Commit Graph

75 Commits

Author SHA1 Message Date
Kara
47262a6998 Gun auto state handlers (#15186)
* battery auto state

* basic entity autostate

* ballistic autostate

* flyby

* cartridge ammo

* gun

* Revert "battery auto state"

This reverts commit 35b7d62f303fddb0edd9eb7a922e3c26b7a5f7fb.

* silly
2023-04-13 18:08:56 -07:00
Vordenburg
7575c0944b Allow direct transfer between specific BallisticAmmoProviders. (#12964) 2023-01-20 08:08:17 -08:00
Kara
7253592126 Gunify pneumatic cannon (#13296) 2023-01-16 08:56:09 -08:00
metalgearsloth
678c612833 Bump projectile speed (#13387) 2023-01-10 04:31:26 -08:00
Nemanja
a66790f158 fix emitter examining (#13369) 2023-01-10 22:48:05 +11:00
metalgearsloth
6908f27cd1 Use time offsets for gun and melee (#13041)
Doesn't stop the pickup serialization.
2022-12-15 15:35:08 -06:00
metalgearsloth
b4688bc682 Revolver fixes (#12697) 2022-12-06 15:38:10 -08:00
DrSmugleaf
7fbc2608e8 Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00
metalgearsloth
b627b2b34d Fly-by sound tweaks (#10658) 2022-08-17 19:32:39 -07:00
AJCM-git
3f74141c93 Makes projectile speed configurable in gun system (#10535) 2022-08-12 12:49:46 +10:00
Leon Friedrich
c7ad6b709e Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
Kara
ad7889e8a9 Magic staves + wands (#9070) 2022-07-14 19:45:27 -07:00
metalgearsloth
cd4b7bd85c Muzzle flash enhancements (#9527) 2022-07-14 23:03:48 +10:00
metalgearsloth
e06cabecbb Gun spread overlay (#8588) 2022-06-04 14:19:14 +10:00
metalgearsloth
49dfa9034a Shotgun nerfs (#8590)
- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
2022-06-03 00:57:39 -07:00
metalgearsloth
e74dfd7826 Hotfix revolver serialization (#8561)
* Hotfix revolver serialization

* a
2022-06-03 10:38:21 +10:00
metalgearsloth
227a86f494 Re-implement hitscan sounds (#8581)
I forgor. Also added RW to ballistic prototype for funsies.
2022-06-02 12:01:50 +10:00
metalgearsloth
fb943a61dc Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-01 19:59:58 +10:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
wrexbe
17db0775c8 Auto comp (#6416) 2022-02-02 14:35:40 +11:00
metalgearsloth
b5724feb27 ECS guns (#6229)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-01-30 17:39:46 +11:00
Visne
c67160ae19 Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Acruid
59e5cc5e3c Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-07-12 10:32:10 +02:00
DrSmugleaf
ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00