Commit Graph

3134 Commits

Author SHA1 Message Date
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4ff374660a APC and Toolbox update 2025-11-26 15:06:42 -05:00
hereelabs
f08b58255b TGening for a lotta thing 2025-11-25 21:47:08 -05:00
hereelabs
56a9ba096d walls part 2 2025-11-25 18:02:30 -05:00
hereelabs
f27cba0c4f tilening part 1: regular floor tiles 2025-11-25 16:36:59 -05:00
hereelabs
a1d96346e6 whoops. It all kinda sucked so i'm doing it the manual way 2025-11-25 13:14:41 -05:00
Dark
4f2f9eced9 Merge pull request #1204 from hivehum/markings
markings bugfixes
2025-11-25 12:39:54 -05:00
V
e0adc2fce8 Merge pull request #1181 from hivehum/markings
The Markings Update
2025-11-25 12:24:20 -05:00
hereelabs
a2755aa9d0 illydemon 2025-11-24 14:59:30 -05:00
hereelabs
d04b0c96ff test 2025-11-24 14:41:22 -05:00
hereelabs
d841e5d966 Merge remote-tracking branch 'wizden/offmed-staging'
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2025-11-23 22:52:14 -05:00
hereelabs
e5693a19d7 Initial
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2025-11-23 20:46:49 -05:00
K-Dynamic
64c00bc2ce Add vox hairstyle (catfish hair) (#40689)
* add vox catfish

Co-authored-by: Cadunkus <140308611+Cadunkus@users.noreply.github.com>

* change indents from 2 to 4 in meta.json

* update sprite

Co-authored-by: Cadunkus <140308611+Cadunkus@users.noreply.github.com>

---------

Co-authored-by: Cadunkus <140308611+Cadunkus@users.noreply.github.com>
2025-11-21 21:57:10 +00:00
Noah Beverly
91f5138a61 Mail Cart (#41482)
* Add mailcart crate type

* Add recent progress, move location of mailcart.rsi

* Allow letters and packages to be inserted

* Add updated sprites for mailcart

* Add storage for letters

* Bugfix for sprite

* Add fix for mincount mailcart sprite updates

* Add dynamic names to packages in mailcart

* Add additional whitelist items

* Update tag comments

* Remove max item size

* Update fixture for mailcart, remove unused code from crates.yml

* Add mail cart to cargo ordering

* Update meta.json

* Remove unused comment

* Update copyright

* Add missing ContainerContainer

* Update ContainerContainer

* Revert "Update ContainerContainer"

This reverts commit 1805dcd58d8c0f52baca9db0d3173940ee241159.

* Remove container slots and increase storage

* Remove unused tags

* Remove LetterDelivery tag

---------

Co-authored-by: Justin Pfeifler <jrpl101998@gmail.com>
2025-11-20 04:18:19 +00:00
korczoczek
922e397f34 Fix blinking animation of disembodied head hologram (#41498)
start blinking normal
2025-11-19 20:34:54 +00:00
Tiniest Shark
00ba4595a8 Remove Basic Hardsuit Helmet Sprites (#41490)
* Deletes basic helmet

* you forgot one file

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-19 08:40:38 +00:00
Samuka
28eeaa5d9f Update mothership (#41453)
* add body crusher sprites

* body crusher yml

* add xenoborg thruster sprites

* add xenoborg thruster yml

* update mothership

* only one IFF computer

* tabs

* fuck

* fixed indentation

* replace tabs with spaces

* change id MachineBodyCrusher to MachineArtifactCrusherXenoborg

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* change id XenoborgThruster to ThrusterXenoborg

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* update Ids in mothership

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-11-17 14:46:54 +00:00
Entvari
3d22d984b8 Mini Energy Crossbow (#39796)
* draft 1

* mono audio

* missed something

* end the torment

* release me

* let me free

* Submodule fix?

* submodule fix?

