Commit Graph

319 Commits

Author SHA1 Message Date
K-Dynamic
64c00bc2ce Add vox hairstyle (catfish hair) (#40689)
* add vox catfish

Co-authored-by: Cadunkus <140308611+Cadunkus@users.noreply.github.com>

* change indents from 2 to 4 in meta.json

* update sprite

Co-authored-by: Cadunkus <140308611+Cadunkus@users.noreply.github.com>

---------

Co-authored-by: Cadunkus <140308611+Cadunkus@users.noreply.github.com>
2025-11-21 21:57:10 +00:00
korczoczek
922e397f34 Fix blinking animation of disembodied head hologram (#41498)
start blinking normal
2025-11-19 20:34:54 +00:00
Samuka
e5daa54e79 Xenoborgs part 7 (#40042)
* add mothership module

* option for mothership to open self UI

* fix mothership module

* remove mothership body

* swapp real hands for modules

* action sprite for mothership module

* removed hands from mothership core sprite

* xenoborgs now drop a pinpointer to the mothership core once destroyed

* add pinpointer to space movment module

* add base for XenoborgRule

* add xenoborg antag option

* something was needed

* something else was needed

* add ghost role spawn points

* change name in antag selection to Xenoborg Core

* add random spawnPoint markers that don't do anything

* add spawn points to mothership

* update spawn points

* add xenoborgs rule

* add xenoborgs rule to rotation

* add xenoborgs preset

* update preset with secret version
also added xenoborg mode description

* modify Antag Selection system to allow for custom entities via the AntagSelectionDefinition

* fix ghostroles spawners

* fix rule with new entityPrototype

* add spawnpoints to the mothership

* whitelist system to spawnpoints

* updated xenoborg components

* added xenoborg component to xenoborgs

* updated spawnpoints of xenoborgs in the mothership

* add new tags for xenoborg and mothership core

* add new tags for xenoborgs and mothership core

* update ghostrole spawners for xenoborgs

* message for when you get the xenoborg role

* explode all xenoborgs when mothership core dies

* for real now. explode all xenoborgs when mothership core is destroyed

* round end summary for xenoborgs

* temporary

* add guidebook entry for xenoborgs

* instructions on how to borg players

* removed lock from xenoborg control computer

* announcement when all xenoborgs die

* announcement when mothership core is destroyed

* typos

* fix error

* improve xenoborg mind role

* move sounds to xenoborg and mothership component

* play sounds when turned into xenoborg

* change sprites of mothership core actions

* minor fix

* add custom xenoborg start sound

* carps now attack xenoborgs

* added guide link to xenoborgs

* add guidebook link to xenoborgs

* added guidebook link to mothership core

* add link to source of the sound

* fixed minor issue

* has to be 1

* typo

* add light layer to mothership core sprite

* fixed antag selection system

* update guideboook

* update the guidebook again

* alphabet

* documentation

* simplify documentation

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* make the briefing yml instead of code

