* add sprites for box cutter
* move box cutter to melee, add yaml
* remove unneeded soundHit yaml
* add opening sound effect to box cutter
* modify sprites to look more like actual box cutters
* add BoxCutter tag and add to belts
* rename box cutter to utility knife
* remove accidental backtick
* move utility knife to correct place in tags
* remove SECOND accidental backtick??
* Fix utility knife arbitrage by reducing steel to 50
* Reduce damage to 4
* Reduce knife bounty reward to $2000
* modify utility knife icon to be larger
* Make utility knife extendable/retractable
* move slicing out of ComponentToggler
* change utility knife extend/retract sound
* Use TiniestShark's larger inhand images for utility knife
* utilty knife is now only Slicing when activated
* Init testing
* copyright
* oops
* Tracking the embed entity uid
* testing stuff for gradual injection
* work
* weh
* god save me
* bleh
* Yippee!
* Again
* Mini syringe ammo
* cleaning up
* mini syringes have a texture for fill amount
* -3 cool points :(
* hitboxes
* init cleanup
* much needed fixes
* Fixes
* Various sounds ported
* Replace wall_bonk.ogg
* Metal/metalglass break sound pass
* Replace metalbreak.ogg
* Replace woodhit
* Replcae tap.ogg n some smack uses
* Fix lint
* Replace bang.ogg and some instances of hit_kick.ogg
* couple more
* fix wood sound
* i may be stupid
* le attributing
* bro what
* standardize more destruction sounds
* fix melee hit sound cutting off
* window threshold sounds and remove `destroySound` it literally doesnt exist
* Fixed EnergySword and variants having incorrect sound on attacking when in their Off state.
* Removed the unused ItemToggle from the serverside and created a new shared ItemToggleComponent and System, now used for the e-blade family of items. Also added e-blade hum and swing sounds. Thanks Sloth for the initial code!
* Changing Stunbaton system to include the itemToggle system.
* Adapted changes that have come up in the meantime.
* Changed damagespecifier to be serializable and autoNetworked in melee weapon components. Fixes a bug that makes it so client-side, damage values are not updated on toggle.
* Made the ItemToggleSystem have both a shared and a server component. Ported the Stun Baton and Stun Prod to the new toggleable system. Added a failure to activate noise component.
* Ported the welders to the new item toggle system. Set it so deactivated damage and item size default to the item's regular options.
* Removed unnecessary usings.
* Small modification to the stun prod.
* Made the integration test use the new method to turn the welders on.
* Fixed a few testing issues, applied a few changes requested by Delta.
* Updated Stunbaton code for consistentcy when it comes to calling the itemToggle component.
* Removed a redundant return; as per Delta.
Made examining the stun baton for charge rely on the battery component instead.
* Removed the welder visualizer system, now using the generic one. Removed some unused usings. Removed the welder visuals and layers.
Ported lighters to the new system.
Added zippi (sic) lighters.
* Renamed variables used to make them less generic.
* Simplified the light update code.
* Fixed the unit test to use the itemToggle system for welders now.
* Made the name shorter. I can't tell if the welding damage when interacted with actually does anything though. I can't figure out how to trigger it.
* Fixed some YML issues.
* Added a client side item toggle system just to make the shared code run on local UID's too.
* Fixed some more Yaml.
* Made the Zippi lighter have its own parent item, so it doesnt' conflict with the random pattern on the regular lighter.
* Made the zippi lighter its own in-hand sprites.
* Added a summary for the activated property in itemtoggle component.
* Fixed a typo in the itemToggle Component.
* Fixed a typo.
* Added to the remarks for the ItemToggleComponent.
* Fixed up the lighter yaml to make it use a generic term instead of a toggle layer enum for the random skin.
* Fixed a bug I introduced accidentally with the humming sound.
* Removed 2 unnecessary events from the ItemToggleSystem and component.
* Fixed a bug by only making the server run the item activation code, since the client cannot predict whether or not the activation will be cancelled.
* Cleaned up some names and functions getting called.
* Renamed a couple of variables and removed the explicit datafields from the component. Removed "activated: false" from yml since they're already deactivated by default.
* Added an IsActivated function, used it in the welder and stun baton systems code.
Refactored welder code to remove the WelderToggle event, now using the ItemToggleActivatedEvent instead for eye protection check.
* Fixed a typo. Added some comments.
* Split the ItemToggle into smaller components.
Changed the items that used the toggle system to work with the smaller components.
Made the mirror shield reflect energy shots with a 95% chance.
* Fixed the namespaces for the server components and whatnot.
* Fixed a doubled deactivation sound from using activated wieldable items (like the double Esword).
Fixed wrong yml with the e-dagger.
