Commit Graph

64 Commits

Author SHA1 Message Date
Quasr
479e5f61d6 Prevent freindly fauna node from spawning hostile mobs (#40979)
* "friendly"

* remove hostile mobs

* completely remove hostiles

* add hostile fauna

---------

Co-authored-by: Quasr <~182430031+quasr-9@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-21 10:13:37 +00:00
slarticodefast
82e7cb020c Delete DrinkComponent, migrate prototypes to EdibleComponent (#40308) 2025-09-12 15:26:56 -07:00
OrbitSystem07
b7d595b57e Lets diona sap trigger artifact blood nodes 2025-09-07 21:23:45 -07:00
Nemanja
bbc0a09493 XenoArch Rebalancing (#36604)
* Miscellaneous XenoArch Rebalancing

* Miscellaneous XenoArch Rebalancing

* 1 durability anomaly node

* better version
2025-04-16 00:38:26 +02:00
Nemanja
22468b4d40 Sentient Artifacts Can Self-Activate Again (#36598)
Sentient Artifacts
2025-04-16 08:24:58 +10:00
Fildrance
d38042a0c0 3mo xeno archeology (first phase) (#33370)
* DAG Adjacency Matrix & Tests

* Fix sandbox type errors

* First pass on procgen

* Procgen adjustments

* Networking

* Cruft and god and beauty and analysis console

* convert to data types that dont make me want to kill myself

* starting work on console UI

* drawing nodes n shit

* damn that ui FUCKS

* XAT

* Add a bunch of basic triggers

* Fix trigger gen

* Add node info into the analysis console UI

* Add node unlocking

* more trigger cuz thats pretty cool

* final triggers + incorporate gnostic faith

* some ui changes, mostly

* Fix orphaned procgen segments

* its not random dipshit

* yeah... this one will make pjb happy....

* we call it a day for the UI

* imagine... shared power code...

* extraction WIP but we gotta sidequest momentarily

* oh hey would you look at that its the actual functionality

* distrotrased

* Small departure for randomness.

* ok yep yep indeed that is an effect very cool.

* thanos snap oldcode

* fuck it we ball

* feat: node scanner now displays triggered nodes. Removed unused old artifact systems and related code (most of it). xml-doc and minor fixups.

* refactor: most of preparations, cleanup and groundwork. also segment-related tests

* feature: all basic effects returning

* feat: finished effects lits, created weight lists for struct and handheld artifacts, fixed throw trigger and music ApplyComponent artifact effects not working

* feat: prevent non-first-time-predicted calls in shared artifact effect systems

* fix: remove gun effect from artifact effects - as it interferes with 'activate artefact' action

* fix: foam reagent selection, neat ApplyComponents art effect scenarios, handheld art is RadiationReceiver again

* fix: moved spawn/ pry&throw effect systems back to server part of code - entity duplication bugs were not quite fun

* refactor: fix protos

* refactor: fix linter

* fix: fix old artifact component names in yml

* fix: no more throwing error on artifact spawn with empty XAEFoamComponent.Reagents

* fix: removed old component usage in maps

* fix: remove more deleted components from map

* fix: ContainerContainer is now part of initial artifact entity, it won't be affecting UninitializedSaveTest

* refactor: fix tests, add loc description to toolshed commands

* Changed node scanner to tell the whole story about current artifact state

* refactor: remove excessive get of EntityCoordinates in XAE systems, removed Value access in NodeScannerDisplay

* fix: turned off TriggerInteraction, removed XAESpawn usage and system, EmpSystem now can use EntityCoordinates,

* fix: moved SharedXenoArtifactSystem.CancelUnlockingOnGraphStructureChange into RebuildXenoArtifactMetaData to lessen code coupling

* fix: XenoArtifactEffectJunkSpawn moved invalid rolls declaration

* refactor: set default value for XenoArtifactComponent.EffectsTable for tests

* fix: now explosions XAE can be activated for effect

* refactor: added some usedelay so artifactuse would'nt be spammed

* refactor: artifact-related hints improvements

* fix: artifact no longer spawns fauna into itself

* refactor: xml-doc and minor refactoring

* refactor: xml-doc for Xeno Artifact systems, renaming of questionable XAT systems

* map for playtest, TODO REVERT THIS

* fix: magboots trigger art from a mile

* refactor: bind artifact animation to unlocking state

* feat: radiation dmg now have reference to source (and artifacts won't irradiate themselves)

* fix: random artifact node durability now is rolled for max and not current value

* refactor: gas effects are more rare, hand-held artifact effects are filtered properly now, rad dmg trigger now requires only 20 dmg for activation

* feat: animations and sound effects for artifact force-use and failed finish of unlocking phase

* use only 1 file with art use animation

* refactor: minor artifact dmg triggers tuning

* feat: now nodes that CAN be unlocked are displayed with specific color in console.