* fix bug with sprites

* fix formating

* remove stuff from AntagSelection

* add stuff to AntagSpawner

* fix game rule

* removed secret xenoborg preset

* support for more than one entity for each antag role

* fix gamerule

* fixes

* no xeonborgs

* add xenoborgs to all at once

* engi xenoborg included

* more comments

* more recognizable

* more xenoborgs when more players

* removed unused stuff

* correct access

* removed unnecessary stuff

* use GetAliveHumans and make comments better

* Make the system more robust

* use a constant

* remove overload from the Destroy method

* has to be public to be used in the xenoborg system

* fix the mindrole methods

* not sure, but I was asked to do it

* use a constant for the color

* forgot to make it static

* removed param comments

* removed useless parameters

* fixed stuff

* added event listeneers to xenoborg mind change

* only 4

* unfuck the antagSpawner

* comment

* unfix stuff

* commentary

* removed xenoborg stuff from siliconLawSystem

* move some stuff to the component

* removed space

* removed uncessary stuff

* no need to crate a var

* move stuff from mothership comp to xenoborg comp

* removed XenoborgCoreRoleComponent

* comment on the AntagSelectLocationEvent

* added back empty line

* comment

* make the summary better

* make AntagRoleToPrototypes summary better

* adding useless stuff back cause it was there before

* hascomp instead of trycomp

* again

* LocId instead of string

* make a new logic for the whitelist of the spawnpoint

* added ghostrole tags back

* use hascomp instead of trycomp

* removed whitelist from SpawnPointComponent

* not needed anymore

* no longer subverted

* fixed names

* make it better

* add not

* i'm dumb

* briefing is now handled by the xenoborg system

* call evac if there is too many xenoborgs

* update submodule

* fix division

* Add AutoGenerateComponentPause and AutoPausedField to XenoborgsRuleComponent

* add lines between stuff

* Make the Blocking system more robust

* Make mothership inherit from BaseMob

* remove this stuff cause is bad

* Revert "Make the Blocking system more robust"

This reverts commit 099babfe1daef00e6073e04108920327416e4ca4.

* Mothership core snaps to grid

* stop mothership core from moving

* mothership core is static again

* make guidebook entry on how to xenoborg crew better

* Make mothership core damageable

* If xenoborgs need it, so do zombies i guess

* Start the NextRoundEndCheck

* follow private static readonly naming rule

* Samething

* Fix announcments

* Make it a datafield, no?

* Revert "Make it a datafield, no?"

This reverts commit 62f6255ccccdd583d7f833ae4dbcd09a670f721a.

* remove stuff

* doesn't need to move

* is kinda of a structure

* so it doesn't pry floors as soon as it spawns

* powercell hand to mothership core module

* label for new hand

* core_e -> core-e

* mothership core can pilot the shuttle again

* fix duplicated tag + description to xenoborg tags

* scout xenoborg can now move in space without the jetpack so it can better use the sword module

* improve basic xenoborg module

* remove changes from zombie rule comp

* swap AllEntityQuery for EntityQueryEnumerator

* new line at the end

* change to 15 seconds

* make MothershipCoreDeathAnnouncmentSent into a datafield

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-11-14 22:10:09 +00:00
SlamBamActionman
9e5495f1d9 Fix a single vox jumpsuit displacement pixel (#41080)
fix displacement
2025-10-24 18:56:09 +00:00
MissKay1994
6720e85c6f Add sprites for Vox organs (#40555)
* Blue organs for blue blood

* EYES GO IN THE HEAD

* Accidental upload

* Also accidental upload

* skreeching for the future

* SKREEEEEEEEEE

* THese are not the files you are looking for

* Sprite attribution
2025-10-18 16:56:41 +00:00
Kittygyat
253c6b4e0a Slightly resprited the service borg (#39764)
* Small resprite of the service borg

* forgot credits

* Spriting fix, merging fix

* Deduplicated meta.json file
2025-10-18 16:30:18 +00:00
K-Dynamic
a803bcca46 Explicitly attribute each state in organs.rsi, exchange CEV-Eris stomach sprite with /tg/station 13 (#39753)
attribute each state, replace cev-eris stomach sprite with tg
2025-10-12 17:38:41 +00:00
Jopogrechkin
31f8f768a0 Brand new hair (#39850)
* Update human_hair.yml

* overeyepigtail

* Update meta.json

* Update human-hair.ftl

* Update meta.json

* Update Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml

rerun test

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-10-12 05:35:12 +00:00
Centronias
d3f85701f7 Adds HugBot (#37557)
* - hugbot
  - bdy with two arms because it needs two arms to hug
  - is constructable from:
    - box of hugs
    - proximity sensor
    - two borg arms
  - lots of voice lines
  - kinda like a medibot, it chases you down and then hugs you
    - except if it's emagged, then it punches you :)
    - it has a 2m cooldown per person by default

