deathride58
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6901e930b5
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Blindness hotfix (content side) (#23465)
* fixes major blindness issues like blindness not scaling with render res
* HEY. get outta there
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2024-01-04 11:17:06 +11:00 |
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deathride58
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aa6645c8e9
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Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212)
* blindness rework - damaged eyes now simulate legal blindness
* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA
* attributions
* makes eyeclosecomponent adminbus compatible
* useshader(null)
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2024-01-03 01:07:02 -08:00 |
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Tomás Alves
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345b0e6305
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Fix: Blindness radius when zooming (#23130)
* Fix Zoom while Blind
* Fix Zoom while Blind (ContentEyeComponent->EyeComponent)
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2023-12-28 20:38:08 -05:00 |
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20kdc
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d809968635
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GLES2: Content shader stuff (possibly unfinished)
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2020-08-28 00:04:44 +01:00 |
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AJCM-git
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ae41d03ec6
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Re-organizing the Resources folder. Part 1. (#1234)
* First commit
* Lockers
* Lockers electric boogaloo
* Crates and Lockers
* Almost finishing the Textures folder
* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects
* dont know what happened here
* Commit before merge
* re-organizing
* Lockers broken
* Commit before merge
* Submodule
* renaming
* Fixing most issues
* forgot these ones
* Updating submodule
* typo
* Fixing some paths
* fixing some paths
* updating submodule
* (hopefully) fixing the submodule
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2020-07-07 19:19:00 +02:00 |
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