Commit Graph

18 Commits

Author SHA1 Message Date
SlamBamActionman
9e5495f1d9 Fix a single vox jumpsuit displacement pixel (#41080)
fix displacement
2025-10-24 18:56:09 +00:00
MissKay1994
6720e85c6f Add sprites for Vox organs (#40555)
* Blue organs for blue blood

* EYES GO IN THE HEAD

* Accidental upload

* Also accidental upload

* skreeching for the future

* SKREEEEEEEEEE

* THese are not the files you are looking for

* Sprite attribution
2025-10-18 16:56:41 +00:00
Mora
5be5e280be Added Vox Beak Types, New Markings, and Sprite Layering Fixes (#40569)
* Added more Vox customizations

* Adds Vox Head Markings

* Update meta.json

* stray comma, woe be upon ye

* added tiny pixel to visage left and right

* Added eyeliner ftl

* Removed duplicate FTL

how the fuck did this happen

* Added cheek marking

* Made tip marking look a bit better

* Fix eyeliner ID

* ok whatever shut up build test. mean to me

* changed underbelly to have more flat transparency

* didnt like how it looked so i adjusted it

* Adjusted base eyeliner color

* Fixed inconsistency with nightling head tattoo

* Updated V tattoo

* Delete chest_v.png

* fix yml

ITS EVEN FUNNIER THE SECOND TIME

* minor sprite fix

* Update head.png

* Re added stray pixel, added square cere beak

* Added hooked beak

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
2025-10-07 23:03:21 +00:00
Mora
5e55974c0e fix out of bounds pixels on vox neck displacement map (#40495)
fix out of bounds pixels on vox displacement map
2025-09-25 17:32:18 -04:00
slarticodefast
a80b31e1cd Fix vox inhand displacements (#38507)
fix
2025-08-04 19:34:41 -04:00
Mora
4a7576a7a6 Several Vox Sprite Displacement and Layering Fixes (#39219)
* Vox displacement map fixes

* Adds neck displacement map and changes sprite layering to prevent the tank from rendering on top of a Vox's facial hair strangely
2025-07-28 17:28:15 -04:00
Flareguy
d55a2b830a Vox customization additions (+eyeshadows) (#38906)
vox customization stuff
2025-07-13 22:49:25 -04:00
Ed
f6a29e24a2 Markings overhaul (#35938)
* markings displacement setup

* ok i got it!

* fix map updating

* remove trackingLayers

* markings clean up and modernizize

* marking disabling displacements

* markings restriction

* dehihienize

* dehihiniezize 2

* aa

* nice
2025-04-20 17:01:50 -04:00
Ed
07a8a02522 vox inhands displacements (#35947)
vox inhands
2025-03-20 18:01:39 +01:00
mubururu_
6654e00411 organ sprite touch-ups (#32762)
* does work?

* fix

* shrunk organs to normal size of small

* made brains and liver look better

* made stomach slightly less bright

* unique sprite for diona lungs + inhands

* unique sprite for vox lungs + inhands
2024-10-14 13:32:32 +02:00
Flareguy
37e36bfa7c Vox head displacement map (#30699)
* head displacement for vox

* fixe
2024-08-06 16:12:14 +03:00
Ed
918709cb47 Displacement maps big update (#30093)
* split logic into own system

* add support for different size displacement maps

* some clothes may not use displacement maps

* displacement maps spport hand sprites

* Update DisplacementMapSystem.cs

* rename things

* fuck stencilmask

* fix bugs

* no masks

* Update jumpsuits.yml

* fix species specific sprites

* Update ClothingSystem.cs

* shoes + ears displacement, some bugfix

* Update DisplacementMapSystem.cs
2024-07-23 12:04:09 +03:00
Flareguy
b20fd4fbd0 Vox displacement updates (#29824)
* more vox displacement maps

* A

* remove vox insuls sprites

* sci magboots

* Update vox.yml

* Update meta.json

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-07-17 10:43:11 +03:00
Flareguy
8366c743f2 Gives vox The Brows in their front facing sprite (#27922)
* gives vox The Brows in their front facing sprite

* JASON
2024-05-11 10:54:56 -04:00
Errant
257b04d277 Vox sprite rework (#26985)
weh
2024-04-27 16:04:51 +10:00
Pieter-Jan Briers
2f7d0dedbd Displacement map prototype (#26709)
Requires https://github.com/space-wizards/RobustToolbox/pull/5023

This uses the new engine features (above) to add a displacement map shader. This allows deforming a sprite based on another sprite.

Primary use case is automatically adapting human clothing sprites to different species, something we want to make species like Vox a reality.

A basic example of wiring this up with Vox has been added. The system is however incredibly simple and **will** need more work by a content developer to select and toggle displacement maps when appropriate. I am leaving that to somebody else. For example right now the displacement map is applied even if a species already has custom-fit sprites for a piece of clothing, such as the grey jumpsuit for Vox.

Basic Aseprite plugins to help with authoring displacement maps have also been made.
2024-04-27 16:03:58 +10:00
Swept
685f7008a6 Makes organs consumable (#3754)
* Slightly reorganizes Body yaml

* Slightly reorganizes Body yaml

* You can now monch all organs

* Rewrites Mobs/Species/.rsi meta.jsons and replaces some human organ sprites

* ReIDs organs and does some more cleanup
2021-04-02 15:44:02 +02:00
Pieter-Jan Briers
0ac4c0e85c SKREEEEEE (#3706)
* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-03-28 17:26:32 +11:00