- MeleeAttackOperator
  - Read the doc, but it's an operator which makes the NPC hit a target exactly once assuming it's in range.
  - Used to make the hugbot attack
- RaiseEventForOwnerOperator
  - Read the doc, but it's an operator which raises an event on the owning NPC.
  - Used to make the hugbot hug extra code, specifically for the cooldown

- Changes to existing code:
  - `ComponentFilter : UtilityQueryFilter` gets `RetainWithComp` added which, as the name implies, retains entities with the specified comps rather than removing them. Basically, it lets you negate the filter.
  - `SpeakOperator : HTNOperator`'s `speech` field can use a `LocalizedDataSet` instead of just a locstring now
    - (I updated all of the existing usages for this)
  -

* two arms

* wait what if we just used mimebot arms so it doesn't look awful

* smort
2025-10-11 00:51:12 +00:00
Mora
5be5e280be Added Vox Beak Types, New Markings, and Sprite Layering Fixes (#40569)
* Added more Vox customizations

* Adds Vox Head Markings

* Update meta.json

* stray comma, woe be upon ye

* added tiny pixel to visage left and right

* Added eyeliner ftl

* Removed duplicate FTL

how the fuck did this happen

* Added cheek marking

* Made tip marking look a bit better

* Fix eyeliner ID

* ok whatever shut up build test. mean to me

* changed underbelly to have more flat transparency

* didnt like how it looked so i adjusted it

* Adjusted base eyeliner color

* Fixed inconsistency with nightling head tattoo

* Updated V tattoo

* Delete chest_v.png

* fix yml

ITS EVEN FUNNIER THE SECOND TIME

* minor sprite fix

* Update head.png

* Re added stray pixel, added square cere beak

* Added hooked beak

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
2025-10-07 23:03:21 +00:00
Mora
5e55974c0e fix out of bounds pixels on vox neck displacement map (#40495)
fix out of bounds pixels on vox displacement map
2025-09-25 17:32:18 -04:00
Keer-Sar
705e4d3aa1 Add "Lizard Visage" Snout Markings to lizards (#35294)
* initial commit

* Update attribution in meta.json

* Fix yaml formating in meta.json
2025-09-24 18:13:14 -05:00
chromiumboy
2824334a1e Health increase for station AI cores (#40487)
* Initial commit

* Increased health further
2025-09-22 03:39:16 +02:00
chromiumboy
7444c8ea4a The station AI can be destroyed (#39588)
* Initial commit

* Fixing merge conflict

* Merge conflict fixed

* Anchorable entities can now be marked as 'unanchorable'

* Revert "Anchorable entities can now be marked as 'unanchorable'"