Fixed the disarm malus code.
* Added the zippo lighter to the detective's trench coat.
* Removed the default hit sound for the double e-sword since it was unnecessary.
* Changed e-sword damage numbers to be in line with the changes made by Emisse.
* Made no damage sounds be autoNetworked, so it changes can be changed on activation/deactivation of items.
Made Welders and Eswords sound like themselves but quieter if they hit for 0 damage, instead of taps.
You can choose what sound to play when a weapon does 0 damage when activated now.
Fixed a bug with swing sounds.
* Typo.
* Fixed a bug where the welder would blind you if you used it while it was off.
* Created a single abstract method called when an item has completed its toggle.
* Update Content.Server/Eye/Blinding/EyeProtection/EyeProtectionSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Fixed a comment.
* Made most component variables readOnly for ItemToggle. There is no need to be able to change them from within the variable viewer.
* Removed trailing white spaces.
* Made the Use a field instead of a property in the itemToggleActivation/Deactivation attempt events.
* Small fixes.
* Removed ForceToggle, just use the toggle method instead.
* Fixed a bug with item sharpness staying even after getting deactivated, if the item gained sharpness that way (esword).
* Used ProtoId in the welder component.
* Made damage NetSerializable as well.
* Added networking and data fields to a couple of components.
* Made component variables autonetworked. Added some comments.
* Moved the events that modify item components on toggle to events, handled (where possible) in the systems linked to said components.
* Made all the component variables readWrite again.
* Added the component get to the WelderStatus.
* Added a predictable bool to the item toggle component.
* Replaced the Activated/Deactivated events with ToggleDone, with an Activated argument. Used that to simplify some systems.
* Added a reflect update raise event.
* Removed the Zippo changes. To add in a later PR.
* Removed the zippo from meta.json too.
* Small fix.
* Another small fix.
* Fixed the wieldable system thing in ItemToggle.
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* weh
Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray
* weh
* weeee
* Fix the offsets and bb
* remove arc
* rouny
* sound stuff and fix the typo
* Fix dork
* a
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* basic radiation generator
* might need this
* thonk
* big thonk
* oop
* e
* werks
* sprite
* oopsy woopsy
* radiation
* clean up file
* makes it work, probably
* minor fixes
* resources
* progress on component
* this will no longer be necessary
* radiation go brrrr
* finally fix container issues
* out var
Co-authored-by: Remie Richards <remierichards@gmail.com>
* second out fix
* another out fix
Co-authored-by: Remie Richards <remierichards@gmail.com>
* switch case
* fix switch
* sound and improvements
* nullable
* basic containment field system
* ensure alignment
* fix beam placement logic
* field generation fully working
* fix potential crash
* working containment functionality
* extremely basic emitter functionality
* fix radiation panel naming
* emitter stuff
* oopsies
* fixes
* some fixes
* cleanup
* small fix and move emitter file
* add sprite resources for PA
* slight rework of the singulo
adds rads
* pushing for smugleaf :)
* added radiationpanels
* some fixes for the singulo
* containmentfield
* pa wip
* progress
* pa working
* emitter fix
* works :)
* ui works
* some work on ui & pa
* progress
* ui work & misc fixes
* GREYSCALE
* pa ui polish
containmentfieldgen rework
* singulo rework
added snapgrid
* getcomponent get out
* singulo rework
added collisiongroups underplating & passable
* yaml work:
- collision boxes
- singulo now unshaded
* no unlit
* misc changes
* pa wires
* add usability check
* nullable enable
* minor fix
* power need added
* reenables containment field energy drain
menu close button
singularity collider fix
* sprite replacement
* finished singulo pulling
* pjb fixes
* fixing sprites & minor adjustments
* decrease containmentfield power
* some yml adjustments
* unlit layers
singulogenerator
* singulogen
* everything works just not the powergetting on the pa
i wanna die
* Adds PA construction graphs, PA construction works
* Snap to grid parts when completing construction
* updated to newest master
* inb4 i work on power
* fixes upstream merge
adds power need to particleaccelerator
* properly implements power & apc power
* Emitters are now fancy.
* I have actually no idea how this happened.
* Give PA a wiring LayoutId
* PA is an acronym
* indicators
fixes hacking
* Singulo is a word you blasphemous IDE.
* Rewrite the PA.
* Fancy names for PA parts.
* Wiring fixes, strength wire cutting.
* fixes projectile & ignores components
* nullability errors
* fixes integration tests
Co-authored-by: unusualcrow <unusualcrow@protonmail.com>
Co-authored-by: L.E.D <10257081+unusualcrow@users.noreply.github.com>
Co-authored-by: Remie Richards <remierichards@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>