* kudzu edible, food htn starts at peckish, no nutrition needed for npc to eat
* fix kudzu tags
* remove old stomach 2 from ruminant body
* make kudzu nutrition non-zero
* skip targeting food if nutrition is zero
* move edible from baseKudzu
* - hugbot
- bdy with two arms because it needs two arms to hug
- is constructable from:
- box of hugs
- proximity sensor
- two borg arms
- lots of voice lines
- kinda like a medibot, it chases you down and then hugs you
- except if it's emagged, then it punches you :)
- it has a 2m cooldown per person by default
- MeleeAttackOperator
- Read the doc, but it's an operator which makes the NPC hit a target exactly once assuming it's in range.
- Used to make the hugbot attack
- RaiseEventForOwnerOperator
- Read the doc, but it's an operator which raises an event on the owning NPC.
- Used to make the hugbot hug extra code, specifically for the cooldown
- Changes to existing code:
- `ComponentFilter : UtilityQueryFilter` gets `RetainWithComp` added which, as the name implies, retains entities with the specified comps rather than removing them. Basically, it lets you negate the filter.
- `SpeakOperator : HTNOperator`'s `speech` field can use a `LocalizedDataSet` instead of just a locstring now
- (I updated all of the existing usages for this)
-
* two arms
* wait what if we just used mimebot arms so it doesn't look awful
* smort
* Shelve
* 22 file diff
* What if it was just better
* Hold that thought
* Near final Commit, then YAML hell
* 95% done with cs
* Working Commit
* Final Commit (Before reviews tear it apart and kill me)
* Add a really stupid comment.
* KILL
* EXPLODE TEST FAILS WITH MY MIND
* I hate it here
* TACTICAL NUCLEAR STRIKE
* Wait what the fuck was I doing?
* Comments
* Me when I'm stupid
* Food doesn't need solutions
* API improvements with some API weirdness
* Move non-API out of API
* Better comment
* Fixes and spelling mistakes
* Final fixes
* Final fixes for real...
* Kill food and drink localization files because I hate them.
* Water droplet fix
* Utensil fixes
* Fix verb priority (It should've been 2)
* A few minor localization fixes
* merge conflict and stuff
* MERGE CONFLICT NUCLEAR WAR!!!
* Cleanup
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* MOPROACHES
* rerun test - random test fail of doom
* added to random pest event, with same prob as cancer mouse
* rerun test - random test fail of doom 2 electric boogaloo
* changed moproach obtain methods
* no crafting of moproaches allowed :(
* Reverted content of file.
* requested changes
* requested changes
* requested changes
* Increase moproach health by 5 - requested by Emo on discord
* spaaaaaaaaaaaaaaaaaaaaaaaaace
* microwave recipe added
* no surgery this week
* spaaaaaaaaaaaaaaaaaaace 2 more space for your space
* space
* new mopshoes sprite
* in-hands
* inhands v2
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Initial commit
* Removed mention of StationAiTurretComponent (for now)
* Prep for moving out of draft
* Fixing merge conflict
* Re-added new net frequencies to AI turrets
* Removed turret control content
* Removed unintended change
* Final tweaks
* Fixed incorrect file name
* Improvement to fire mode handling
* Addressed review comments
* Updated how turret wire panel auto-closing is handled
* Ranged NPCs no longer waste shots on stunned targets
* Fixed bug in tracking broken state
* Addressed review comments
* Bug fix
* Removed unnecessary event call
* Add Firebots
Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true.
* Make SpraySystem actually use useDelay
got rid of that TODO
* Added firebot speech
Fire detected!
* Added new HTN operations & preconditions
* Ok I forgot about partial
* Namespace pierce the skies
* Some fixes, debug and new operators
* Bruh git eat my files
* Xeno spitter fixes
- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.
* Also spirates
IDK how this worked before but TryGetGun shouldn't care about combatmode.
* 1 more
* thirst .Owner removal
* thirst file scope
* drink update + minor refactor
* drink file scope
* let animals drink things
* dont eat/drink when dont need to
* admeme mouse override
* moo
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Port medibot + bot spawners from nyano
* Make the injection thresholds constants
* Remove warning
* Check against const in system too
* resolving systems just isn't worth it
* only resolve entity manager once
* Reduceother resolves too
* fix post-merge
* woops
* Data-driven NPC behaviors
* Nuked AiLogicProcessor
* BehaviorSets are now all stored in yaml (might try making actions also yaml someday)
* Added a test to validate all BehaviorSets
* Might also try pooling actions in the future to reduce allocs but that'll be way down the line (cough physics).
