Kara
47262a6998
Gun auto state handlers ( #15186 )
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* battery auto state
* basic entity autostate
* ballistic autostate
* flyby
* cartridge ammo
* gun
* Revert "battery auto state"
This reverts commit 35b7d62f303fddb0edd9eb7a922e3c26b7a5f7fb.
* silly
2023-04-13 18:08:56 -07:00
Vordenburg
7575c0944b
Allow direct transfer between specific BallisticAmmoProviders. ( #12964 )
2023-01-20 08:08:17 -08:00
Kara
7253592126
Gunify pneumatic cannon ( #13296 )
2023-01-16 08:56:09 -08:00
metalgearsloth
678c612833
Bump projectile speed ( #13387 )
2023-01-10 04:31:26 -08:00
Nemanja
a66790f158
fix emitter examining ( #13369 )
2023-01-10 22:48:05 +11:00
metalgearsloth
6908f27cd1
Use time offsets for gun and melee ( #13041 )
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Doesn't stop the pickup serialization.
2022-12-15 15:35:08 -06:00
metalgearsloth
b4688bc682
Revolver fixes ( #12697 )
2022-12-06 15:38:10 -08:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
metalgearsloth
b627b2b34d
Fly-by sound tweaks ( #10658 )
2022-08-17 19:32:39 -07:00
AJCM-git
3f74141c93
Makes projectile speed configurable in gun system ( #10535 )
2022-08-12 12:49:46 +10:00
Leon Friedrich
c7ad6b709e
Audio System Rejig ( #9635 )
2022-07-29 12:13:12 +10:00
Kara
ad7889e8a9
Magic staves + wands ( #9070 )
2022-07-14 19:45:27 -07:00
metalgearsloth
cd4b7bd85c
Muzzle flash enhancements ( #9527 )
2022-07-14 23:03:48 +10:00
metalgearsloth
e06cabecbb
Gun spread overlay ( #8588 )
2022-06-04 14:19:14 +10:00
metalgearsloth
49dfa9034a
Shotgun nerfs ( #8590 )
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- Bojevic firerate dropped from 3 to 2
- Pellet damage from 13 to 8 (3 shotting players instead of 2 shot)
- Slightly more spread in line with the design doc. Slug spread I made as accurate as an SMG (so not quite full-screen mob hits but pretty close).
2022-06-03 00:57:39 -07:00
metalgearsloth
e74dfd7826
Hotfix revolver serialization ( #8561 )
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* Hotfix revolver serialization
* a
2022-06-03 10:38:21 +10:00
metalgearsloth
227a86f494
Re-implement hitscan sounds ( #8581 )
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I forgor. Also added RW to ballistic prototype for funsies.
2022-06-02 12:01:50 +10:00
metalgearsloth
fb943a61dc
Gun refactor ( #8301 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com >
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com >
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-06-01 19:59:58 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
wrexbe
17db0775c8
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
metalgearsloth
b5724feb27
ECS guns ( #6229 )
...
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2022-01-30 17:39:46 +11:00
Visne
c67160ae19
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Acruid
59e5cc5e3c
Remove Static Component NetIds ( #4247 )
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* Remove the unnecessary NetID property from ComponentState.
* Remove Component.NetworkSynchronizeExistence.
* Removed Component.NetID.
* Adds component netID automatic generation.
* Removed NetIdAttribute from serverside components with no corresponding clientside registration.
* Completely remove static NetIds.
* Renamed NetIDAttribute to NetworkedComponentAttribute.
* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.
* Component changes when rebasing that I am too lazy to rewrite into the branch.
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2021-07-12 10:32:10 +02:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00