* add solar flare event (only affects headsets)
* add popup
* cleaner impl using RadioReceiveAttemptEvent
* unused import
* handheld radio and intercom work again
* Revert "handheld radio and intercom work again"
This reverts commit 0032e3c0725a19a465daf1ff1d6b4942a5c14fbb.
* add radio source to Radio events
* intercoms and handheld radios work now
* use Elapsed instead of new field
* add configuration
* better not touch Elapsed
* the
* make popup bigger
* xml comments for configuration
* very minor refactoring
* default config is now in yaml
* lights can break
* use RobustRandom
* use file namespace
* use RuleStarted
* store config in field
* a
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Co-authored-by: AJCM <AJCM@tutanota.com>
* multi-node xeno artifacts
* refactor existing artifact effects
* more tweaks to generation
* more shit plus fix tests
* more generation stuff plus threat levels
* doink
* now make it build
* defer the artifact activation to not cause errors
also pricing
* some changes
* all of the yaml + ui stuff for artifact analyzer
* machine linking and starting to make the ui functional
* artifact analyzer display
* a shit ton of artifact analyzer stuff
* more changes; making destroy work properly; progress bar tweaks
* getting shit going!
ALL RIGHT
* small tweaks that didn't help much
* Komm susser todd: the end of analysis
* recipes and hints and ui, oh my!
* add some in-game sources
gotta prepare for day 1 launch
* node data + ditch random seed in place of id
* bunch of triggers
* finish off the last few triggers
* implement machine examine verb
* knock, flicker, blink, throw
* shatter, foam, shuffle, heat
* fix all the shit i broke
* *some* of these have to be good, no?
25 effects
* callin' it there for effects
* comments + reword some trigger hints
* don't mind this little commit here
* byref event
* fix brokey node entry
* fix low pressure trigger
* mirror review plus fixing 0x40's bug
also the throw artifact threw incorrectly
* randomize the event message a teeny bit