* feat: now unlocking stage time is dynamic and it depends on amount of triggers player activated correctly. Failed one stops incrementing

* feat: now non-active unlocked nodes return more points if durability was not wasted

* feat: now puddle/foam effects change description of node

* fix: fix test failure

* refactor: renamed phasing effect, fixed failing test for elkridge

* minor balance changes

* refactor: split rare materials into separate effects

* feat: unlocked nodes without successor wont listen to unlocks, node unlock is not activating node

* fix: removed OnIrradiatedEvent duplicate c-tor

* revert changes of reach for playtest

* revert last row empty line removal on reach.yml

* fix: fix PVS bug, born from attempt to relay event to art nodes that were not synced yet to the client

* fix: fix elkridge for tests (again)

* refactor: xml-doc, more stuff predicted, allocation optimization in XAE/XAT systems

* refactor: naming

* refactor: extract variable refactor for XAEApplyComponentsSystem.OnActivated insides

* fix: duplicate xeno artifact unlocking sound fixed

* feat: CreatePuddle xeno artifact effect now can have min and max borders for chamicals to be drafted, minor XAECreatePuddleSystem refactor

* feat: networking for shared XAE components + xml-doc leftovers

* refactor: more xml-doc, fix XAEApplyComponentsComponent.Components not being serializable but trying to be

* refactor: xml-docs and XAEThrowThingsAroundSystem now uses circle and not box for prying tiles

* refactor: xml-docs, minor refactors

* revert XenoArtifactCommand.ArtifactPrototype being PrototId

* refactor: simplify the way ExtractionResearchLabel works

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-15 10:34:53 +10:00
Errant
46d58bf22a Role Types (#33420)
* mindcomponent namespace

* wip MindRole stuff

* admin player tab

* mindroletype comment

* mindRolePrototype redesign

* broken param

* wip RoleType implementation

* basic role type switching for antags

* traitor fix

* fix AdminPanel update

* the renameningTM

* cleanup

* feature uncreeping

* roletypes on mind roles

* update MindComponent.RoleType when MindRoles change

* ghostrole configuration

* ghostrole config improvements

* live update of roleType on the character window

* logging stuff and notes

* remove thing no one asked for

* weh

* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* move roletypeprototype to its own file, minor note stuff

* remove Roletype.Created

* log stuff

* roletype setup for ghostroles and autotraitor reinforcements

* ghostrole type configs

* adjustable admin overlay

* cleanup

* fix this in its own PR

* silicon antagonist

* borg stuff

* mmi roletype handling

* spawnable borg roletype handling

* weh

* ghost role cleanup

* weh

* RoleEvent update

* polish

* log stuff

* admin overlay config

* ghostrolecomponent cleanup

* weh

* admin overlay code cleanup

* minor cleanup

* Obsolete MindRoleAddedEvent

* comment

* minor code cleanup

* MindOnDoGreeting fix

* Role update message

* fix duplicate job greeting for cyborgs

* fix emag job message dupe

* nicer-looking role type update

* crew aligned

* syndicate assault borg role fix

* fix test fail

* fix a merge mistake

* fix LoneOp role type

* Update Content.Client/Administration/AdminNameOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Roles/SharedRoleSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* comment formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* change logging category

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix a space

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use MindAddRoles

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* get MindComponent from TryGetMind

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* move var declaration outside loop

* remove TryComp

* take RoleEnum behind the barn

* don't use ensurecomp unnecessarily

* cvar comments

* toggleableghostrolecomponent documentation

* skrek

* use EntProtoId

* mindrole config

* merge baserolecomponent into basemindrolecomponent

* ai and borg silicon role tweaks

* formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* I will end you (the color)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use LocId type for a locale id

* update RoleEvent documentation

* update RoleEvent documentation

* remove obsolete MindRoleAddedEvent

* refine MindRolesUpdate()

* use dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* inject dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* roleType.Name no longer required

* reformatted draw code logic

* GhostRoleMarkerRoleComponent comment

* minor SharedRoleSystem cleanup

* StartingMindRoleComponent, unhardcode roundstart silicon

* Update Content.Shared/Roles/SharedRoleSystem.cs

* remove a whitespace

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-11 22:17:26 +01:00
slarticodefast
1ded8e7f03 fix artifact debug assert (#33171)
* fix artifact debug assert

