* Added more Vox customizations
* Adds Vox Head Markings
* Update meta.json
* stray comma, woe be upon ye
* added tiny pixel to visage left and right
* Added eyeliner ftl
* Removed duplicate FTL
how the fuck did this happen
* Added cheek marking
* Made tip marking look a bit better
* Fix eyeliner ID
* ok whatever shut up build test. mean to me
* changed underbelly to have more flat transparency
* didnt like how it looked so i adjusted it
* Adjusted base eyeliner color
* Fixed inconsistency with nightling head tattoo
* Updated V tattoo
* Delete chest_v.png
* fix yml
ITS EVEN FUNNIER THE SECOND TIME
* minor sprite fix
* Update head.png
* Re added stray pixel, added square cere beak
* Added hooked beak
---------
Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
* Energy magnum and projectile protos, locker fills, and traitor objective updates.
* Fix objective
* Objective and .rsi tweaks
* Rewrite item description.
* Remove energy shotgun self charging and decrease magnum disabler cost.
* Bring magnum disabler fire cost in line with regular disabler.
* Bunch of sprite improvements including charge status visuals.
* whoops
* Minor sprite edit for clarity
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
* Plung Plunges
* C# solution replaced with yaml solution, made sprite in-line with normal plunger, & alt click works now
* Update Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json
Co-authored-by: āda <ss.adasts@gmail.com>
* Chameleon Tag Added
* a TODO
---------
Co-authored-by: āda <ss.adasts@gmail.com>
* Add More Holy Books
* Remove reference of original fork in meta.json
* Removed "rich" reagent description for Blessed Bolognese, and replaced with "holy".
* Updated Holy Liquids to each have their own minor effects.
* Tuned down Nar'sie Blood
* Create playtime requirements, and relocate holy water to it's own category.
All holy waters created through a bible are now located under the "Sacred" section of the guidebook, as to help maintain clutter.
* Replace 'curse' mixing verb with 'bless'.
* Update and fix guidebook to have section for 'Sacred' liquids.
* Add back in Tanakh and Satanic Bibles so they can be removed in other PR.
* Forgot to re-add the prototypes.
* Add back the time requirements I mistakenly removed.
* Remove Italian Bible
* Fix errors.
* Remove Carps & Crypts
* Relocate .ftl designations to their own sacred.ftl
* Forgot to update single_reagent.yml. Updated it now.
* Ended the communist dream. (Removed Communist Manifesto option for Chaplain)
* Give lamp book a little more pizzazz.
* Single line indent applied
* test
* untest
* Update sacred.yml
* Remove Unused Bibles, rename druids, moth bibles.
* Remove custom reagents.
* Error fixes.
* Reorder Bibles to Save my OCD.
* Flip that pentagram.
Bro must of rolled a nat 20 in convincing people this should be flipped. I know its more "accurate", but the layman will probably look at this and say its wrong.
Just a personal thought that escaped my brain and will never be read.
* Rename Druid Tablet, Delete Lantern Path
* Delete icon.png
* Delete inhand-left.png
* Delete inhand-right.png
* Delete meta.json
* Update chaplain.yml
* Update loadout_groups.yml
* Reorder for OCD
* add sprites for box cutter
* move box cutter to melee, add yaml
* remove unneeded soundHit yaml
* add opening sound effect to box cutter
* modify sprites to look more like actual box cutters
* add BoxCutter tag and add to belts
* rename box cutter to utility knife
* remove accidental backtick
* move utility knife to correct place in tags
* remove SECOND accidental backtick??
* Fix utility knife arbitrage by reducing steel to 50
* Reduce damage to 4
* Reduce knife bounty reward to $2000
* modify utility knife icon to be larger
* Make utility knife extendable/retractable
* move slicing out of ComponentToggler
* change utility knife extend/retract sound
* Use TiniestShark's larger inhand images for utility knife
* utilty knife is now only Slicing when activated
* Initial Commit
Added Circuit Totes, replaced Head Locker fills with Tote fills, also stamp boxes for relevant heads.
* Craftable!
Now craftable: Uses 1 cardboard and 1 cloth (gotta keep the circuits cushioned!)
* Various Fixes
Fixed indenting, added comments, fixed names, tried for 5 hours to get the table fill to work, failed.
* test fail fix
aaaaaaaa
* TEST FAIL WHYYYY
AAAAAAAAAAAAAAAAAAAAA
* test fail fix 3 feat. iaada
*mothscream.oog*
* SURPLUS BOARD USES TOTE NOW
THANK YOU IAADA
* indent fix & storage base fix
Fix for indents and also the storagebase bug
* Master Merge Fix
* Update meta.json
* forgor the important part
* Offbrand medical
* what if we regrade
* zombies are mostly there thats it thats a wrap xd
* here's changeling
* some bonus gut punches
* start working on the guidebook
* fix rsi and yaml lints
* my agrichem so fits
* we stay rejuvenated
* my china so laked
* debrute
* fix suicide
* fix the suicide tests
* my surgery so requires laying down
* the guidebook continues
* READ KEB PAGES
* keb vascular recoupler
* read keb medicine
* fix yaml lint
* fix the EntityRemoveConstructionGraphStep
* fix overlay init
* scalpels are not a food tool
* return of the programmer art
* my line so nieuw
* boxes deserve veins too
* mrrrp yaml
* what if we redid brain damage alerts
* bloot pressure
* kill mannitol drowsiness
* get licensed
* my read so me
* get feedbacked nerd
* fine-tune the heart stoppage conditions
* cryostasis adjustments, guidebook adjustments, fix negative strain issues
* my surgery so table
* fix heart surgery and guidebook
* medicine & defibrillator pass
* iv bags and stands
* prefills
* janet gets very sidetracked
* mostly finished iv stuff
* what if we fixed the guidebook
* halve decapoid cryostasis
* my medicines so IV
* finetune cryostasis
* less logspam
* metabolism-aware iv stands and cryopods
* give people painkillers
* yaml lint real
* fix blood build
* finish rebase
* tidy up localization
* clean up my yaml beasties...