This reverts commit 6a502e62a703cf06bd36ed3bdefe655fc074cfc5

This functionality will be made into a separate PR

* Error sprite

* Update AI core appearance with sustained damage, spawn scrap on destroyed

* Added intellicard sprite

* AI damage overlays

* Added fixtures

* AI core accent changes when damaged or low on power

* Bug fix and pop up messages for inserting AIs into inoperable cores

* Updated 'dead' sprite

* Destroying the AI core reduces the number of AI job slots available

* AI battery duration set to 10 minutes

* Initial commit

* Allow MMIs used in the construction of AI cores to take them over

* Initial resources commit

* Initial code commit

* Sprite update

* Bug fixes and updates

* Basic console UI

* Code refactor

* Added lock screen

* Added all outstanding UI features

* Added purge sprites

* Better appearance handling

* Fixed issue with purge sprite

* Finalized UI design

* Major components finalized

* Bit of clean up

* Removed some code that was used for testing

* Tweaked some text

* Removed extra space

* Added the circuitboard to the RD's locker

* Addressed reviewer comments plus tweaks

* Addressed reviewer comments plus tweaks

* Removed instances of granular damage

* Various improvements

* Removed testing code

* Fixed issue with disabled buttons

* Finalized code

* Addressed review comments

* Added a spare Station AI core electronics to the research director's locker

* Fixing build failure

* Addressed review comments

* Addressed review comments

* Added reverse path for construction graph

* Removed unneeded reference

* Parts can be purchased through cargo

* Fixing merge conflict

* Merge conflict resolved

* Fixing merge conflict

* Code update

* Code updates

* Increased AI core health and gave it a sell price to fix test fail

* Added screen static sprite

* Added better support for ghosted AI players plus code tweaks

* Various improvements and clean up

* Increased purge duration to 60 seconds

* Fixed needless complication

* Addressed reviewer comments part 1

* Addressed reviewer comments part 2

* Further fixes

* Trying lower battery values to see if it fixes the test fail

* Adjusted power values again

* Addressed review comments

* Addressed review comments

* Fixed test fail

* Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside.

* Added pop up text

* Bug fix

* Tweaks and fixes

* Fixed restoration console not updating when the AI finishes rebooting

* Update SharedStationAiSystem.Held.cs

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-09-15 16:18:32 +02:00
Huaqas
7616b9aa1c Fix Heterochromia for Vulpkanin (#40320)
* Add More Holy Books

* Revert "Add More Holy Books"

This reverts commit 665eb0de10fe0784d634f9eaf672e60f18a62995.

* Fix eyes

* Add the undergarments and ftl designations.

* Missed something.

* second edited line didnt save for some reason

* Im tired dont judge me

* Fix eyes

* Reverting stuff

* fix markings

* Its joever

* Update meta.json

* small tweak

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-09-14 11:18:48 -04:00
Huaqas
f1ae8ecdfe Add Undergarments to Vulpkanin (#40321)
Putting underwear on dogs.
2025-09-13 13:36:28 -04:00
ScarKy0
b2c9106839 Vulpkanin Species (#37539)
* [April Fools] Elf species  (#35353)

elf

* [April Fools] Juice that makes me go insane (#35370)

* kill me

* MAKE IT STOP

* is it finally over?

* web edit

* webedit

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* webedit

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* webedit

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* webedit

* WEBEDIT PLEASE

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* vulpkanin species

the ultimate april fools joke

Co-Authored-By: Kr8art <188977876+kr8art@users.noreply.github.com>

* cant be bothered

* make build and test debug run on the april fools branch (#35396)

welp

* Revert "[April Fools] Juice that makes me go insane (#35370)"

This reverts commit fcbdcf8452.

* Revert "[April Fools] Elf species  (#35353)"

This reverts commit 704293a051.

* nuh uh

* localized names

* fix survival box

* abilities (Mostly don't work yet, pending PRs)

* wagging loc

* slight heat tweaks

* stuff

* Update Vulpkanin.xml

* vulp screams + quieter howl

* MessyDrinker by Orks

* MessyDrinker guidebook

* animal bones

* fix wagging

* missed

* no loc

* Lower damage, remove butchering

* Revert "animal bones"

This reverts commit 3457cde13e57336678f62a20bf57fb315844c240.

* leap

* collision

* leap desc update

* leap guidebook

* fix leap

* microbalance

* comment

* microbalancing pt 2

* microbalancing pt 3

* test fail fix (i hope)

* fix organs

* no leaping on the ground

* remove SolutionScanner + ling work

* fix clone

* add stuff back

* microbalancing pt yes

* male vulp names

mainly slavic names with some similiar sounding ones mixed in

* Revert "male vulp names"

This reverts commit 1666f81821bfea241262627160a594dd1b0ce050.

* male vulps names pr 2 (slavic, dog names, few puns)

Slavic names, with mixed in typical dog names and some puns

* female names (mainly slavic, other stuff mixed in)

* oops

* Update vulpkanin.yml

* Vulps WIP Work (#1)

* Modified aesprite tools

* WIP

* wipperoni

* We are done here, wawa

* Revert "Merge branch 'aseprite-tools' into hannah/vulps-wip"

This reverts commit d258645df60a94d0217fecd85a38545f2b951cde, reversing
changes made to 0ae39e862152ef6548533eba0547709594c55e90.

