Commit Graph

4 Commits

Author SHA1 Message Date
Paul
d5cd82de60 explicit interface go brrrr 2021-02-04 17:44:49 +01:00
20kdc
20d60ed5d0 Add meat spike accepting humans, names meat after the source (#2390)
* Add Butcherable component to humans.

...What?

* Meat from a meat spike is now named after the source

Note: This doesn't propagate to burgers (add a component maybe)
2020-10-29 13:42:25 +01:00
DrSmugleaf
b1fe4bad01 Add client pulling prediction (#2041)
* WIP changes

* Merge conflict fixes

* Bring pull controlelr to current year

* Sync and predict PullController on the client

* Clean imports

* Slow down pullers and make pulling tighter

* Stop pulls on pullable or puller component removals

* Make pulling not occur when moving towards the pulled entity
2020-10-16 20:35:09 +02:00
20kdc
4b9d488c1e The Grovelling-to-the-Chef Games (monkey cubes and meat spikes) (#2117)
* Rehydratable component -> monkey cubes now have some of their behaviour

* Placeholder kitchen spike entity

* KitchenSpike component: the kitchen spike now has basic functionality

still placeholder sprite though

* Kitchen Spike: Import meatspike assets from CEV-Eris

* Kitchen Spike: Actually use sprites somewhat

* Kitchen Spike: Forgot I removed the MeatParts property from Butcherable

* Monkey cubes: Use IReagentReaction even though it doesn't quite work yet. Butcherable: remove imports

* Monkey cubes/Rehydratable: Re-add ISolutionChange

* Update Resources/Prototypes/Entities/Constructible/Ground/kitchen.yml

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-09-26 15:28:55 +02:00