* soft curve after exceeding maximum damage
* husks/bonedeaths
Grabbag of Offmed fixes & improvements (#3461)
* CPR moment
* Mob AI fix
* Fix brain oxygenation not updating on regeneration
* sorry gamers you cannot resist the pull
* Troll combat abilities more in softcrit
praying rn (#3467)
dont have CPR be 50% (#3468)
Make offbrand murder easier to contend with (#3473)
* e
* disrupt people in softcrit when attacking them
* ok gamers we're gaming
* forgor
Hopefully final pass before Offbrand merge (#3475)
First pass of Offbrand adjustments (#3477)
Swap blood pressure values in health analyzer (#3476)
Systolic over diastolic
Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com>
Offbrand pass 2: Mostly bugfixes (#3480)
Fix zeds causing PVS reloads (#3482)
Offbrand pass 3: I hate surgery I hate surgery I hate surgery I (#3481)
* set up surgery ui
* test fail real
Pain/braingasps (#3487)
Offmed bundle 5 - the evil one (#3489)
* Evil cavity surgery
* les borgues
* nicotine moment
* epinephrine RNG
* legalese
* test fail real
* ok jamers cope with c4
Pass 6
* Initial commit
* Fixing merge conflict
* Merge conflict fixed
* Anchorable entities can now be marked as 'unanchorable'
* Revert "Anchorable entities can now be marked as 'unanchorable'"
This reverts commit 6a502e62a703cf06bd36ed3bdefe655fc074cfc5
This functionality will be made into a separate PR
* Error sprite
* Update AI core appearance with sustained damage, spawn scrap on destroyed
* Added intellicard sprite
* AI damage overlays
* Added fixtures
* AI core accent changes when damaged or low on power
* Bug fix and pop up messages for inserting AIs into inoperable cores
* Updated 'dead' sprite
* Destroying the AI core reduces the number of AI job slots available
* AI battery duration set to 10 minutes
* Initial commit
* Allow MMIs used in the construction of AI cores to take them over
* Initial resources commit
* Initial code commit
* Sprite update
* Bug fixes and updates
* Basic console UI
* Code refactor
* Added lock screen
* Added all outstanding UI features
* Added purge sprites
* Better appearance handling
* Fixed issue with purge sprite
* Finalized UI design
* Major components finalized
* Bit of clean up
* Removed some code that was used for testing
* Tweaked some text
* Removed extra space
* Added the circuitboard to the RD's locker
* Addressed reviewer comments plus tweaks
* Addressed reviewer comments plus tweaks
* Removed instances of granular damage
* Various improvements
* Removed testing code
* Fixed issue with disabled buttons
* Finalized code
* Addressed review comments
* Added a spare Station AI core electronics to the research director's locker
* Fixing build failure
* Addressed review comments
* Addressed review comments
* Added reverse path for construction graph
* Removed unneeded reference
* Parts can be purchased through cargo
* Fixing merge conflict
* Merge conflict resolved
* Fixing merge conflict
* Code update
* Code updates
* Increased AI core health and gave it a sell price to fix test fail
* Added screen static sprite
* Added better support for ghosted AI players plus code tweaks
* Various improvements and clean up
* Increased purge duration to 60 seconds
* Fixed needless complication
* Addressed reviewer comments part 1
* Addressed reviewer comments part 2
* Further fixes
* Trying lower battery values to see if it fixes the test fail
* Adjusted power values again
* Addressed review comments
* Addressed review comments
* Fixed test fail
* Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside.
* Added pop up text
* Bug fix
* Tweaks and fixes
* Fixed restoration console not updating when the AI finishes rebooting
* Update SharedStationAiSystem.Held.cs
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle
* Fixed postmapinittest issues (Hopefully)
* Actually fixed the afformentioned issue.
* Added Warden Spawnpoint which I forgot
* Named APCs, Substations, & Cameras, added some more decals
* Decorated some more, notably the bar.
* Minor adjustments, added cans, slightly reworked salv and maints bar
* Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly)
* Added 2 new astrotiles, dark grass and desert sand.
* Removed map. Fixing issue. Please hold.
* Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches.
* Added localization for stacks.
* Actually fixed the loc. issue. Maybe. Please.
* Hopefully fixed the last localization issue.
* Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant
* Fixed some issues caused by another PR I made, added more maints stuff
* Made some small decorative and practical changes
* Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly.
* Removed shields to try to fix an issue with the test
* Hopefully fixed issues relating to a failed test.
* Replaced grass/flora decals with randomized ones, readded shields to armory
* Fixed some YML issues, whitelisted files for flora decal spawners
* Added a bridge-beach, added some misc. items and objects.
* Small changes to buttons, fixed wires and flooring
* Fixed AME-Holopad issue.
* Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map
* Fixed an accidental adjustment to CoreStation's parallax prototype YML
* Changed some Salvage and Cargo stuff
* Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug
* Fixed some stuff, added docking arm near evac
* meta json fix tiles
* fixed again
* fixed once more
* Removed all the waterjug stuff.
* fix spacing
* fix unnecessary formatting
---------
Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Add More Holy Books
* Revert "Add More Holy Books"
This reverts commit 665eb0de10fe0784d634f9eaf672e60f18a62995.
* Fix eyes
* Add the undergarments and ftl designations.
* Missed something.
* second edited line didnt save for some reason
* Im tired dont judge me
* Fix eyes
* Reverting stuff
* fix markings
* Its joever
* Update meta.json
* small tweak
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>