Commit Graph

3134 Commits

Author SHA1 Message Date
Janet Blackquill
19f5a3e037 Merge branch 'master' into offmed-staging 2025-10-07 23:41:47 -04:00
Hitlinemoss
63c17b151d Added the golden shaker (playtime reward for Bartenders) (#40762)
* Added a golden shaker (playtime reward for Bartenders)

* Removed redundant icon line
2025-10-07 23:26:56 +00:00
Mora
5be5e280be Added Vox Beak Types, New Markings, and Sprite Layering Fixes (#40569)
* Added more Vox customizations

* Adds Vox Head Markings

* Update meta.json

* stray comma, woe be upon ye

* added tiny pixel to visage left and right

* Added eyeliner ftl

* Removed duplicate FTL

how the fuck did this happen

* Added cheek marking

* Made tip marking look a bit better

* Fix eyeliner ID

* ok whatever shut up build test. mean to me

* changed underbelly to have more flat transparency

* didnt like how it looked so i adjusted it

* Adjusted base eyeliner color

* Fixed inconsistency with nightling head tattoo

* Updated V tattoo

* Delete chest_v.png

* fix yml

ITS EVEN FUNNIER THE SECOND TIME

* minor sprite fix

* Update head.png

* Re added stray pixel, added square cere beak

* Added hooked beak

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
2025-10-07 23:03:21 +00:00
āda
ceedfb6d39 Standardize state names in drinks yml (#40316)
* drinks_base

* drinks_special

* drinks_fun

* drinks_cans - the holy minus diff

* bottles_glass and metamorphic

* mugs

* Solar's Best Hot Drinks

* misc drinks_cups

* slight addition to base

* lint fix

* metamorphic glass

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-10-07 16:05:30 +00:00
Spanky
ff01e13d24 Head of Security's Energy Magnum (and Warden's Energy Shotgun) (#40615)
* Energy magnum and projectile protos, locker fills, and traitor objective updates.

* Fix objective

* Objective and .rsi tweaks

* Rewrite item description.

* Remove energy shotgun self charging and decrease magnum disabler cost.

* Bring magnum disabler fire cost in line with regular disabler.

* Bunch of sprite improvements including charge status visuals.

* whoops

* Minor sprite edit for clarity

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-10-07 15:53:55 +00:00
SurrealShibe
84f994f296 Give mimes their french bread back (#40601)
* add the nutri-batard

* i missed this file smh

* add the proper accenting to "bâtard"
2025-10-07 10:08:00 +00:00
Prole
e1c03249fa Golden Plunger General Fixes & Tweaks (#40619)
* Plung Plunges

* C# solution replaced with yaml solution, made sprite in-line with normal plunger, & alt click works now

* Update Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json

Co-authored-by: āda <ss.adasts@gmail.com>

* Chameleon Tag Added

* a TODO

---------

Co-authored-by: āda <ss.adasts@gmail.com>
2025-10-07 09:39:51 +00:00
Huaqas
0bb1ede5ee Remove the Tanakh and Satanic Bible from the game. (#39698)
* Remove the Tanakh and Satanic Bible from the game.

* Update migration.yml

* Renamed to Space Bible

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-10-07 09:04:05 +00:00
Huaqas
ee2b38d299 Create more Holy Books based off Spacestation 14 Dieties (#39181)
* Add More Holy Books

* Remove reference of original fork in meta.json

* Removed "rich" reagent description for Blessed Bolognese, and replaced with "holy".

* Updated Holy Liquids to each have their own minor effects.

* Tuned down Nar'sie Blood

* Create playtime requirements, and relocate holy water to it's own category.

All holy waters created through a bible are now located under the "Sacred" section of the guidebook, as to help maintain clutter.

* Replace 'curse' mixing verb with 'bless'.

* Update and fix guidebook to have section for 'Sacred' liquids.

* Add back in Tanakh and Satanic Bibles so they can be removed in other PR.

* Forgot to re-add the prototypes.

* Add back the time requirements I mistakenly removed.

* Remove Italian Bible

* Fix errors.