* thousand years of suffering

* fix conflicts mehopes

* fuuuhuck

* balance update

* small numbers change

* re-organises the stun values yada yada

* newline

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-11-14 22:18:08 +00:00
Samuka
e5daa54e79 Xenoborgs part 7 (#40042)
* add mothership module

* option for mothership to open self UI

* fix mothership module

* remove mothership body

* swapp real hands for modules

* action sprite for mothership module

* removed hands from mothership core sprite

* xenoborgs now drop a pinpointer to the mothership core once destroyed

* add pinpointer to space movment module

* add base for XenoborgRule

* add xenoborg antag option

* something was needed

* something else was needed

* add ghost role spawn points

* change name in antag selection to Xenoborg Core

* add random spawnPoint markers that don't do anything

* add spawn points to mothership

* update spawn points

* add xenoborgs rule

* add xenoborgs rule to rotation

* add xenoborgs preset

* update preset with secret version
also added xenoborg mode description

* modify Antag Selection system to allow for custom entities via the AntagSelectionDefinition

* fix ghostroles spawners

* fix rule with new entityPrototype

* add spawnpoints to the mothership

* whitelist system to spawnpoints

* updated xenoborg components

* added xenoborg component to xenoborgs

* updated spawnpoints of xenoborgs in the mothership

* add new tags for xenoborg and mothership core

* add new tags for xenoborgs and mothership core

* update ghostrole spawners for xenoborgs

* message for when you get the xenoborg role

* explode all xenoborgs when mothership core dies

* for real now. explode all xenoborgs when mothership core is destroyed

* round end summary for xenoborgs

* temporary

* add guidebook entry for xenoborgs

* instructions on how to borg players

* removed lock from xenoborg control computer

* announcement when all xenoborgs die

* announcement when mothership core is destroyed

* typos

* fix error

* improve xenoborg mind role

* move sounds to xenoborg and mothership component

* play sounds when turned into xenoborg

* change sprites of mothership core actions

* minor fix

* add custom xenoborg start sound

* carps now attack xenoborgs

* added guide link to xenoborgs

* add guidebook link to xenoborgs

* added guidebook link to mothership core

* add link to source of the sound

* fixed minor issue

* has to be 1

* typo

* add light layer to mothership core sprite

* fixed antag selection system

* update guideboook

* update the guidebook again

* alphabet

* documentation

* simplify documentation

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* make the briefing yml instead of code

* fix bug with sprites

* fix formating

* remove stuff from AntagSelection

* add stuff to AntagSpawner

* fix game rule

* removed secret xenoborg preset

* support for more than one entity for each antag role

* fix gamerule

* fixes

* no xeonborgs

* add xenoborgs to all at once

* engi xenoborg included

* more comments

* more recognizable

* more xenoborgs when more players

* removed unused stuff

* correct access

* removed unnecessary stuff

* use GetAliveHumans and make comments better

* Make the system more robust

* use a constant

* remove overload from the Destroy method

* has to be public to be used in the xenoborg system

* fix the mindrole methods

* not sure, but I was asked to do it

* use a constant for the color

* forgot to make it static

* removed param comments

* removed useless parameters

* fixed stuff

* added event listeneers to xenoborg mind change

* only 4

* unfuck the antagSpawner

* comment

* unfix stuff

* commentary

* removed xenoborg stuff from siliconLawSystem

* move some stuff to the component

* removed space

* removed uncessary stuff

* no need to crate a var

* move stuff from mothership comp to xenoborg comp

* removed XenoborgCoreRoleComponent

* comment on the AntagSelectLocationEvent

* added back empty line

* comment

* make the summary better

* make AntagRoleToPrototypes summary better

* adding useless stuff back cause it was there before

* hascomp instead of trycomp

* again

* LocId instead of string

* make a new logic for the whitelist of the spawnpoint

* added ghostrole tags back

* use hascomp instead of trycomp

* removed whitelist from SpawnPointComponent

* not needed anymore

* no longer subverted

* fixed names

* make it better

* add not

* i'm dumb

* briefing is now handled by the xenoborg system

* call evac if there is too many xenoborgs

* update submodule

* fix division

* Add AutoGenerateComponentPause and AutoPausedField to XenoborgsRuleComponent

* add lines between stuff

* Make the Blocking system more robust

* Make mothership inherit from BaseMob

* remove this stuff cause is bad

* Revert "Make the Blocking system more robust"

This reverts commit 099babfe1daef00e6073e04108920327416e4ca4.

