand and removehand command descriptions

* Add properly displaying tooltips for 2 hands

* Make hand indexes and locations consistent across the client and server

* Add dropping held entity if a hand is removed

* Change hand location to be calculated by index

* Made different hand gui updates more consistent

* Remove human body yml testing changes

* Sanitize addhand and removehand commands

* Merge conflict fixes

* Remove testing changes

* Revert body system changes

* Add missing imports

* Remove obsolete hands parameter in yml files

* Fix broken import

* Fix startup error and adding and removing hands on the same tick

* Make hand container id use an uint

In case someone gets more than 2 billion hands

* Rename hand component files

* Make hands state use an array
2020-07-25 15:11:16 +02:00
DrSmugleaf
3a4ad42c80 Fix throwing and pointing ignoring CanChangeDirection action blocker (#1474)
* Fix being able to change direction while buckled by throwing

* Fix being able to change direction while buckled by pointing

* Wrap diff in can turn check
2020-07-24 14:51:55 -07:00
DrSmugleaf
245dbdaa3a Add pointing (#1435)
* Add pointing keybind and simple message

* Add turning the player when pointing

* Add pointing arrow

* Make the popup message appear on the pointing entity

* Add pointing to tiles and space and proper grammar

* Move pointing bind from HandsSystem to PointingSystem

* Add more messages for pointing depending on the viewer perspective

* Fix non nullable reference type

* Serialize pointing arrow duration

* Serialize pointing arrow step and add summaries

* Make arrow speed serializable and make it depend on frame time

* Add 0.2 second delay between pointings

* Add pointing arrow yaml examples

* Add the ability for pointing arrows to be rogue

* Remove rogue package reference

* Add point to verb

https://cdn.discordapp.com/attachments/313107470031650816/735268651636228197/unknown.png

* Add shift middle clicking an entity in the verb menu to point at it

* Add VV to PointingArrowComponent

* Increase pointing delay from 0.2 to 0.5 seconds

* Address reviews

* Fix nullability errors

* Separate pointing and rogue pointing code

* Fix rogue pointing arrow visuals

* Made rogue pointing arrow rotation adjustment readable for mortals

* Make rogue pointing arrows less destructive

* Cleanup more of the rogue pointing arrow code
2020-07-24 14:51:18 +02:00
DrSmugleaf
5e2109a2d6 Add unbuckling entities that are moved away from their straps (#1437)
* Add unbuckling entities that move away from their straps

* Remove range constraint from movement unbuckling check

* Fix setting the wrong positions when buckling

* Fix beds making you sleep for the rest of your life
2020-07-24 14:22:28 +02:00
DrSmugleaf
64672fdc31 Refactor to use the new multiple controller system (#1462)
* Transition code to new controller system

* Fix shuttles not moving

* Fix throwing

* Fix guns

* Change hands to use physics.Stop() and remove item fumble method
2020-07-23 18:33:37 +02:00
metalgearsloth
56737b635f Damage visualizer for simple mobs (#1332)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-23 02:04:03 +02:00
DrSmugleaf
b88afec350 Add slipping prediction (#1440) 2020-07-23 01:40:31 +02:00
DrSmugleaf
46f13da26d Fix verb menu not working for clientside entities (#1400)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-23 00:56:30 +02:00
R. Neuser
86c318cc74 OverlayManager 2 Electric Boogaloo (#1410) 2020-07-19 17:32:26 +02:00
Acruid
c9374992a6 Converted everything to use collision and physics component interfaces. 2020-07-19 00:33:02 -07:00
Acruid
ea94f4a182 Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
Pieter-Jan Briers
11ad47303a Fixes exceptions in AiReachableSystem on round restart. 2020-07-17 11:17:42 +02:00
DrSmugleaf
53a2392edc Fix restartround crash and cleanup ServerStorageComponent (#1340) 2020-07-17 11:03:07 +02:00
DrSmugleaf
f313a9267a 0 days without buckle breaking (#1366) 2020-07-17 10:43:10 +02:00
F77F
37f5e175e0 Fix construction ghost HandsComponent check (#1386)
Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com>
2020-07-17 10:40:38 +02:00
metalgearsloth
51d08e8b05 AI Reachable system (#1342)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-11 15:09:37 +02:00
Acruid
b6b31b7294 Construction Bugfixes (#1329)
* Added: CanReach property to AfterAttack events which signals if the attack was within reach.
Fixed: You cannot construct/deconstruct things out of reach.
Fixed: Construction entities now preserve transform rotation.
Fixed: No more exceptions about missing grids when constructing world entities.
Fixed: Used the proper intermediate sprite for intermediate entities.
Fixed: Issue with missing sprite layers on ghost.

* The alligator is greedy, he always eats the bigger number...