* do the same for EffectBigIron

* 1 tab less
2024-11-05 23:12:35 +01:00
Lye
cb88750d84 New chemical based artifact nodes (#30873)
* Initial pH nodes, and description changes to indicate pH

* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint

* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH

* Added pyrotechnic chem node, and corresponding hint

* spelled psychedelic correctly

* Fixed capitalisation skill issue

* fixed indentation skill issue

* fixed a further indentation skill issue

* Removed extraneous whitespace

* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.

* removed unnecessary comment

* Replaced heartbreaker with THC for psychadelic

* removed artifexium from acidic

* added tran acid to acidic

* added more medical chems

* removed pH values

* removed all but medical
2024-09-03 17:11:33 +02:00
Ilya246
3c6df0e39f add ghost role raffle to sentient artifact (#30746)
arti raffle
2024-08-09 16:57:43 +10:00
TsjipTsjip
949a837720 Ghostrole rule updates (#29249)
* First batch of ghostrole rule updates

* Second pass

* Re-word free agent

* Apply review comments

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* You heard it here first folks

God rules are weird to write.

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Honkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Mimebot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Jonkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Softer blue

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-06-21 04:41:54 -05:00
Verm
31eb3ed62c Welding tweaks (#27959) 2024-06-02 23:28:53 -04:00
T-Stalker
d9d36b050a Makes flares quieter (#27521)
* light

* flares quieter
2024-04-30 16:49:35 +10:00
metalgearsloth
5896e68752 Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
2024-04-26 18:16:24 +10:00
Tayrtahn
a0de0ab1f8 Server-only component YAML cleanup (#26836)
* First pass cleaning up server-only YAML errors.

* Second pass
2024-04-09 00:20:49 -04:00
lapatison
192f092f35 Sentien artifact ghost role locale (#26509)
localize
2024-03-28 18:13:14 +03:00
Nemanja
b2c5ae9023 nerf rad artifacts (#26422) 2024-03-25 17:22:59 +11:00
Whisper
30e09af2a4 Add weh to: Anomalies, Artifacts, random puddles (#25611)
* Add weh to: Anomalies, Artifacts, random puddles

* also change weh to wehs!
2024-02-26 15:59:15 -07:00
Gotimanga
dfa59a4df6 Small Artifact Fixes (#25416)
* 20kw artifact fix

* Change that hopefully doesn't completely break storage artifacts without me realising
2024-02-20 17:28:03 -05:00
wafehling
f4876bdb26 Artifact hemoglobin trigger now accepts all sentient blood types (#25240)
* Artifact blood trigger now accepts all sentient blood types

* Update artifact-hints.ftl
2024-02-15 15:56:22 -05:00
AJCM-git
b8f0ed3975 Cleanups PolymorphSystem/Components/Prototypes (#23721)
* Cleanups PolymorphSystem

* forgot this

* Nah

* Fix test

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-01 23:17:02 +11:00
Nemanja
5e2e652165 Generalize tile prying to any tool quality (#24432)
* Generalize tile prying to any tool quality

* ballin
2024-01-22 23:45:40 -08:00
Alzore
5dd48f3dc0 Tesla Artifact Effect (#23958)
EffectTesla
2024-01-11 20:41:44 -05:00
Emisse
df1d8c36e5 kill machine parts + migrate machine part spawners to salvage loot spawner (#23752)
* kill machine parts

* guidebook and artifact effect

* worst test ive ever seen in my life

* nuke test
2024-01-08 16:24:36 -07:00
AJCM-git
9c522c8b19 UseDelay + ItemCooldown merge (#22502) 2024-01-03 21:33:09 -04:00
icekot8
77c10185bb artifact effect fauna and flora spawn (#23295)
* adding EffectFaunaSpawn

* add spawn flora effect, blood trigger

* fix

removed the bloody trigger

* fix

oh, I hope this solves the problem.

* I added an icon sprite..

* fix

I'm stupid..