* Forgot to re-add sorting nothing suss
* Remove last references
* Proper vector2i serialization for tile atmos (#3266)
* update map files
* update submodule
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
* Remove weird "S" jumpsuit from existence (#3267)
* Change character names to use datasets prototypes (#3259)
* Remove old name lists in .txts
* Fix tests
* LATEST MASTER TECHNOLOGY
* Converts AdminMenu to partially use XAML (#3231)
* Cleans up Hydroponics content. (#3025)
* Adds to IgnoredComponents.cs
* Jackboots
* Half Done
* Moved to diff PR
* Everything functional
* Fixed Sprays
* Nice
* Fixed
* Update submodule
* Fix tests
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Stacked sprite visualizer (#3096)
* Add Stack Visualizer
* Add cigarette pack resources
Adds transparent layers for visualizing cigarettes
* Add Bag Open/Close Visualizer
So storage opened in inventory can have different icons when opened
or closed.
* Create a component that only enumerates single item
Used for creating stuff like matchbox, or cigarettes. As a bonus.
It will only update stack visualizer for that particullar item.
* Refactoring stuff
* Fix other usage of stack in Resources
* Add docs
* Apply suggestions from code review
Apply metalgearsloth suggestions
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Applied suggestions from metalgearsloth
* Changed SingleItemStorageComponent to StorageCounterComponent
Difference. New component doesn't spawn items, merely counts them.
* Refactored StackVisualizer
* Fix breakage with master
* Update Resources/Prototypes/Entities/Objects/Consumable/fancy.yml
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update with MGS suggestions
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* ApcNet updating fix (#3078)
* GridPowerComponent
* ApcNet Powered update bugfix
* PowerTest fix
* Add GridPower to Saltern
* test fix
* Update canceling cleanup
* code cleanup
* nullable & code cleanup for test
* undo power test nullable
* Replaces GridPowerSystem with ApcNetSystem
* build fix
* Update Content.Server/GameObjects/EntitySystems/ApcNetSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Change all XAML to use spacestation14.io namespace (#3277)
* fix pizzaboxes (#3291)
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
* Spikes fix reopened (#3203)
* DoAfter, dead and stun check, DragDropOn
* Not ignored anymore
* Copied comment deleted
* Herbert's an ass
* Woops
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Updated submodule to v0.3.7.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
* Hoe fix (#3296)
* Initial (#3297)
* Sort reagent dispenser entries (#3272)
* Sort reagent dispenser entries
Saves manually doing it.
* zumzum's suggestion
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Made firelocks damageable & destructible (#3303)
* Move job priority enum parity test ot unit tests (#3300)
* Spill hand contents when dropping them in a fall (#3304)
* Spill hand contents when dropping them due to falling down
* Better approach
* cleanup
* grammar
* stupid
* PauseManager moved to Shared (#3288)
* Namespace changes for moving IPauseManager to shared.
* Namespace changes for moving ITimerManager from Timers to Timing.
* Rebase Fixes.
* Update engine submodule to v0.3.8
* Improves kick, teleport and ban menus (#3312)
* Fix the admin panel not showing the account name (#3322)
* Fix name serialization for secret stashes (#3301)
* Fix name serialization for secret stashes
* Fix old usages of secret part name
* Separate ghost warp message into two (#3310)
* Separate ghost warp message into two
* Remove redundant arguments
* Address reviews
* Move properties up
* Add health overlay and a command to toggle it (#3278)
* Add health overlay bar and a command to toggle it
* Remove empty line
* Content PR for YAML hot reloading (#3319)
* Content PR for YAML hot reloading
* Add CanAdminReloadPrototypes (host permission)
* IndexedPrototype fixes
* Update RobustToolbox
* Update RobustToolbox
* Add an unconspicuous, meaningless and in no way motivated by any external force XML doc to buckle component
* Update RobustToolbox
* Update submodule to v0.3.12.
* Removed unused using statements that prevented compiling.
Removed references to IIndexedPrototype that does not exist anymore in the engine.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: mirrorcult <notzombiedude@gmail.com>
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Leo <lzimann@users.noreply.github.com>
Co-authored-by: Swept <sweptwastaken@protonmail.com>
Co-authored-by: Ygg01 <y.laughing.man.y@gmail.com>
Co-authored-by: collinlunn <60152240+collinlunn@users.noreply.github.com>
Co-authored-by: komunre <49118681+komunre@users.noreply.github.com>
Co-authored-by: Acruid <shatter66@gmail.com>
Co-authored-by: Peptide90 <78795277+Peptide90@users.noreply.github.com>
Co-authored-by: Clyybber <darkmine956@gmail.com>