* Resolve merge issue

* Fix Urist McVulp forgetting his fursuit

---------

Co-authored-by: Southbridge-fur <southbridgefur@gmail.com>

* re-add ears and husk overlay

* revert adding ears to vox

* Crest Markings

* Fade Markings

* Sharp Markings

* microbalance + comments

* censor character nudity option compliance

* Ear Markings

* 1984 wagging animations

* Tail Markings

* tail wag icon

* annoyance

* guidebook

* slight temperature tweak

* seperate out snouts, port over 2 markings for testing

* fix

* seperate snout file

* Snout/Head Markings

* cleanup + locale for ears

* Head and Snout loc

* gray eyes

* crest and husk cleanup

* Tail and Chest loc

* Legs and Arms loc

* most important commit

* mime vulps like rations too

* missing loc

* microbalance

* not needed

* goatee

* white eyes

* harmony feedback tail fixes

* personal changes and fixes after playing

* fix fluffy tail clipping

* Sprite fixes, displacement fixes (#2)

* Tune head displacement

* Vulps Sprite Tuning

* helmets

* detail

* Urist

* wag

* comban't

* fix attributions

* remove vulp biosuits

* fix vulp beards

* fixed up ears

* comment note

* further ear tweaks

* engi helmets

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: Kr8art <188977876+kr8art@users.noreply.github.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
Co-authored-by: Southbridge-fur <southbridgefur@gmail.com>
2025-09-05 12:43:17 +02:00
Mora
d1deb5b059 Some more vox customization (#39083)
* Added docked and spiked tails, added talisman for vox

* Tail Talisman ftl

* adjusts talisman to be its own tail to avoid having to deal with other tails at all

* vox tail stuff

* Added amputated tail (courtesy of flareguy) and split tail

* adds TODO regarding marking conditionals

* rsi run check pls stop screaming at me

* Shelving the talisman for later, keeping the sprites around

* Add RSI credits

* Remove unnecessary files

* renamed amputated to vestigial
2025-09-03 20:05:48 +02:00
Tiniest Shark
3775da3345 Helm + Mask Displacements for Reptilians (and some unique helmets) (#39351)
* Liz displacements + unique helms

* small fix

* Couple of small fixes
2025-09-03 18:45:18 +02:00
GR1231
a566b4cc84 Fix Smile's hat displacement map (#39824)
Fix Smile's head displacement map
2025-08-25 20:48:31 -04:00
RedBookcase
5c206ede67 Added more Derelict Cyborgs. (#38159)
* Added more Derelict Borgs.

* minor fix & salvage borg instead of mining borg name.

* I LOVE CAPITALIZATION!

* Fixed Derelict Engineer Cyborg name and added unshaded crystal layer.

* Ordering fixes & other cleanup.

* Updated Derelict Salvage Cyborg Sprites.

* New Salvage borg sprites.

* Updated module comments.

* Update events.yml

Extended the Derelict Syndicate Assault Borg's spawn timer to 25 minutes from 15.

* Fix for new borg hands

* Update events.yml

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-08-23 16:32:15 -04:00
CoolioDudio
d4f8568e50 Added baby and cube hair (awesome) (#39680)
* Added baby and cube hair (awesome)

* added yml and ftl (oops)

* Update cube.png

Made cube smaller
2025-08-15 18:50:13 -07:00
Nemanja
3ffa3ea9d4 Moth displacement map fixes (#39174) 2025-08-09 17:52:06 -04:00
slarticodefast
a80b31e1cd Fix vox inhand displacements (#38507)
fix
2025-08-04 19:34:41 -04:00
Samuka-C
53e64c3a24 Xenoborgs part 4 (#36935)
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: WarPigeon <DaedalusTheGamer@gmail.com>
Co-authored-by: Kowlin <git@wyvern.blue>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-08-04 15:18:55 +02:00
Mora
4a7576a7a6 Several Vox Sprite Displacement and Layering Fixes (#39219)
* Vox displacement map fixes