* Adds a check so that you cannot use tools on entities that are obstructed from view.
2020-07-10 16:52:07 -07:00
metalgearsloth
a77f219515 Minor A* optimisations (#1335)
* Add some extra comments
* Remove the redundant closedTiles variable
* Rename some variables to better match the common naming schemes

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-10 20:30:33 +02:00
Víctor Aguilera Puerto
626c8c51a1 Adds slippery items (#1321)
* Start work on Slippery Component

* Slips work

* Add banana peel

* Add required slip speed

* Add slip sound

* Adds soap

* Make soapnt, soapsyndie and soapdeluxe inherit soap

* Adds homemade soap and omega soap

* Fix slipping not taking into account the entity being in a container
2020-07-09 17:00:37 +02:00
metalgearsloth
8938d96402 Fix AI avoiding entities they can't collide with (#1331)
Should stop mobs getting trapped at the bar on saltern as they try to avoid light bulbs

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-09 14:15:48 +02:00
Víctor Aguilera Puerto
7ae114f92c Merge pull request #1263 from DrSmugleaf/buckle-locker-fix-1262
Fix buckle in general
2020-07-09 00:15:28 +02:00
Metal Gear Sloth
62302bfb23 Use named tuples
Thanks remie
2020-07-09 00:16:57 +10:00
metalgearsloth
b4adfbc15a Update Content.Server/GameObjects/EntitySystems/AI/Steering/AiSteeringSystem.cs
Co-authored-by: Remie Richards <remierichards@gmail.com>
2020-07-09 00:03:48 +10:00
Metal Gear Sloth
8678d867cf Fix AI steering spamming console
Turns out you shouldn't cancel pending jobs.
2020-07-08 23:44:47 +10:00
DrSmugleaf
fb51aecfbf Clean up if check 2020-07-08 15:37:18 +02:00
DrSmugleaf
e1f9033a69 Merge branch 'master' into buckle-locker-fix-1262 2020-07-08 15:35:20 +02:00
DrSmugleaf
f5a9f91de4 Fix not staying buckled to a strap when both the buckled and the strap go into the same container 2020-07-08 15:30:48 +02:00
Metal Gear Sloth
facaee0cab Remove redundant method
Not used anymore.
2020-07-08 21:12:23 +10:00
Metal Gear Sloth
ae1c578e8e Fix pathfinding entity deletions
Also some slight optimisations in the process.
2020-07-08 21:05:27 +10:00
metalgearsloth
1d96adcc2c Add Breadth-First Search pathfinder (#1283)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-08 01:41:41 +02:00
DrSmugleaf
e7d756811e Replace CanBeNull annotations with nullable reference types (#1270)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-08 01:41:20 +02:00
DrSmugleaf
8f685f0541 Merge branch 'master' into buckle-locker-fix-1262 2020-07-07 20:36:43 +02:00
AJCM-git
ae41d03ec6 Re-organizing the Resources folder. Part 1. (#1234)
* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
metalgearsloth
0ecaba1727 Minor AI system fixes (#1292)
* Add test to check all LogicNames in prototypes
* Change CreateProcessor to AiLogicProcessor (I thought I'd already done this as I remember PJB telling me to do this but apparently I'm an idiot)
* Temporarily remove invalid AiControllers

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-07 18:56:38 +02:00
DrSmugleaf
e0f888344e Add more interaction checks 2020-07-07 01:40:08 +02:00
DrSmugleaf
2fd93091c7 Allow interaction if targeting the containing entity 2020-07-07 01:10:21 +02:00
DrSmugleaf
5901e6e45f Replace InEntityStorageComponent with in container check 2020-07-07 01:00:29 +02:00
DrSmugleaf
793f843ae8 Fixing these namespaces was a mistake 2020-07-07 00:33:57 +02:00
DrSmugleaf
7cc5a3fb65 Merge conflict fixes 2020-07-07 00:23:41 +02:00
DrSmugleaf
b850ac2437 Merge branch 'master' into buckle-locker-fix-1262 2020-07-07 00:20:07 +02:00
chairbender
b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00
py01
137511d8b9 NodeGroup remake deferment (#1268)
* Remove Unnecessary AnchorUpdate() call

* NodeGroupManager

* NodeGroupManager issues NodeGroup remake attempts

* Code cleanup

* NodeGroupManager only stores dirty groups, handles them on next frame

* Removes unused NodeGroupManager dependency

* Prevents OnRemoveNode from iterating over every connector after the first time

* Revert "Prevents OnRemoveNode from iterating over every connector after the first time"

This reverts commit c72af4b18d55192af789514f74bef893cf076fbc.

* Dependancy warning fix

Co-authored-by: py01 <pyronetics01@gmail.com>
2020-07-06 15:48:18 +02:00
DrSmugleaf
81647d696e Disable interactions for entities in storage 2020-07-03 23:57:19 +02:00
DrSmugleaf
73eb53da46 Fix a player's mob continuing to move after disconnecting (#1265) 2020-07-03 23:32:41 +02:00
Acruid
3ee480a3b1 Deconstruction Features (#1242)
* ConstructionSystem now detects when a tool is used on an arbitrary entity.

* Refactored building logic from ConstructionComponent to ConstructionSystem.

* Add OnDeconstruct events so that deconstruction can be blocked if prerequisites are not met.

* Multi-step deconstruction works.
Windows can be deconstructed using a screwdriver.

* In-hand construction and deconstruction works.

* Intermediate entities now have a better name assigned to them when created.

* Removed a question mark to appease Jenkins.

* Instead of running ExposeData on the existing ItemComponent of an intermediateFrame, the system will now replace the existing ItemComponent with a new one, and run ExposeData on the new one.
2020-07-02 14:50:57 -07:00
DrSmugleaf
0a8a383019 Fix lasso buckle (#1246)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 23:36:06 +02:00
metalgearsloth
7291c318e4 Fix Job<T> debug timer (#1248)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-02 11:46:45 +02:00