* Remove Carps & Crypts

* Relocate .ftl designations to their own sacred.ftl

* Forgot to update single_reagent.yml. Updated it now.

* Ended the communist dream. (Removed Communist Manifesto option for Chaplain)

* Give lamp book a little more pizzazz.

* Single line indent applied

* test

* untest

* Update sacred.yml

* Remove Unused Bibles, rename druids, moth bibles.

* Remove custom reagents.

* Error fixes.

* Reorder Bibles to Save my OCD.

* Flip that pentagram.

Bro must of rolled a nat 20 in convincing people this should be flipped. I know its more "accurate", but the layman will probably look at this and say its wrong.
Just a personal thought that escaped my brain and will never be read.

* Rename Druid Tablet, Delete Lantern Path

* Delete icon.png

* Delete inhand-left.png

* Delete inhand-right.png

* Delete meta.json

* Update chaplain.yml

* Update loadout_groups.yml

* Reorder for OCD
2025-10-07 07:28:48 +00:00
mq
f94faf8aeb fix edge case typing indicator error (#40708)
* cleanup rsi error in typingindicatorvisualizersystem

* sprite fix
2025-10-05 20:58:46 +00:00
Janet Blackquill
fd18a985b7 Merge branch 'master' into offmed-staging 2025-10-05 14:12:34 -04:00
SlamBamActionman
7f69c44dd7 Add Arrivals sign (#40227)
* Arrivals sign

* Waving!!!

* Attribution
2025-10-05 15:44:29 +00:00
Moomoobeef
2dc0cef5d4 made evac signs glow (#38545)
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-10-04 20:16:27 +00:00
Janet Blackquill
677b79979a thusd lung damage 2025-10-03 15:39:36 -04:00
Janet Blackquill
68d3af3d12 Merge branch 'master' into offmed-staging 2025-10-02 20:36:12 -04:00
Schuyler Duryee
368d4dd273 Add utility knife/box cutter (#39567)
* add sprites for box cutter

* move box cutter to melee, add yaml

* remove unneeded soundHit yaml

* add opening sound effect to box cutter

* modify sprites to look more like actual box cutters

* add BoxCutter tag and add to belts

* rename box cutter to utility knife

* remove accidental backtick

* move utility knife to correct place in tags

* remove SECOND accidental backtick??

* Fix utility knife arbitrage by reducing steel to 50

* Reduce damage to 4

* Reduce knife bounty reward to $2000

* modify utility knife icon to be larger

* Make utility knife extendable/retractable

* move slicing out of ComponentToggler

* change utility knife extend/retract sound

* Use TiniestShark's larger inhand images for utility knife

* utilty knife is now only Slicing when activated
2025-10-02 08:51:20 +00:00
Janet Blackquill
8d8d1c36ef Merge branch 'master' into offmed-staging 2025-10-01 21:06:50 -04:00
Mixelz
f660964006 Organized Head Locker Fills Feat. Circuit Totes. (#39868)
* Initial Commit

Added Circuit Totes, replaced Head Locker fills with Tote fills, also stamp boxes for relevant heads.

* Craftable!

Now craftable: Uses 1 cardboard and 1 cloth (gotta keep the circuits cushioned!)

* Various Fixes

Fixed indenting, added comments, fixed names, tried for 5 hours to get the table fill to work, failed.

* test fail fix

aaaaaaaa

* TEST FAIL WHYYYY

AAAAAAAAAAAAAAAAAAAAA

* test fail fix 3 feat. iaada

*mothscream.oog*

* SURPLUS BOARD USES TOTE NOW

THANK YOU IAADA

* indent fix & storage base fix

Fix for indents and also the storagebase bug

* Master Merge Fix

* Update meta.json

* forgor the important part
2025-10-01 23:11:26 +00:00
Janet Blackquill
759b274df4 Merge branch 'master' into offmed-staging 2025-09-30 19:39:06 -04:00
Spanky
5255f96915 Hit 'em with the Michaelwave (#40618)
* michaelwave

