Commit Graph

23 Commits

Author SHA1 Message Date
Janet Blackquill
340f6b02b3 Merge branch 'master' into offmed-staging 2025-11-05 16:52:49 -05:00
Perry Fraser
5a0a984aa8 fix: make IdentityComp.IdentityEntitySlot optional (#39357)
* fix: make IdentityComp.IdentityEntitySlot optional

* Revert "fix: make IdentityComp.IdentityEntitySlot optional"

This reverts commit fa25263be916ed142bf2cff9871fca3e64c6da2b.

* fix conflicts

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-21 15:33:59 +00:00
pathetic meowmeow
8894eca118 Offbrand medical (#3366)
* Offbrand medical

* what if we regrade

* zombies are mostly there thats it thats a wrap xd

* here's changeling

* some bonus gut punches

* start working on the guidebook

* fix rsi and yaml lints

* my agrichem so fits

* we stay rejuvenated

* my china so laked

* debrute

* fix suicide

* fix the suicide tests

* my surgery so requires laying down

* the guidebook continues

* READ KEB PAGES

* keb vascular recoupler

* read keb medicine

* fix yaml lint

* fix the EntityRemoveConstructionGraphStep

* fix overlay init

* scalpels are not a food tool

* return of the programmer art

* my line so nieuw

* boxes deserve veins too

* mrrrp yaml

* what if we redid brain damage alerts

* bloot pressure

* kill mannitol drowsiness

* get licensed

* my read so me

* get feedbacked nerd

* fine-tune the heart stoppage conditions

* cryostasis adjustments, guidebook adjustments, fix negative strain issues

* my surgery so table

* fix heart surgery and guidebook

* medicine & defibrillator pass

* iv bags and stands

* prefills

* janet gets very sidetracked

* mostly finished iv stuff

* what if we fixed the guidebook

* halve decapoid cryostasis

* my medicines so IV

* finetune cryostasis

* less logspam

* metabolism-aware iv stands and cryopods

* give people painkillers

* yaml lint real

* fix blood build

* finish rebase

* tidy up localization

* clean up my yaml beasties...

* soft curve after exceeding maximum damage

* husks/bonedeaths

Grabbag of Offmed fixes & improvements (#3461)

* CPR moment

* Mob AI fix

* Fix brain oxygenation not updating on regeneration

* sorry gamers you cannot resist the pull

* Troll combat abilities more in softcrit

praying rn (#3467)

dont have CPR be 50% (#3468)

Make offbrand murder easier to contend with (#3473)

* e

* disrupt people in softcrit when attacking them

* ok gamers we're gaming

* forgor

Hopefully final pass before Offbrand merge (#3475)

First pass of Offbrand adjustments (#3477)

Swap blood pressure values in health analyzer (#3476)

Systolic over diastolic

Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com>

Offbrand pass 2: Mostly bugfixes (#3480)

Fix zeds causing PVS reloads (#3482)

Offbrand pass 3: I hate surgery I hate surgery I hate surgery I (#3481)

* set up surgery ui

* test fail real

Pain/braingasps (#3487)

Offmed bundle 5 - the evil one (#3489)

* Evil cavity surgery

* les borgues

* nicotine moment

* epinephrine RNG

* legalese

* test fail real

* ok jamers cope with c4

Pass 6
2025-09-27 22:36:57 -04:00
āda
320e67a411 Predict identity (#40185)
* crossing the pond

* share some station records

* share some criminal records

* single system

* comments

* minor touchups

* I always forget this part

* requested changes

* revert predicted spawn

* requested changes

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Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-09-24 01:32:20 +02:00
slarticodefast
5d26a38a1d fix clone appearance (#37130) 2025-05-02 21:26:12 -04:00
Preston Smith
f22160aa48 Correct IdentityBlocker to include specific outer clothing (#33085)
* Make IdentityBlocker include outerclothing

* Modify Correct Bit

* Fix mask/eye cobo
2025-04-24 19:42:27 -04:00
paige404
2e7f01b99e Fix broken layer hiding on clothes with multiple equipment slots (#34080)
* Fix broken layer hiding on clothes with multiple equipment slots

* Refactor ToggleVisualLayers, HideLayerClothingComponent, and ClothingComponent to allow more
precise layer hide behavior and more CPU efficient layer toggling.