* Mothership core snaps to grid

* stop mothership core from moving

* mothership core is static again

* make guidebook entry on how to xenoborg crew better

* Make mothership core damageable

* If xenoborgs need it, so do zombies i guess

* Start the NextRoundEndCheck

* follow private static readonly naming rule

* Samething

* Fix announcments

* Make it a datafield, no?

* Revert "Make it a datafield, no?"

This reverts commit 62f6255ccccdd583d7f833ae4dbcd09a670f721a.

* remove stuff

* doesn't need to move

* is kinda of a structure

* so it doesn't pry floors as soon as it spawns

* powercell hand to mothership core module

* label for new hand

* core_e -> core-e

* mothership core can pilot the shuttle again

* fix duplicated tag + description to xenoborg tags

* scout xenoborg can now move in space without the jetpack so it can better use the sword module

* improve basic xenoborg module

* remove changes from zombie rule comp

* swap AllEntityQuery for EntityQueryEnumerator

* new line at the end

* change to 15 seconds

* make MothershipCoreDeathAnnouncmentSent into a datafield

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-11-14 22:10:09 +00:00
MissKay1994
8c3111cffd Briefcase gun for lawyers (#40210)
* definitely not a gun

* You only imagined this tag

* Brace with your gut

* Definitely did not procrastinate for eternity

* Suing javascript formatting

* Tear down the system

* Yay for hardcoding

* EVIL COURT

* Attributions for skreee

* Move new sprites into own folder

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-11-13 21:27:56 +00:00
Janet Blackquill
340f6b02b3 Merge branch 'master' into offmed-staging 2025-11-05 16:52:49 -05:00
LukaSlade
1fceb747cb Voice Sensor Item (#41098)
* Voice Signaler can be Linked

* Fixes and Balancing

* a space has officially been added

* thinmfg

* things

* finalized everything I think?

* fixed??

* actually commit please (imagine this fixes everything im gonna cry)

* new fix

* Update Resources/Prototypes/Entities/Objects/Devices/Electronics/misc_linking_utilities.yml

added as per review

Co-authored-by: āda <ss.adasts@gmail.com>

* connection range from 25 to 15

* Renamed state from 'voice' to 'icon'

* Change state from 'voice' to 'icon' in YAML

* removed comma from voicesensor sprite yml

* Modify defaultLinks for Trigger source port

Updated defaultLinks for Trigger source port.

* Changed PNG name from voice to icon

* Removed G menu recipe and added autolathe recipe

* Fixed test fail

* removed empty line

* removed another line

* removed extra lines in meta.json

* test commit to rerun tests

---------

Co-authored-by: āda <ss.adasts@gmail.com>
2025-11-03 22:31:57 +00:00
kosticia
87a3b4fa56 Rename kira special to the orange-lime soda (#41167)
* rename kira

* these one too

* migration

* Revert "migration"

This reverts commit ae0006ef745909c2e17b37fd18fd1d57204fe773.

* Revert "these one too"

This reverts commit 9757d2cf6898719b158e03c0f3b637cd2b55ce17.

* Revert "rename kira"

This reverts commit 170408c6f7486a6746b7a7c52cf10c597ead2608.

* bless the emo

* aaaaa

* time to end this right here and right now

* Revert "time to end this right here and right now"

This reverts commit b2c38573f9f8b5e8f736443d646d26839a0694cf.

* Revert "aaaaa"

This reverts commit 0f9451e22533b2f646211219e04103ce16d952ca.

* Revert "bless the emo"

This reverts commit 223607accf81e286481cab8d1037b1eb89a44dac.

* rename

* bikeshedding

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-28 19:46:56 +00:00
scrivoy
b4e2e68628 Resprite and refactor wall dispensers (fuel, cleaner) (#36251)
* resprite fuel and cleaner walldispenser

* added sprites and moved walldispensers in own .rsi

* forgot to remove sprites in old location

* meta.json - use 4 spaces instead of 2

* moved reagent from food to tank container

* clean up code inheritance

* replace static sprites with layered sprites and update related code

* added BaseDispenser for shared logic across dispensers

* make BaseDispenser unspawnable

* Add Explosive and PacifismDangerousAttack to FuelDispenser for consistency with WeldingFuelTank

* moved the sprite one pixel down

* reset wall_dispensers.yml to master

* rename sprite states, remove unused sprites, bring back code changes after merge

* really remove every unused sprite

* add maxVol

* indent to 4 spaces

* cleanup

* remove pepper dispenser

* switch to shared fill level sprite
2025-10-27 22:58:45 +00:00
Huaqas
eb625a5b50 Add Crazy Lube to the Toy Box. (#36292)
* Add crazy lube to the toy box.