* Adds neck displacement map and changes sprite layering to prevent the tank from rendering on top of a Vox's facial hair strangely
2025-07-28 17:28:15 -04:00
Flareguy
649b23a061 moth displacement map fixes 2025-07-23 21:22:02 -05:00
Myra
8e5d70716d Stable to master (#39095) 2025-07-20 17:30:46 +02:00
Vasilis The Pikachu
752f44945b Revert "Kobold/monkey AI holograms (#38888)"
This reverts commit 97fcebb92b.

Please check the maintainer meeting and the recording at time 41:58 for further information

https://docs.spacestation14.com/en/maintainer-meetings/maintainer-meeting-2025-07-19.html
2025-07-20 17:13:59 +02:00
Mora
6eadc8aeee Stray Pixels on Vox Tails (#39082)
Stray pixel fixes
2025-07-19 23:56:50 -04:00
Velken
b18a7ccdd3 Moproaches (#38700)
* MOPROACHES

* rerun test - random test fail of doom

* added to random pest event, with same prob as cancer mouse

* rerun test - random test fail of doom 2 electric boogaloo

* changed moproach obtain methods

* no crafting of moproaches allowed :(

* Reverted content of file.

* requested changes

* requested changes

* requested changes

* Increase moproach health by 5 - requested by Emo on discord

* spaaaaaaaaaaaaaaaaaaaaaaaaace

* microwave recipe added

* no surgery this week

* spaaaaaaaaaaaaaaaaaaace 2 more space for your space

* space

* new mopshoes sprite

* in-hands

* inhands v2

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-07-14 22:47:47 -04:00
Flareguy
d55a2b830a Vox customization additions (+eyeshadows) (#38906)
vox customization stuff
2025-07-13 22:49:25 -04:00
Velken
3d9dab1d52 Hats (and glasses) for pets - Part 1 - Ian and McGriff (#38634)
* new branch new me

* cursed displacement

* 2 pixels of death

* forgot a line

* fixed some edge cases on corgis with the displacement

* fix conflict

* fix indentations

* a bit more displacement fixes
2025-07-13 12:11:00 -04:00
Mono
adcdcb39dc Fixing a singular pixel on the frame of the AI (#38936)
* Singular pixel ops

* Third commit - upholding CC-BY-SA by indicating changes made
2025-07-11 23:33:12 -04:00
Princess Cheeseballs
ac895a0db4 Stun and Stamina Visuals (#37196)
* Stun animation

* Commit 2

* Almost working commit

* Best commit

* Minor cleanup and value adjustments

* Fix animation data getting wasted and cleaned up some stuff

* Don't animate if dead

* AppearanceSystem is for chumps

* Cleanup

* More cleanup

* More cleanup

* Half working commit

* Documentation

* Works

* ComponentHandleState my beloved

* AppearanceComp compatibility

* Address review

* Borgar

* AND NOW THE END IS NEAR

* AppearanceSystem compliance (Real)

* Don't need to log missing there

* I actually hate mob prototypes so much you don't even know

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-07-11 14:13:11 +02:00
Hitlinemoss
97fcebb92b Kobold/monkey AI holograms (#38888)
* Added kobold/monkey AI holograms

* Updated meta.json
2025-07-10 13:11:23 -04:00
Crude Oil
9ebf6a24c4 Parroting Parrots part 1: Help maints! SQUAWK! Maints! (#38243)
* parrots have ears. add poly

* high tech parrot functionality

* adjust times

* add accent to radio message

* don't spam everything all at once probably

* learn about the existence of prob(float)