* Add DamageOnHit to microwaves

* Un-offset the sprite files and add offset component.
2025-09-30 14:55:10 -07:00
Janet Blackquill
d35cba6364 Merge branch 'master' into offmed-staging 2025-09-28 21:13:26 -04:00
pathetic meowmeow
8894eca118 Offbrand medical (#3366)
* Offbrand medical

* what if we regrade

* zombies are mostly there thats it thats a wrap xd

* here's changeling

* some bonus gut punches

* start working on the guidebook

* fix rsi and yaml lints

* my agrichem so fits

* we stay rejuvenated

* my china so laked

* debrute

* fix suicide

* fix the suicide tests

* my surgery so requires laying down

* the guidebook continues

* READ KEB PAGES

* keb vascular recoupler

* read keb medicine

* fix yaml lint

* fix the EntityRemoveConstructionGraphStep

* fix overlay init

* scalpels are not a food tool

* return of the programmer art

* my line so nieuw

* boxes deserve veins too

* mrrrp yaml

* what if we redid brain damage alerts

* bloot pressure

* kill mannitol drowsiness

* get licensed

* my read so me

* get feedbacked nerd

* fine-tune the heart stoppage conditions

* cryostasis adjustments, guidebook adjustments, fix negative strain issues

* my surgery so table

* fix heart surgery and guidebook

* medicine & defibrillator pass

* iv bags and stands

* prefills

* janet gets very sidetracked

* mostly finished iv stuff

* what if we fixed the guidebook

* halve decapoid cryostasis

* my medicines so IV

* finetune cryostasis

* less logspam

* metabolism-aware iv stands and cryopods

* give people painkillers

* yaml lint real

* fix blood build

* finish rebase

* tidy up localization

* clean up my yaml beasties...

* soft curve after exceeding maximum damage

* husks/bonedeaths

Grabbag of Offmed fixes & improvements (#3461)

* CPR moment

* Mob AI fix

* Fix brain oxygenation not updating on regeneration

* sorry gamers you cannot resist the pull

* Troll combat abilities more in softcrit

praying rn (#3467)

dont have CPR be 50% (#3468)

Make offbrand murder easier to contend with (#3473)

* e

* disrupt people in softcrit when attacking them

* ok gamers we're gaming

* forgor

Hopefully final pass before Offbrand merge (#3475)

First pass of Offbrand adjustments (#3477)

Swap blood pressure values in health analyzer (#3476)

Systolic over diastolic

Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com>

Offbrand pass 2: Mostly bugfixes (#3480)

Fix zeds causing PVS reloads (#3482)

Offbrand pass 3: I hate surgery I hate surgery I hate surgery I (#3481)

* set up surgery ui

* test fail real

Pain/braingasps (#3487)

Offmed bundle 5 - the evil one (#3489)

* Evil cavity surgery

* les borgues

* nicotine moment

* epinephrine RNG

* legalese

* test fail real

* ok jamers cope with c4

Pass 6
2025-09-27 22:36:57 -04:00
Mora
a84caf5c84 Added Vox Mime Hardsuit Sprite (#40567)
* Added Vox Mime Hardsuit

* missing pixels fix

* fixed pixel on hardsuit sprite

* updated vox mime helmet sprite

* made tip slightly smaller

* Add Attribution

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
2025-09-28 02:22:16 +00:00
Princess Cheeseballs
871e7a1eae Vulp Plushie (#40303)
* Textures

* Plushie

* Fix sprites and add entity tables

* Copyright info

* Fix food sequence

* I'm dum

* head sprite update

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-09-27 00:21:29 -07:00
IProduceWidgets
80947b128a Add explosive cord. (#25875) 2025-09-25 23:33:28 +02:00
Mora
5e55974c0e fix out of bounds pixels on vox neck displacement map (#40495)
fix out of bounds pixels on vox displacement map
2025-09-25 17:32:18 -04:00
Keer-Sar
705e4d3aa1 Add "Lizard Visage" Snout Markings to lizards (#35294)
* initial commit

* Update attribution in meta.json

* Fix yaml formating in meta.json
2025-09-24 18:13:14 -05:00
RedBookcase
f6cd8673d3 Recharger tweaks. (#38138)
* Recharger tweaks.

