* Rename IEntity.GetComponents to GetAllComponents.
This is to avoid confusion.
A single s to distinguish it from GetComponent() is quite hard to miss.
* Update submodule.
* Bully the fuck out of inventory shit
Inventory Stuff
Inventories technically work
It works technicaly speaking
Yeah this part too
Lets do it!
Inventories completed
Motherfucker
* Remove unnecessary usings and fix one thing
* Submodule update
* Adds a bunch of various clothing prototypes for each current inventory slot
* Fix
Finish and update submodule
Comments code, changes network messages
FIXES THE USE INTERACTION SO YOU CAN ACTUALLY ACTIVATE THINGS NOW
Need engine commits
We'll figure out what to do about this shit later eh mates? Maybe have a script in the build process that automatically moves them over to godot/scenes
Changes some prototypes and fixes stuff
Fixes some more bugs, makes storage values show up properly
Part 3
Part 2
Storage Take 1
* Doneso
* Interaction Entity System
* ye
* Update submodule
* Requires engine update to function, but doesn't use shitcode
* Fix conflicts
* Fix conflicts but for real
* Update submodule
* Updates submodule
Fix connect not entering server (with correct toml config) and compile error, updates submodule
Server still has an issue with toml file pointing towards sandbox instead of content and roundstart object initializations
* Updates more stuff
Needs my most recent PR on ss14 to function
* Submodule updated for real this time