* Adjust HumanoidAppearaceSystem to track which slots are hiding a given layer (e.g. gas mask and welding mask)
Add documentation
Change gas masks to use the new HideLayerClothingComponent structure as an example of its usage

* Fix the delayed snout bug

* Misc cleanup

* Make `bool permanent` implicit from SlotFlags

any non-permanent visibility toggle with `SlotFlags.None` isn't supported with how its set up. And similarly, the slot flags argument does nothing if permanent = true. So IMO it makes more sense to infer it from a nullable arg.

* Split into separate system

Too much pasta

* Remove (hopefully unnecessary) refresh

* Fisk mask networking

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Keep old behaviour, use clearer names?

I'm just guessing at what this was meant to do

* english

* Separate slot name & flag

* dirty = true

* fix comment

* Improved SetLayerVisibility with dirtying logic suggested by @ElectroJr

* Only set mask toggled if DisableOnFold is true

* FoldableClothingSystem fixes

* fix bandana state

* Better comment

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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-03-21 00:30:47 +11:00
Tayrtahn
04b9088c85 Add viewer parameter to Identity.Entity (#35861)
* Add viewer parameter to Identity.Entity

* Docs
2025-03-16 14:07:46 -07:00
Fildrance
6380a9adca feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)
* feat: now when research is unlocked in console, approver of reasearch is radio-ed too

* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)

* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders

* remove unused check

* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)

* refactor: removed unuseed usings

* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2024-09-03 23:01:38 +10:00
deltanedas
a3ffe22e66 return empty string for invalid identity (#29274)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-20 18:25:35 -04:00
Leon Friedrich
07866e4764 Prevent Identity.Name NRE exception (#28433)
Fix Identity.Name exception
2024-05-31 13:11:21 +10:00
Leon Friedrich
8aabb1c2e5 Content changes & tests for engine prototype validation PR (#27188)
* Content changes & tests for engine prototype validation PR

* A
2024-04-25 00:27:13 +10:00
Arendian
60b9d89e4d Criminal record hud icons (#25192)
* Security hud shows icon based on criminal record status

* Criminal status now linked to name instead of identity

* parole loc

* Test fix

* review changes

* Check station records instead of storing names on criminal record consoles.

* cleanup

* more cleanup

* review changes

* change outdated comments

* rename

* review changes

* remove event subscription

* replaced event with trycomp

* default value
2024-03-11 14:12:52 +11:00
themias
d75f6c3db4 Allow IdentityBlocker partial coverage (#24741)
* Allow IdentityBlocker partial coverage

* rename to TotalCoverage
2024-01-30 19:49:19 -08:00
DrSmugleaf
ad6dc94c60 Move MaskComponent to shared and add toggle events (#22395)
* Move MaskComponent to shared and add toggle events

* Datafield and network IsToggled

* Add missing dirty
2023-12-12 19:02:35 -07:00
Morb
a268c890ed Use race specific identity age to build text (#19789)
* Use race specific identity age text

* Use variables

* Simplify
2023-09-03 14:01:21 -04:00
metalgearsloth
0b542098db Remove ghost compref (#19478) 2023-08-25 18:50:46 +10:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Leon Friedrich
92e92dceb0 Unrevert #10934 2022-10-25 11:06:00 +11:00
Emisse
80fd37041f Revert "Fix unintentional inventory relayed event handling " (#12182) 2022-10-24 17:06:04 +02:00
Leon Friedrich
145471be2d Fix unintentional inventory relayed event handling (#10934)
* Add InventoryRelayedEvent<TEvent>

* implement relays

* typos

* a
2022-10-24 01:04:49 -07:00
Kara
a0c531d08b Identity fixes (#9701) 2022-07-13 22:23:55 -07:00
Kara
2d5ec7f85c Id[entity] 2.0 (real) (#9612)
* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-07-10 20:36:53 -05:00