* Remove note.

* Fix Potato blacklist.

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-09-24 15:33:45 -05:00
chromiumboy
2824334a1e Health increase for station AI cores (#40487)
* Initial commit

* Increased health further
2025-09-22 03:39:16 +02:00
Tiniest Shark
4796c92609 Inhand Sprites for Clear Glass (#40427) 2025-09-20 11:25:01 -07:00
IProduceWidgets
2b411b244e The Experimental Lecter 8 (#40372)
* XL8 files

* slap dat on the ERT lead

* oop mag indicator offset

* fix newline
2025-09-19 21:30:07 +02:00
PicklOH
1a92ada5bd Adds Nukie IDs and PDAs, makes Nukie IDs able to copy accesses. (#37304)
* Adds Nukie IDs and PDAs, makes IDs able to copy access.

* Fixed PDA and ID parenting

* Meta.json spacing

* PDA parenting

* retest

* Forgot a comma OOPS

* Spacing

* Minor meff fix

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-09-17 17:15:18 -07:00
SurrealShibe
857ae2a088 Turn the Satanic Bible's pentagram around, fix left inhand (#40234)
change sprites, update meta
2025-09-17 19:34:25 -04:00
chromiumboy
7444c8ea4a The station AI can be destroyed (#39588)
* Initial commit

* Fixing merge conflict

* Merge conflict fixed

* Anchorable entities can now be marked as 'unanchorable'

* Revert "Anchorable entities can now be marked as 'unanchorable'"

This reverts commit 6a502e62a703cf06bd36ed3bdefe655fc074cfc5

This functionality will be made into a separate PR

* Error sprite

* Update AI core appearance with sustained damage, spawn scrap on destroyed

* Added intellicard sprite

* AI damage overlays

* Added fixtures

* AI core accent changes when damaged or low on power

* Bug fix and pop up messages for inserting AIs into inoperable cores

* Updated 'dead' sprite

* Destroying the AI core reduces the number of AI job slots available

* AI battery duration set to 10 minutes

* Initial commit

* Allow MMIs used in the construction of AI cores to take them over

* Initial resources commit

* Initial code commit

* Sprite update

* Bug fixes and updates

* Basic console UI

* Code refactor

* Added lock screen

* Added all outstanding UI features

* Added purge sprites

* Better appearance handling

* Fixed issue with purge sprite

* Finalized UI design

* Major components finalized

* Bit of clean up

* Removed some code that was used for testing

* Tweaked some text

* Removed extra space

* Added the circuitboard to the RD's locker

* Addressed reviewer comments plus tweaks

* Addressed reviewer comments plus tweaks

* Removed instances of granular damage

* Various improvements

* Removed testing code

* Fixed issue with disabled buttons

* Finalized code

* Addressed review comments

* Added a spare Station AI core electronics to the research director's locker

* Fixing build failure

* Addressed review comments

* Addressed review comments

* Added reverse path for construction graph

* Removed unneeded reference

* Parts can be purchased through cargo

* Fixing merge conflict

* Merge conflict resolved

* Fixing merge conflict

* Code update

* Code updates

* Increased AI core health and gave it a sell price to fix test fail

* Added screen static sprite

* Added better support for ghosted AI players plus code tweaks

* Various improvements and clean up

* Increased purge duration to 60 seconds

* Fixed needless complication

* Addressed reviewer comments part 1

* Addressed reviewer comments part 2

* Further fixes

* Trying lower battery values to see if it fixes the test fail

* Adjusted power values again

* Addressed review comments

* Addressed review comments

* Fixed test fail

* Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside.

* Added pop up text

* Bug fix

* Tweaks and fixes

* Fixed restoration console not updating when the AI finishes rebooting

* Update SharedStationAiSystem.Held.cs

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-09-15 16:18:32 +02:00
SharkSnake98
fd20cc2a00 Dark/Light Grass & Desert Astrotiles (#37867)
* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle

* Fixed postmapinittest issues (Hopefully)

* Actually fixed the afformentioned issue.