* Decrease volume from 100u to 60u.

* Bring it back to 100u now lube evaporates.

* 4 space indent

Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>

---------

Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
2025-10-26 18:25:23 +00:00
SlamBamActionman
9e5495f1d9 Fix a single vox jumpsuit displacement pixel (#41080)
fix displacement
2025-10-24 18:56:09 +00:00
B_Kirill
e3880a3c43 Criminal console status expansion (#36244)
* Criminal console update and new icons sprites

* Change Hostile and Paroled sprites

* Change Hostile sprite

* Return the 8x8 scale, redraw new icons

* Some changes

Redraw eliminated icon and change icons scaling in pda

* Update Resources/Textures/Interface/Misc/security_icons.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/CartridgeLoader/Cartridges/WantedListUiFragment.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-21 08:44:50 +00:00
AsnDen
218c31630a Large thruster (#37681)
* Large thruster

* copyright

* remove russian 📣

* Make it stronger (16x of normal)

* More energy consumption

* Update meta.json

* You can't deconstruct this thruster

* price - 1500 (5x)
2025-10-19 23:40:34 +00:00
ArtisticRoomba
1bbf958171 New job lizard plushies + Job-specific trinkets loadout (#34127)
* add the job wehs, add job crate fill and add purchaseable crate

* add job wehs to new loadout type

* add the MULTIWEH

* fix that one bug in testing

* mime and clown plushies have custom sounds

* was looking at the wrong thing alright

* indecisive

* properly attribute multiweh

* my worst nemesis, yaml linter... how dare they point out my mistakes...

* Remove crate and cargo buy at maintainer request

* add multiweh to bulk lizard plushie crate at a 1% chance

* double whammy

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
2025-10-19 22:17:26 +00:00
Brandon Li
545cacbcae StyleNano removal: Palette system and Sheetlets (#29903)
* Apply patch 1777eea9a4..6b32bb2b14

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make red squiggly line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add todo list

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add palette to `TextureButton`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* migrate `ContextMenu` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak NT colors

* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`

* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`

* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak color & update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* chat is this real (update chat palette)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `SmallButton` and remove some obsolete things from `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* replace `ButtonColorGreen` with `Positive`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `Placeholder`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Examine popup buttons

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Remove some more redundant stuff

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Undo style change for chat window

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* paper editing works now

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `OptionButton` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* fix `ActionButton` not having highlighting

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ButtonBig` and more cleanup

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move items inheriting from `ISheetletConfig` into their own directory

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Cleanup & move `Label` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Action search box styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Moved, stuff is

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap & move over MORE stuff (just like one thing left!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Change status classes to appropriate existing classes

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove remaining references to `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Fix some hardcoding & broken code, `GetFromControl`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Scrollbars!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* chores

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* clean up `StyleClass.cs`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ItemListSheetlet` refactor

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* more chores!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Consistency w/ directory structure

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `MainMenuSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ColorPalette`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* whoopsie

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Remove most sheet-specific sheetlets

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* MASSIVE resharper skill issue

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually use `ISheetletConfig`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* have specific sheetlet be specific

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `GetResourceOr`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & move / remove `IPalette`s

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually do specific stylesheets correctly & fix tooltips

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & logging

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `FontKind` and `FontKindExtensions` to their own files

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `InterfaceStylesheet` to `SystemStylesheet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* change `ButtonHovered` etc to `PseudoHovered` etc

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* give the palettes fun names

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `StyleSpace` is no more

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* It should compile now! I am now going to bed (fr) if it fails it fails

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make squiggly red line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* add additional type restrictions to sheetlets

* `CommonStylesheet`

* minor cleanup

* Make `GetSheetletRules` not horrible

* wait this was duplicating style rules. oops!

