Commit Graph

118 Commits

Author SHA1 Message Date
DEATHB4DEFEAT
a8337172ca More gendered sprite masks (#14735) 2023-06-05 21:11:45 +10:00
PixelTK
3a7416a40c [Addition & Tweak] Arachnid sprite update and 3 new markings (#16470) 2023-05-16 11:26:28 -04:00
PixelTK
8269a500b3 Arachnid species (#13945) 2023-04-30 02:19:06 +10:00
Peptide90
97006710b4 [QOL] Removed unnecessary delays in some old texture meta.json files (#15378)
* removed old delay from meta.json

* removed old delay from meta.json

* removed old delay from meta.json

* removed old delay from meta.json

* removed old delay from meta.json

* delay fix

* delay fix

* delay fix

* fix delays

* fix delays
2023-04-16 23:50:37 -06:00
Morb
97cc084a54 More diona customization (#12576) 2023-01-15 00:54:47 -04:00
metalgearsloth
b1b3f765fa Fix the remaining invalid RSIs (#13113) 2022-12-20 11:49:18 -06:00
metalgearsloth
945101e5e4 Fix a bunch of invalid rsi files (#13104) 2022-12-20 09:36:59 +01:00
Scribbles0
e0f9b06f9a Heterochromia (#12126)
* eye markings

* downsizes

* fixes reptilian.yml

* hopefully fixes files changed stuffs

* fix narcotics.yml
2022-11-08 15:16:12 -06:00
Nemanja
fd9bedae9a New Species: Diona (#11497)
* new species: Diona

* more diona stuff

* dey breathing now

* test fixe

* fix a merge

* now actually fix the merge

* foobar

* oversight

* ok now the rest of em
2022-11-08 14:26:59 -06:00
T-Stalker
698976029c Adds axolotl and snake hood frills for reptilians! (#10013) 2022-07-25 15:47:04 +10:00
EmoGarbage404
53a05caa35 Skeleton Bugfix Pt. 2 (#8137) 2022-05-13 18:31:34 -07:00
T-Stalker
8544fea510 More markings! (#7964)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-06 18:50:00 +10:00
Flipp Syder
65da5fbae0 Fixes up lizard tails for markings (#7948) 2022-05-05 12:31:48 +02:00
Flipp Syder
a30cae21f6 Markings (#7072)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-05 10:07:42 +02:00
metalgearsloth
92ff81b6c9 Initial mockup of the Reptilian species (#6973)
Co-authored-by: ZeroDayDaemon <60460608+ZeroDayDaemon@users.noreply.github.com>
2022-03-10 15:05:07 +11:00
Pieter-Jan Briers
0ac4c0e85c SKREEEEEE (#3706)
* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-03-28 17:26:32 +11:00
Swept
a57db85208 Swept commits JSON genocide. (#2991)
* Clothing Folder Complete

* All Textures 1st Pass

* All Textures 2nd Pass

* All Textures 3rd Pass PLUS Manual Tweaking

* 5th Pass MORE MANUAL

* Fixes flares

* 4th Pass (I skipped over)

* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
AJCM-git
ae41d03ec6 Re-organizing the Resources folder. Part 1. (#1234)
* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00