* Added Warden Spawnpoint which I forgot

* Named APCs, Substations, & Cameras, added some more decals

* Decorated some more, notably the bar.

* Minor adjustments, added cans, slightly reworked salv and maints bar

* Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly)

* Added 2 new astrotiles, dark grass and desert sand.

* Removed map. Fixing issue. Please hold.

* Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches.

* Added localization for stacks.

* Actually fixed the loc. issue. Maybe. Please.

* Hopefully fixed the last localization issue.

* Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant

* Fixed some issues caused by another PR I made, added more maints stuff

* Made some small decorative and practical changes

* Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly.

* Removed shields to try to fix an issue with the test

* Hopefully fixed issues relating to a failed test.

* Replaced grass/flora decals with randomized ones, readded shields to armory

* Fixed some YML issues, whitelisted files for flora decal spawners

* Added a bridge-beach, added some misc. items and objects.

* Small changes to buttons, fixed wires and flooring

* Fixed AME-Holopad issue.

* Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map

* Fixed an accidental adjustment to CoreStation's parallax prototype YML

* Changed some Salvage and Cargo stuff

* Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug

* Fixed some stuff, added docking arm near evac

* meta json fix tiles

* fixed again

* fixed once more

* Removed all the waterjug stuff.

* fix spacing

* fix unnecessary formatting

---------

Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-09-14 18:30:12 -07:00
Princess Cheeseballs
11d434818e Merge staging into master (#40356) 2025-09-14 13:57:50 -07:00
slarticodefast
a38c6c1aca Revert "Add heat distortion shader for hot gases" (#40352) 2025-09-14 20:48:24 +02:00
Huaqas
7616b9aa1c Fix Heterochromia for Vulpkanin (#40320)
* Add More Holy Books

* Revert "Add More Holy Books"

This reverts commit 665eb0de10fe0784d634f9eaf672e60f18a62995.

* Fix eyes

* Add the undergarments and ftl designations.

* Missed something.

* second edited line didnt save for some reason

* Im tired dont judge me

* Fix eyes

* Reverting stuff

* fix markings

* Its joever

* Update meta.json

* small tweak

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-09-14 11:18:48 -04:00
Huaqas
f1ae8ecdfe Add Undergarments to Vulpkanin (#40321)
Putting underwear on dogs.
2025-09-13 13:36:28 -04:00
Lillian Industries
7396d9e54c Added SmartFridge circuitboards (#39879) 2025-09-11 22:59:20 +03:00
SlamBamActionman
690b4d1edd Merge remote-tracking branch 'upstream-origin/master' into fork/iaada/more-trash 2025-09-11 17:08:39 +02:00
IProduceWidgets
276e4df749 No take; Only throw. (#40143)
* commit atrocities

* hail satan

* Channel Pavlovian horror

* pet kitty cat

* Taint universe forever

* Assault sensibilities

* sully existence

* tarnish morality

* The degunnening

* encratening

* Update toys.yml

* add few pixels to fix vulp inhands

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-09-11 12:57:30 +02:00
GeneralGaws
a7eb5dd22b Fix darts inhand sprites (#40207)
fix

Co-authored-by: GeneralGaws <limonmessi@mail.ru>
2025-09-10 23:50:57 -04:00
Mr. 27
4eab05b55e Add some alternate jumpsuit designs which can be toggled (#31213)
* inital

* testfa

* New Sec sprite

* Update atmos

* Update meta.json

* Update meta.json

* 0

* Update meta.json
2025-09-06 13:55:02 -04:00
iaada
29dda7949f Merge remote-tracking branch 'upstream/master' into up/drinks-yml
# Conflicts:
#	Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_fun.yml
2025-09-05 17:07:09 -05:00
ScarKy0
b2c9106839 Vulpkanin Species (#37539)
* [April Fools] Elf species  (#35353)

elf

* [April Fools] Juice that makes me go insane (#35370)

* kill me

* MAKE IT STOP

* is it finally over?