* move some sheetlets to their associated xamls

* oh wait apparently that was important

* review pass 1

* review pass 2 (font & color stuff)

* review pass 3: remove unused stuff / filename fix

* fix warnings & "replace cast with explicit variable type"

* move `Palette` stuff to its own directory

* tweak colors (they're different now that I actually fixed the OKlab thing)

* review pass 4: little things

* make window close button grey before hovering

* refactor `HLine` to make it less terrible and allow it to be styled

* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding

* band-aid missing references in `StyleNano`

* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`

* remove dictionary field from `IStylesheetManager`

* Add check for unloaded sheetlets

* style tweaks to satisfy OCD

* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`

* tweak palettes for like the fourth time

* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete

* rename `BackgroundPanel` classes for consistency

* tweak window / `ListContainer`

* oh right you use `///` not `/**`

* font system is bad, make it temporary

* acknowledge Divider funkyness

* remove use of class `Disabled`

* `ColorPalette` allow overriding colors with brace initialization

* review pass again

* tweak disabled button colors

* `StatusPalette` tweaks

* typo

* Make squiggly red line go away

* Delete `Redux`

* Remove all references to `Redux`

* make red less radioactive

* Store stylesheet name inside stylesheet class

* fix merge errors

* use RT's Oklab support instead

* shuffle around `StylesheetManager` fields

* apply stylesheets based off `StylesheetComponent`

* simplify `ColorPalette` construction

* add todo for `SheetletConfigType`

* `OptionButton` has a background color now

* fix disabled buttons

* sigh (red color palette fixed)

* make `ItemList` use primary palette

* Revert "apply stylesheets based off `StylesheetComponent`"

This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.

* dead code removal

* buttons are green when pressed (we need togglebuttons)

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2025-10-19 21:10:44 +00:00
Anri
cb261babd8 Ninja headset (#40054)
* init-commit

* skill-issue

* happens

* post-review-changes

* desc-fix

* is-it
2025-10-19 11:33:56 +00:00
MissKay1994
6720e85c6f Add sprites for Vox organs (#40555)
* Blue organs for blue blood

* EYES GO IN THE HEAD

* Accidental upload

* Also accidental upload

* skreeching for the future

* SKREEEEEEEEEE

* THese are not the files you are looking for

* Sprite attribution
2025-10-18 16:56:41 +00:00
Kittygyat
253c6b4e0a Slightly resprited the service borg (#39764)
* Small resprite of the service borg

* forgot credits

* Spriting fix, merging fix

* Deduplicated meta.json file
2025-10-18 16:30:18 +00:00
Kittygyat
2f0538fa9a Made a new generic borg module for art; the Artistry Module! (#39679)
* Made a new generic borg module for art; the Artistry Module!

* Made requested changes, changed the crayon emptyRepresentatives

* Did the thing.

* Added updated action sprite,with thanks to TiniestShark, also Attempted to fix the merge conflict

* changed empty representative of red to rainbow

* Added recharging crayon 'Electric Crayon' and sprite to the borg module, removed redundant extra crayon slot.

* Added requested changes, replaced old spraypainter with new recharging borg spraypainter

* Forgot to readd the recyclable tag to Crayon

* Removed compressed paint hand
2025-10-18 07:02:15 +00:00
Quasr
f0512d0e0f Bring sky blue carpet in line with other carpets (#40867)
* add table and curtains as constructables; carpet now in printer

* add textures

* whoops, didn't mean to change that

* textures v2

* add open curtain proto

---------

Co-authored-by: Quasr <~182430031+quasr-9@users.noreply.github.com>
2025-10-16 13:25:39 +00:00
Dinner
3a0095ba42 Reorganize ID card sprites to use job icon sprites directly (#40414)
* reorganize id card sprites

* add CBURN attribution

* comment offset

* fix captain ID steal icon

* oops

* update attribution

* slightly more precise language in attribution

* add aliases, cleanup parents and inhands

* adjust syndicate sprites

* missed a spot

* fix historic attribution issues, add black inhands to id cards

* errant curly brace begone

* control stripe color through yaml, meta fix

* make deathsquad blue
2025-10-16 03:23:25 +00:00
Pieter-Jan Briers
61cab596d8 Don't preload purple_nebula.png parallax sprite (#40936)
Also set filter on it because it should have
2025-10-15 22:47:54 +00:00
slarticodefast
9562e009bf Make parcelwrap able to wrap humanoids (#40911)
* parcel