* final touch...
2023-12-31 22:40:49 -08:00
Ed
bf7aa47b32 More artifact content (#22574)
* 3 new effect

* new trigger

* swap portal to Cak

* cake

* portals

* finish

* pupupu

* limitations (same maps)

* its broken now

* a

* portal fix, thx deltanedas
2023-12-31 21:19:03 -05:00
Kara
ad97580727 Rename Miasma to Ammonia (#22791)
* Rename Miasma to Ammonia

* Namespace changes

* Map change????? why
2023-12-20 21:19:50 -07:00
Ed
98b7194e68 add 2 new artifact effects (#22551)
* add content

* t3 to t1
2023-12-15 10:39:24 -05:00
Nemanja
cc8984d096 Grid Inventory (#21931)
* Grid Inventory

* oh boy we keep cracking on

* auto insertion is kinda working? gross, too!

* pieces and proper layouts

* fix the sprites

* mousing over grid pieces... finally

* dragging deez nuts all over the screen

* eek!

* dragging is 90% less horrendous

* auto-rotating

* flatten

* Rotation at last

* fix rotation and change keybind for removing items.

* rebinding and keybinding

* wow! look at that! configurable with a button! cool!

* dragging is a bit cooler, eh?

* hover insert, my beloved

* add some grids for storage, fix 1x1 storages, fix multiple inputs at once

* el navigation

* oh yeah some stuff i forgor

* more fixes and QOL stuff

* the griddening

* the last of it (yippee)

* sloth review :)
2023-12-04 16:04:39 -07:00
Nemanja
a43ebc45ba return foam artifact effects (#21656) 2023-11-14 18:34:42 -07:00
Nim
3d1333280a The Mobs of the Living Light (#21338)
* The Mobs of the Living Light

* fix

* sound

* radius

* minor sprite changes
2023-11-05 19:24:14 -07:00
Nemanja
0c329ed661 Storage Standardization [Take 2] (#21270) 2023-10-30 20:55:55 -07:00
metalgearsloth
c08349a947 Revert "Storage TEST MERGE" (#21258) 2023-10-26 00:46:22 -07:00
Nemanja
41795720da [TEST MERGE] Slot-based Storage (#21212) 2023-10-25 18:53:38 -04:00
liltenhead
13c5ac7f62 Add hint for the examine trigger effect (#21166)
* examine locale

* examine trigger desc
2023-10-24 16:37:16 -04:00
brainfood1183
ad17adfb63 Polymorph Artifact Effect (#20660)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-10-09 16:49:42 -07:00
metalgearsloth
fb4d980848 Mining tweaks (#18686)
So we have pickaxe, drill, crusher, and PKA (projectiles).
The tier list in terms of mining speed should go:
- PKA
- Crusher
- Pickaxe
- Drill

As a result:
- Nerfed PKA firerate to 0.5 and bumped damage (slight DPS nerf due to meta).
- Crusher bumped to 1 hit per second as PKA is still more common and also to make it better at mining.
- Pickaxe is 1 hit per second and also gets structural (fireaxe should still beat it by a little bit) so it's better to break stuff than crusher but worse in combat.
- Drill is 1.5 hits per second but otherwise weak.
2023-08-05 20:23:38 -05:00
crazybrain23
60b1d25d33 bye bye syndicate channel (#18375) 2023-07-27 14:03:47 -06:00
Nemanja
6dbfbc52c0 Good Intercoms (#17950)
* crystal anomaly

* Good intercoms

* fixes

* fix construction fail

* Revert "crystal anomaly"

This reverts commit 0d9e3f62ff82c79e72f882b9c7f4ca1b9c6e6dd8.

* migration
2023-07-11 17:58:18 -06:00
Nemanja
e73e5ccf84 Make singulo artifact effect more rare (#17774) 2023-07-01 12:01:08 -07:00
Nemanja
b4fb089e00 Imagine if artifacts fucking killed you (#17746) 2023-06-30 15:25:33 -04:00
Nemanja
489077868c Artifexium (#17604) 2023-06-24 22:00:42 +10:00
Nemanja
d86effe630 Fix foam artifacts (#17332) 2023-06-15 21:26:10 +10:00
metalgearsloth
0e81cb4319 Remove diseases (#15684) 2023-05-07 17:50:37 +10:00
Julian Giebel
6ebd784cb6 Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:07:24 +10:00
Nemanja
823c8204c9 Simplifying Machine Upgrading (#15802) 2023-04-29 13:23:49 +10:00
DrSmugleaf
9146374e39 Remove ghost role component references (#15262) 2023-04-12 23:32:14 +10:00
Slava0135
b874304d38 Add emp artifact effect (#14493) 2023-03-09 00:30:00 -08:00
Nemanja
4adfec9548 artifact soups (#14067) 2023-02-15 15:06:45 -04:00