* actually use Prob(float) correctly

* newline

* add pet spawner for poly

* move chance to talk on radio to component

* missing comment

* minor edits and doc additions

* the reviewerrrrrrr

* parrot can't learn when crit or dead

* increase default memory

* rename poly to polly

* crude way to ignore whispers. chatcode please

* This is Polly. It is set to broadcast over the engineering frequency

* add missing initialize

* add displacement map for parrot ears

* review comments - Errant

* minor things

* large rework

* fix attempting to talk when entity has no channels

* use list of active radios again to track channels

* fix bad return, some comments

* fix long learn cooldown

* minor adjustments

* use FromMinutes

* the voices told me to make these changes

* remove default reassignment

* Review changes

* remove polly's accent

* decouple radio stuff from parrotsystem

* minor stuff

* split vocalization and parroting

* minor review work

* re-add missing check

* add admin verb for clearing parrot messages

* minor action icon update

* oops

* increase icon number text size

* Admin erase parrot messages associated with players

* part 1 beck review

* add whitelist and blacklist for parrots

* Downgrade missing component error to warning

* Add comment

* add some missing comments

* Remove active radio entity tracking, use all inventory slots

* Minor changes

* small review stuff

* review radio stuff

* swap ears displacement to invisible death displacement

* remove syncsprite

* vscode why do yo have to hurt my feelings

* review changes

* use checkboth
2025-07-09 12:04:57 -07:00
Mora
d15b74d56b Added Vox Heterochromia (#38595)
* Added Vox Heterochromia

* Forgot to change moth to vox

* minor formatting fix

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
2025-07-08 19:22:13 -04:00
slarticodefast
b1fb01fed5 Stable merge (#38822) 2025-07-07 14:39:12 +02:00
Hannah Giovanna Dawson
5f7db3b151 Scurret displacement map fixes (#38775) 2025-07-07 00:42:13 +02:00
Mora
edbde7b7b9 Vox scars (#38592)
* Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl

* Revert "Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl"

This reverts commit c73da55ba3b39ddf93b493aecd85604c54dd8a15.

* locale key fix

* Changed top surgery scar names to be more generalized

* Adjusted face scars

* Formatting fixes

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
2025-07-04 19:06:55 -04:00
Tiniest Shark
a1cf490360 Toy/Plushie Inhands and Wearables (#38514) 2025-06-26 18:07:29 -07:00
Hannah Giovanna Dawson
48d897d31e Scurrets (#38218)
* Scurrets.

* Add missing equipment YAML

* Fix count of NamesFirstScurret

* Resolve PR comments, wa.

Also add like a bunch more wa replacements

* ed

* Update Resources/Textures/Mobs/Animals/scurret/displacement.rsi/meta.json

* :rivflabbergasted:

* Fixed spacings in scurret_last.ftl

* Fix mangled endings of some last names

* wawa

* the scug has a spear for self defence
2025-06-20 16:39:08 -07:00
Boaz1111
55540c374a scar availability for more species (#35645)
* :D

* updated for new scars

* small eye scar
2025-06-11 23:56:57 +02:00
brainfood1183
1118ea50e0 New sprites for Coal and Gold ore crabs, new Bananium ore crab and Bananium rock anomaly. (#37787)
* new sprites for coal and gold ore crabs, new bananioum ore crab and rock anomaly.

* add whitespace to end of line in ore.yml

* fix white space end of file.

* fix for linter fail.
2025-05-29 18:16:20 -07:00
Tiniest Shark
b2469b67a7 art update on the spine 2025-05-28 00:44:05 -04:00
Tiniest Shark
95e7d16a92 minor color fix 2025-05-25 12:06:44 -04:00
Tiniest Shark
9391b32e76 big tail can wag now 2025-05-25 01:55:59 -04:00
mubururu_
588bc52f26 inhands for Syndicate Things (and thief beacon) (#37682)
* initial

* splitting this b

* thief bacon 1 handed

* why is test fail

* dont fail please

* "requires"

* evil tests
2025-05-21 11:39:29 -04:00
Samuka-C
722620c1cf Xenoborgs part 3 (#36867)
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2025-05-16 20:59:48 -07:00