* help, I'm being forced to add admin abuse features

* review
2025-10-15 20:19:34 +00:00
YoungThug
3ac4816723 Resprites and keeping consistency for forgotten figurines (#40889)
* Resprites and keeping consistency for forgotten figurines

* Slarti Requests

* fixed sus
2025-10-15 10:28:54 +00:00
temm1ie
957e3ac081 New botany poster (#40908)
* init

* change-desc

* PERIOD
2025-10-14 19:32:10 +00:00
Ps3Moira
dd278ab815 Resprite Maint Hatch + New Syndicate Hatch (#38076)
* Resprite + New Syndicate Hatch

* Add trailing line

* Update airlocks.yml

* Update base_structureairlocks.yml

* Remove Wall IconSmooth for material doors and shutters

* revert iconsmoothing removing lol

* Update shutters.yml

* Update shutters.yml

* Revert Regular Hatch
2025-10-12 19:49:11 +00:00
K-Dynamic
a803bcca46 Explicitly attribute each state in organs.rsi, exchange CEV-Eris stomach sprite with /tg/station 13 (#39753)
attribute each state, replace cev-eris stomach sprite with tg
2025-10-12 17:38:41 +00:00
Jopogrechkin
31f8f768a0 Brand new hair (#39850)
* Update human_hair.yml

* overeyepigtail

* Update meta.json

* Update human-hair.ftl

* Update meta.json

* Update Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml

rerun test

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-10-12 05:35:12 +00:00
Prole
68af461fc7 Black Gloves Sprite Tweaks (#40825)
* Tweaked

* Clearer Copyright
2025-10-11 21:29:13 +00:00
HTML/Crystal
fab4752a25 Infectious anom sprites for moths and arachnids (#39508)
* anoms part 1

* frost and tech anoms

* grav, rock, meta file changes

* rock moth

* moth sprites

* YAMLLinter fixes

* okay make them work now
2025-10-11 17:51:00 +00:00
Janet Blackquill
61f0b79a6d Merge branch 'master' into offmed-staging 2025-10-11 00:10:57 -04:00
Centronias
d3f85701f7 Adds HugBot (#37557)
* - hugbot
  - bdy with two arms because it needs two arms to hug
  - is constructable from:
    - box of hugs
    - proximity sensor
    - two borg arms
  - lots of voice lines
  - kinda like a medibot, it chases you down and then hugs you
    - except if it's emagged, then it punches you :)
    - it has a 2m cooldown per person by default

- MeleeAttackOperator
  - Read the doc, but it's an operator which makes the NPC hit a target exactly once assuming it's in range.
  - Used to make the hugbot attack
- RaiseEventForOwnerOperator
  - Read the doc, but it's an operator which raises an event on the owning NPC.
  - Used to make the hugbot hug extra code, specifically for the cooldown

- Changes to existing code:
  - `ComponentFilter : UtilityQueryFilter` gets `RetainWithComp` added which, as the name implies, retains entities with the specified comps rather than removing them. Basically, it lets you negate the filter.
  - `SpeakOperator : HTNOperator`'s `speech` field can use a `LocalizedDataSet` instead of just a locstring now
    - (I updated all of the existing usages for this)
  -

* two arms

* wait what if we just used mimebot arms so it doesn't look awful

* smort
2025-10-11 00:51:12 +00:00
Janet Blackquill
ec232a5a65 brain oxygen 2025-10-10 01:37:17 -04:00
Janet Blackquill
847154b320 Merge branch 'master' into offmed-staging 2025-10-08 20:45:21 -04:00
Centronias
c54fb47f7c Wrapped Parcels can be labelled with Papers (#40783)
* labels

* oop

* Update Resources/Prototypes/Entities/Objects/Misc/parcel_wrap.yml
2025-10-08 22:17:11 +00:00
Vortebo
3f2a58a157 Relic fixes and tweaks (#40537)
* Various adjustments

* More accurate floors

* Changes

* This should be good

* Logic
2025-10-08 16:48:07 +00:00