* web edit

* webedit

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* webedit

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* webedit

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* webedit

* WEBEDIT PLEASE

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* vulpkanin species

the ultimate april fools joke

Co-Authored-By: Kr8art <188977876+kr8art@users.noreply.github.com>

* cant be bothered

* make build and test debug run on the april fools branch (#35396)

welp

* Revert "[April Fools] Juice that makes me go insane (#35370)"

This reverts commit fcbdcf8452.

* Revert "[April Fools] Elf species  (#35353)"

This reverts commit 704293a051.

* nuh uh

* localized names

* fix survival box

* abilities (Mostly don't work yet, pending PRs)

* wagging loc

* slight heat tweaks

* stuff

* Update Vulpkanin.xml

* vulp screams + quieter howl

* MessyDrinker by Orks

* MessyDrinker guidebook

* animal bones

* fix wagging

* missed

* no loc

* Lower damage, remove butchering

* Revert "animal bones"

This reverts commit 3457cde13e57336678f62a20bf57fb315844c240.

* leap

* collision

* leap desc update

* leap guidebook

* fix leap

* microbalance

* comment

* microbalancing pt 2

* microbalancing pt 3

* test fail fix (i hope)

* fix organs

* no leaping on the ground

* remove SolutionScanner + ling work

* fix clone

* add stuff back

* microbalancing pt yes

* male vulp names

mainly slavic names with some similiar sounding ones mixed in

* Revert "male vulp names"

This reverts commit 1666f81821bfea241262627160a594dd1b0ce050.

* male vulps names pr 2 (slavic, dog names, few puns)

Slavic names, with mixed in typical dog names and some puns

* female names (mainly slavic, other stuff mixed in)

* oops

* Update vulpkanin.yml

* Vulps WIP Work (#1)

* Modified aesprite tools

* WIP

* wipperoni

* We are done here, wawa

* Revert "Merge branch 'aseprite-tools' into hannah/vulps-wip"

This reverts commit d258645df60a94d0217fecd85a38545f2b951cde, reversing
changes made to 0ae39e862152ef6548533eba0547709594c55e90.

* Resolve merge issue

* Fix Urist McVulp forgetting his fursuit

---------

Co-authored-by: Southbridge-fur <southbridgefur@gmail.com>

* re-add ears and husk overlay

* revert adding ears to vox

* Crest Markings

* Fade Markings

* Sharp Markings

* microbalance + comments

* censor character nudity option compliance

* Ear Markings

* 1984 wagging animations

* Tail Markings

* tail wag icon

* annoyance

* guidebook

* slight temperature tweak

* seperate out snouts, port over 2 markings for testing

* fix

* seperate snout file

* Snout/Head Markings

* cleanup + locale for ears

* Head and Snout loc

* gray eyes

* crest and husk cleanup

* Tail and Chest loc

* Legs and Arms loc

* most important commit

* mime vulps like rations too

* missing loc

* microbalance

* not needed

* goatee

* white eyes

* harmony feedback tail fixes

* personal changes and fixes after playing

* fix fluffy tail clipping

* Sprite fixes, displacement fixes (#2)

* Tune head displacement

* Vulps Sprite Tuning

* helmets

* detail

* Urist

* wag

* comban't

* fix attributions

* remove vulp biosuits

* fix vulp beards

* fixed up ears

* comment note

* further ear tweaks

* engi helmets

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: Kr8art <188977876+kr8art@users.noreply.github.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
Co-authored-by: Southbridge-fur <southbridgefur@gmail.com>
2025-09-05 12:43:17 +02:00
Quantum-cross
52c903cab8 Dynamic anomaly scanner texture (#37585) 2025-09-04 22:11:03 +03:00
Quantum-cross
70ffc1eb5d Add heat distortion shader for hot gases (#39107) 2025-09-03 20:17:39 -07:00
VoidMeticulous
f63eb2e97a Remove unused combat-equipped-helmet (#40095)
Remove unused combat-equipped-helmet and combat-equipped-helmet-dog
2025-09-03 15:52:40 -07:00
SlamBamActionman
1a452494e6 Add senior courier PDA for cargo techs (#37661) 2025-09-03 22:22:28 +02:00