Commit Graph

218 Commits

Author SHA1 Message Date
Pieter-Jan Briers
20cf3a6a9b Rename IEntity.GetComponents to GetAllComponents. (#68)
* Rename IEntity.GetComponents to GetAllComponents.

This is to avoid confusion.
A single s to distinguish it from GetComponent() is quite hard to miss.

* Update submodule.
2018-05-10 19:21:15 +02:00
clusterfack
c33c227d95 Inventories (#61)
* Bully the fuck out of inventory shit
Inventory Stuff
Inventories technically work
It works technicaly speaking
Yeah this part too
Lets do it!
Inventories completed
Motherfucker

* Remove unnecessary usings and fix one thing

* Submodule update

* Adds a bunch of various clothing prototypes for each current inventory slot
2018-04-25 13:42:35 +02:00
clusterfack
ea05c593aa Storage Component (toolboxes, backpacks, etc) (#57)
* Fix
Finish and update submodule
Comments code, changes network messages
FIXES THE USE INTERACTION SO YOU CAN ACTUALLY ACTIVATE THINGS NOW
Need engine commits
We'll figure out what to do about this shit later eh mates? Maybe have a script in the build process that automatically moves them over to godot/scenes
Changes some prototypes and fixes stuff
Fixes some more bugs, makes storage values show up properly
Part 3
Part 2
Storage Take 1

* Doneso
2018-04-22 13:11:38 +02:00
Acruid
3f89f3f0f7 InputSystem Messages (#37)
* Misc Cleanup.

* Removed BoundKeyChangeEventArgs.

* Nothing uses EntityEventArgs now.

* Rebase fixes.

* Updated Engine.
Fixed .gitmodules file.
2018-03-04 03:07:09 +01:00
Acruid
b005d661f8 Component Messaging Rework (#36)
* Remove DiscoBall.

* Changes `IEntity.AddComponent(IComponent)` to `IEntity.AddComponent<T>`.

* Pulled ComponentManager registration out of Component into Entity.

* Killed component message params.

* Updated engine submodule.
2018-02-24 11:48:23 -08:00
clusterfack
1452502fbf Interaction Entity System (#26)
* Interaction Entity System

* ye

* Update submodule

* Requires engine update to function, but doesn't use shitcode

* Fix conflicts

* Fix conflicts but for real

* Update submodule
2018-02-05 12:57:26 -07:00
Acruid
988b2b2bc5 EntityUid Type (#23)
* Wraps Entity Uids in their own type.

* Update submodule I think.
2018-01-20 23:46:31 +01:00
clusterfack
5ee56a4cd3 Updates submodule (#22)
* Updates submodule

Fix connect not entering server (with correct toml config) and compile error, updates submodule
Server still has an issue with toml file pointing towards sandbox instead of content and roundstart object initializations

* Updates more stuff

Needs my most recent PR on ss14 to function

* Submodule updated for real this time
2018-01-18 20:00:35 +01:00
Pieter-Jan Briers
7597cd9172 Interactable component system. (#9)
* InteractableComponent v1. Broken edition

* It works!
2017-10-06 21:05:21 +02:00
PJB3005
26e9c37be1 Functional GUI! 2017-09-30 16:56:19 +02:00
PJB3005
c7de994183 Item pickup seems to work, crash due to netcode. 2017-09-30 12:17:45 +02:00
PJB3005
b0b220f085 Hand switching works! 2017-09-29 18:38:27 +02:00
PJB3005
f40cffa746 Fix init ordering issue with hands. 2017-09-26 23:10:10 +02:00
PJB3005
4f2d059de4 Simple network replication for hands, untested. 2017-09-26 21:27:48 +02:00
PJB3005
3e0bcddd4d Done I hope. Needs testing and type checker updates.
waiting on https://github.com/space-wizards/space-station-14/pull/422
2017-09-25 20:52:39 +02:00
PJB3005
73ae408e20 More inventory work. APIs implemented.
Still need to do prototype loading and test cases.
2017-09-24 23:19:47 +02:00
Pieter-Jan Briers
66483bdd72 Can* API functions by Yota's request. 2017-09-24 22:24:54 +02:00
PJB3005
f6e265bccb Inventories WiP 2017-09-24 21:09:26 +02:00